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Posts Made By:
anonpiss
Forum:
SourceMod Anti-Cheat
09-06-2010, 21:17
Replies:
56
Section Closure
Views:
22,165
Posted By
anonpiss
Re: Section Closure
drama....
Forum:
Zombie:Reloaded
08-15-2010, 21:32
Replies:
17
[REQ] !zstuck and random !ztele.
Views:
6,714
Posted By
anonpiss
Re: [REQ] !zstuck and random !ztele.
Yeah I read all that but it has never happened on my server LOL.
Zombies that gets stuck in barricade only gets killed with headshot. That has always been my strategy of killing zombies, make them...
Forum:
Zombie:Reloaded
08-15-2010, 05:51
Replies:
17
[REQ] !zstuck and random !ztele.
Views:
6,714
Posted By
anonpiss
Re: [REQ] !zstuck and random !ztele.
Weird, I could only use !zstuck when I am stuck with another player. !zstuck has never worked with barricade.
Forum:
Trash
08-06-2010, 10:16
Replies:
3
[EXTENSION] FakeClients Plugin for Old CS:S
Views:
1,438
Posted By
anonpiss
[EXTENSION] FakeClients Plugin for Old CS:S
Hmm my original thread got trashed and I guess it's because I posted it at MMS plugin when it should be a SM extension instead.
I no longer run any game servers now, probably got tired out of it....
Forum:
Trash
08-06-2010, 03:55
Replies:
0
[Windows] FakeClients Plugin for Old CS:S
Views:
650
Posted By
anonpiss
[Windows] FakeClients Plugin for Old CS:S
I no longer run any game servers now, probably got tired out of it.
Here's a working fakeclients plugin made by pred* for old CS:S server (won't work on CS:S OB) for Windows.
Paid $100 to pred...
Forum:
Zombie:Reloaded
07-16-2010, 00:24
Replies:
13
Is there anyone, who could remake two plugins for zombiemod?
Views:
3,259
Posted By
anonpiss
Re: Is there anyone, who could remake two plugins for zombiemod?
tripmines plugin don't really seem to be logical for zombie server.
Reason is " Note that the tripmine logic is handled by the game's entity I/O system and will kill people on your team (in other...
Forum:
Zombie:Reloaded
07-08-2010, 22:16
Replies:
2
Suggestion: Temporary Mother Zombies GodMode
Views:
976
Posted By
anonpiss
Suggestion: Temporary Mother Zombies GodMode
During ZE maps, I set the mother zombies to auto teleport back to spawn location otherwise human don't stand a chance in winning.
However there are times when a bunch of humans that camps at spawn...
Forum:
Zombie:Reloaded
07-08-2010, 10:45
Replies:
5
Zombie:Reloaded History
Views:
2,528
Posted By
anonpiss
Re: Zombie:Reloaded History
Why not? Just configure STEAM not to update my CSS.
Forum:
Zombie:Reloaded
07-08-2010, 09:39
Replies:
5
Zombie:Reloaded History
Views:
2,528
Posted By
anonpiss
Re: Zombie:Reloaded History
Good job guys. Although I have been running ZM for a few years but after trying ZR, I am one of those that would say I won't go back to ZM.
The only reason why I have reverted back to the old...
Forum:
Zombie:Reloaded
07-05-2010, 21:41
Replies:
3
Questions on Overlays
Views:
1,208
Posted By
anonpiss
Re: Questions on Overlays
Thanks for the great support.
I don't think this kinda support will ever exist in ZM forum.
One more related question, you said that "whether night vision is blocked itself is set in the class...
Forum:
Zombie:Reloaded
07-05-2010, 10:25
Replies:
4
ZR already hooking knife damage?
Views:
1,296
Posted By
anonpiss
Re: ZR already hooking knife damage?
Hmm I wonder why it doesn't work when I used SDKHooks to modify the knife damage?
Forum:
Zombie:Reloaded
07-05-2010, 07:16
Replies:
30
Bug: Napalm Grenades do not work
Views:
5,967
Posted By
anonpiss
Re: Bug: Napalm Grenades do not work
Same here. Tried latest dev and there's no fire or burn.
But when I reverted back to the latest stable, it works.
Forum:
Zombie:Reloaded
07-05-2010, 06:29
Replies:
4
ZR already hooking knife damage?
Views:
1,296
Posted By
anonpiss
Re: ZR already hooking knife damage?
I think I found some OnTakeDamage in damage.inc
Just wondering how can I change the knife damage there...
Forum:
Zombie:Reloaded
07-05-2010, 06:14
Replies:
4
ZR already hooking knife damage?
Views:
1,296
Posted By
anonpiss
ZR already hooking knife damage?
I would like to change the knife damage and no matter what code I tried using sdkhooks, it just doesn't work.
I wonder if this is caused by ZR already hooking the knife damage? If yes, how can I...
Forum:
Zombie:Reloaded
07-04-2010, 23:11
Replies:
3
Questions on Overlays
Views:
1,208
Posted By
anonpiss
Questions on Overlays
I understand that this cvar zr_roundend_overlay is to show the overlay where either human or zombie wins during end of round.
Is this cvar "zr_classes_overlay_toggle" to allow players to set...
Forum:
Zombie:Reloaded
07-04-2010, 06:46
Replies:
63
Which improvements can be made in Zombie:Reloaded?
Views:
12,521
Posted By
anonpiss
Re: What improvements can be made in Zombie:Reloaded?
This should be another reason why people are switching from ZM to ZR.
http://www.zombiemod.com/forums/showthread.php?p=39284
Forum:
Zombie:Reloaded
07-03-2010, 10:12
Replies:
4
Values compared to ZM
Views:
1,647
Posted By
anonpiss
Re: Values compared to ZM
Ah okay, I think I get it. So the amount that I set for speed in playerclasses.txt are "addition" to the current speed.
What if I want to slow it down? From the documentation it says that the...
Forum:
Zombie:Reloaded
07-03-2010, 05:06
Replies:
4
Values compared to ZM
Views:
1,647
Posted By
anonpiss
Values compared to ZM
I am finally doing the switch from ZM to ZR.
As I am configuring the zombie classes, I noticed that the values are very different.
For example, using the value "400" for speed in ZR is different...
Forum:
Zombie:Reloaded
06-29-2010, 21:32
Replies:
63
Which improvements can be made in Zombie:Reloaded?
Views:
12,521
Posted By
anonpiss
Re: What improvements can be made in Zombie:Reloaded?
Here's one that I have been requesting to be implemented on ZR.
http://forums.alliedmods.net/showthread.php?t=121117
Forum:
Zombie:Reloaded
06-27-2010, 22:44
Replies:
74
How to get ZR working on the new CS:S
Views:
19,268
Posted By
anonpiss
Re: ZM for the update
I agree but would still wait until the random !ztele spawn points being implemented then I would switch :P
Forum:
Plugins
06-14-2010, 20:35
Replies:
58
[CS:S] Buy Command v2.0.3 (Updated: 12/6/11)
Views:
39,071
Posted By
anonpiss
Re: [CS:S] Buy Command
Finally a buy plugin for SM!
Forum:
Scripting
06-03-2010, 22:58
Replies:
8
ADMFLAG_ROOT for a plugin
Views:
4,973
Posted By
anonpiss
Re: ADMFLAG_ROOT for a plugin
That code won't work, check my latest one posted before u.
Forum:
Scripting
06-03-2010, 22:48
Replies:
8
ADMFLAG_ROOT for a plugin
Views:
4,973
Posted By
anonpiss
Re: ADMFLAG_ROOT for a plugin
Now I am getting error 017: undefined symbol "i"
public OnGameFrame() {
if (GetUserFlagBits(i) & ADMFLAG_ROOT) {
for (new i = 1; i <= MaxClients; i++) { // cycle through...
Forum:
Scripting
06-03-2010, 22:15
Replies:
8
ADMFLAG_ROOT for a plugin
Views:
4,973
Posted By
anonpiss
Re: ADMFLAG_ROOT for a plugin
Any examples? I tried looking at other codes, did trial and error but still failed to compile without errors.
Forum:
Scripting
06-03-2010, 21:53
Replies:
8
ADMFLAG_ROOT for a plugin
Views:
4,973
Posted By
anonpiss
Re: ADMFLAG_ROOT for a plugin
how can i do that?
Showing results 1 to 25 of 82
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