Raised This Month: $ Target: $400
 0% 

[CS:GO] Retakes 2vs2 Edition


Post New Thread Reply   
 
Thread Tools Display Modes
Author
ambn
Veteran Member
Join Date: Feb 2015
Location: Fun servers
Plugin ID:
5650
Plugin Version:
2.4.5
Plugin Category:
Server Management
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    well, it's retakes! but it's designed for a 2vs2 match
    Old 06-07-2017 , 14:23   [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #1

    Descriptions:
    well to be honest, it's not as good as the other retake plugin but i ensure you this one can handle a 2vs2 match very easily!
    and it's not been made to create a duplicate plugins, it's just release for you to use in case you want to have 2 vs 2 tournament.

    Admin Commands (Flag "z"):
    sm_emode --> Enter edit mode (required to be able to add spawns).
    sm_addspawn --> used to add spawns.
    sm_addbomb --> used to set where bomber will spawn.
    sm_forcestop , sm_fs --> stop the current in progress retake match.

    Player Commands:
    sm_ready --> will mark you as ready.
    sm_unready --> will mark you as unready.

    ConVars:
    sm_max_ready_num "4" --> number of ready players needed to start the match.
    sm_use_ready_sys "1" --> Enable or disable ready system. (enabling it after disabling will require a round restart)

    Adding Spawns:
    okay, i've already set those needed maps for a 2vs2 tounament but if you want to edit them or hate them! you can add your own like this:
    Step 1: Add your CT spawns:
    - To add Ct spawns for A or B side you'll need to enter edit mode first! after that you'll need to type this into conosle:
    - sm_addspawn SideName TeamName SpawnNum
    - SideNames are A and B, TeamNames are CT and T, SpawnNum is the number of spawn to get
    Note : please add spawns on a correct order and do not jump onto numbers!
    Example : sm_addspawn B CT 1
    Step 2: Add you T spawns:
    - Just like how you did for CT just change CT to T on second argument.
    Note : do not forget to set them for both sides.
    Step 3: Add bomber spawn:
    - sm_addbomb SideName
    - Just stand somewhere good and use sm_addbomb A or B to set bomber spawn point.
    Note: try to set one less spawn for T cause one on them will always be the bomber and then both teams will equal.

    Configure Guns:

    the configurations of guns.ini will be like this, description is also included in this example.
    NOTE: you can leave Team key empty to make a gun public.
    PHP Code:
    "guns"
    {
        
    "Primary"
        
    {
            
    "Name"        "Name of menu option"
            "Title"        "title of menu"
            "Type"        "Don't even look at this!"
            "AnyThing"
            
    {
                
    "Name"        "weapon name"
                "ClassName"    "weapon classname (i.e weapon_ak47)"
                "Team"        "team number (2 = T, 3 = CT)"
                "Stay"        "whether the weapon stays after team change or not (recommended to be used with public weapons)"
                "u_id"        "unique menu id without space"
            
    }
        }
        
    "Pistols"
        
    {
            
    "Name"        "Name of menu option"
            "Title"        "title of menu"
            "Type"        "Don't even look at this!"
            "AnyThing"
            
    {
                
    "Name"        "weapon name"
                "ClassName"    "weapon classname (i.e weapon_hkp2000)"
                "Team"        "team number (2 = T, 3 = CT)"
                "Stay"        "whether the weapon stays after team change or not (recommended to be used with public weapons)"
                "u_id"        "unique menu id without space"
            
    }
        }

    Quote:
    **6/7/2017** Version 1.9.2
    - Just Released

    **6/9/2017** Version 1.9.3
    - Changed 2vs2.cfg file for better performance
    - Added some pre-defined ConVar changes on MapStart to make each map start warmup automatically.

    **6/11/2017** Version 1.9.8
    - Added !guns menu.
    - Added new reporting system (HUD Message with colors).
    - Added translation file for plugin to be able to get translated.
    - Updated 2vs2.cfg file with new convars.
    - Fixed a crash after match has been started when someone new joins.
    - Fixed duplicate grenades.
    - Fixed some chat's bug showing the wrong number of max needed ready players.
    - Fixed a bug loosing awp on team switch or team change.
    - Fixed some bugs with convars on sm_forcestop
    Note: do not edit commands like sm_a1 or sm_a4 otherwise sm_guns will be bugged.

    **6/13/2017** Version 2.1.1
    - Added !unready command.
    - Added HUD report for current ready stats.
    - Added a new allias for forcestop called !fs.
    - Added a new feature to auto warmup when no one i playing on server.
    - Added a new Convar to enable/disable ready system called sm_use_ready_sys.
    - Added russian translation (Thanks to waylander3).
    - Added some ConVar changes into plugin to control in-game money system.
    - Updated 2vs2.cfg.
    - Fixed grenade duplicate (i haven't tested)
    - Fixed warmup_end bug.
    - Fixed a bug with detecting ready players.
    - Fixed a bug with moving unready players to spect.
    - Fixed moving SourceTV into spect as an unready client.
    - Fixed some reporting bugs to bomber.

    **6/15/2017** Version 2.3.1
    - Added full configurable guns menu.
    - Added pistols into !guns menu.
    - Added a new system for public weapons to stay on team change.
    - Removed commands !a1 !a4 !ak !awp.
    - Fixed weapons public weapons was not staying after team change.
    - Fixed a bug client index stay as ready when a ready player disconnects.
    - Fixed many small bugs (can't recall them clearly, but it was too many of them!)
    - Updated translations file.


    **8/19/2017** Version 2.4.4 (FINAL VERSION)
    # Well i must have done this a long time ago but here it is now without any bugs and working perfectly.
    - Fixed Spawn Bugs in some servers.
    - Fixed Plugin error using new syntax.
    - Fixed Bomb Spawn Bug.
    - Fixed Random Player Chooser system.
    - Fixed HUD bugs.
    Attached Files
    File Type: zip 2vs2 Retakes 1.9.2.zip (26.1 KB, 492 views)
    File Type: zip 2vs2 Retakes 1.9.3.zip (26.0 KB, 327 views)
    File Type: zip 2vs2 Retakes 1.9.8.zip (28.9 KB, 295 views)
    File Type: zip 2vs2 Retakes 2.1.1.zip (32.2 KB, 337 views)
    File Type: zip 2vs2 Retakes 2.3.1.zip (34.4 KB, 358 views)
    File Type: zip 2vs2 Retakes 2.4.5.zip (34.7 KB, 806 views)
    __________________

    Last edited by ambn; 08-19-2017 at 02:46.
    ambn is offline
    ambn
    Veteran Member
    Join Date: Feb 2015
    Location: Fun servers
    Old 06-09-2017 , 10:39   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #2

    Quote:
    **6/9/2017** Version 1.9.3
    - Changed 2vs2.cfg file for better performance
    - Added some pre-defined ConVar changes on MapStart to make each map start warmup automatically.
    __________________
    ambn is offline
    waylander3
    Senior Member
    Join Date: Sep 2015
    Location: Russia, Norilsk
    Old 06-10-2017 , 07:05   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #3

    Russian translate for 1.9.3
    Also changed cvar !a4 !a1 for !m1 !m4 (looks better for me)
    @ambn, please, add translate file
    Attached Files
    File Type: sp Get Plugin or Get Source (2vs2_1.9.3_rus.sp - 1302 views - 23.5 KB)

    Last edited by waylander3; 06-10-2017 at 13:03.
    waylander3 is offline
    ambn
    Veteran Member
    Join Date: Feb 2015
    Location: Fun servers
    Old 06-10-2017 , 07:08   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #4

    Quote:
    Originally Posted by waylander3 View Post
    Russian translate for 1.9.3
    Also changed cvar !a4 !a1 for !m1 !m4 (looks better for me)
    @ambn, please, add translate file
    Oh thanks dude! I will manage to do that as soon as possible
    __________________
    ambn is offline
    8guawong
    AlliedModders Donor
    Join Date: Dec 2013
    Location: BlackMarke7
    Old 06-10-2017 , 07:33   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #5

    sorry i'm not trying to thread crap
    but can't you just set max player to 4 for srcds? then use the retakes plugin by splewis?
    8guawong is offline
    ambn
    Veteran Member
    Join Date: Feb 2015
    Location: Fun servers
    Old 06-10-2017 , 07:36   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #6

    Quote:
    Originally Posted by 8guawong View Post
    sorry i'm not trying to thread crap
    but can't you just set max player to 4 for srcds? then use the retakes plugin by splewis?
    This one is for 2vs2 matches and can be used in servers as well, it's your choice to use what plugin you want .
    __________________
    ambn is offline
    waylander3
    Senior Member
    Join Date: Sep 2015
    Location: Russia, Norilsk
    Old 06-10-2017 , 07:39   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #7

    Quote:
    Originally Posted by 8guawong View Post
    sorry i'm not trying to thread crap
    but can't you just set max player to 4 for srcds? then use the retakes plugin by splewis?
    if i correct understand you:
    -maxplayers_override 4
    in launch options. it will set max players on your server forced to 4. i think you should edit something in retakes cfg, i see some players options in plugin config, i'll check this later.

    EDIT:
    sm_retakes_maxplayers: maximum number of players allowed in the game at once
    waylander3 is offline
    Useless
    Member
    Join Date: Jun 2012
    Old 06-10-2017 , 12:57   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #8

    Quote:
    Originally Posted by waylander3 View Post
    Russian translate for 1.9.3
    Also changed cvar !a4 !a1 for !m1 !m4 (looks better for me)
    @ambn, please, add translate file
    Russian translation is good, but the plugin does not compile.

    //// 2vs2_1.9.3_rus.sp
    //
    // 2vs2_1.9.3_rus.sp(43) : error 017: undefined symbol "Command_A1"
    // 2vs2_1.9.3_rus.sp(44) : error 017: undefined symbol "Command_A4"
    //
    // 2 Errors.
    //
    // Compilation Time: 0,36 sec
    // ----------------------------------------
    Useless is offline
    ambn
    Veteran Member
    Join Date: Feb 2015
    Location: Fun servers
    Old 06-10-2017 , 12:59   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #9

    Quote:
    Originally Posted by Useless View Post
    Russian translation is good, but the plugin does not compile.

    //// 2vs2_1.9.3_rus.sp
    //
    // 2vs2_1.9.3_rus.sp(43) : error 017: undefined symbol "Command_A1"
    // 2vs2_1.9.3_rus.sp(44) : error 017: undefined symbol "Command_A4"
    //
    // 2 Errors.
    //
    // Compilation Time: 0,36 sec
    // ----------------------------------------
    He has forgotten to change commands action but btw i'm making a translatable version now.
    __________________
    ambn is offline
    waylander3
    Senior Member
    Join Date: Sep 2015
    Location: Russia, Norilsk
    Old 06-10-2017 , 13:02   Re: [CS:GO] Retakes 2vs2 Edition
    Reply With Quote #10

    Quote:
    Originally Posted by Useless View Post
    Russian translation is good, but the plugin does not compile.

    //// 2vs2_1.9.3_rus.sp
    //
    // 2vs2_1.9.3_rus.sp(43) : error 017: undefined symbol "Command_A1"
    // 2vs2_1.9.3_rus.sp(44) : error 017: undefined symbol "Command_A4"
    //
    // 2 Errors.
    //
    // Compilation Time: 0,36 sec
    // ----------------------------------------
    Sorry, haven't time for compile it, missed changing m1 m4 cvar changing on some lines
    Updated version in my upper post, now it compiling
    waylander3 is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 22:36.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode