/**
* Called when default mode/arms are ready
*
* @param client client index
* @return no return
*/
forward void N_ArmsFix_OnClientReady(int client);
/**
* Set default model & arms
*
* @param client client index
* @return no return
*/
native int N_ArmsFix_SetClientDefaults(int client);
/**
* Set default model
*
* @param client client index
* @return no return
*/
native int N_ArmsFix_SetClientDefaultModel(int client);
/**
* Set default arms
*
* @param client client index
* @return no return
*/
native int N_ArmsFix_SetClientDefaultArms(int client);
/**
* Has default arms?
*
* @param client client index
* @return true/false
*/
native int N_ArmsFix_HasClientDefaultArms(int client);
≡ Change log
Spoiler
PHP Code:
Update 2.0.3 (22.1.2021):
+ Fix crash on some Valve maps (#6 - https://github.com/NomisCZ/Arms-Fix/pull/6) Thanks @Kroytz [https://github.com/Kroytz]
Update 2.0.2 (29.11.2019):
+ Add cvar enable auto spawn fix for bots
This cvar is primarily for bots to fix "no arms" caused by sm-ext-ArmsFix/Franug-CSGO-ArmsFix
Update 2.0.1 (30.7.2019):
+ Fix first time config generating
Update 2.0 (29.7.2019):
+ New arms fix method, supports all maps
Update 1.6 (8.8.2017):
+ New native: ArmsFix_RefreshView - refresh player view
+ Replace CS_UpdateClientModel with RefreshView
Update 1.5.5 (11.6.2017):
+ New native: ArmsFix_SetDefaultArms - force sets default arms
+ New cvar: sm_arms_fix_autospawn - Enable/disable auto spawn fix - You can manually use plugin natives in your plugin.
Update 1.5 (14.5.2017):
+ New method for setting default skins
+ New natives: ArmsFix_HasDefaultArms, ArmsFix_SetDefaults
+ Compatible with most maps
+ Code optimizations