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-   -   [ZP 5.0] List of working plugins from zp 4.3 (https://forums.alliedmods.net/showthread.php?t=175051)

H.RED.ZONE 12-29-2011 11:07

[ZP 5.0] List of working plugins from zp 4.3
 
Info:
This is a list of working,not working and not tested plugins for zp 5.0
it will help people to find tested plugins that work on zp 5.0 and maybe speed up fixing process, please post every tested plugin that you know that works and i will add it need to thank Dias and his list of plugins (:

[ZP5.0] Zombie Plague 5.0.8 Latest version

---------------------------------------------------------------------------------------
Zombie Plague 4.3 - working plugins for zp 5.0
---------------------------------------------------------------------------------------

Working on ZP 5.0 Extra items (Tested)
"Humans"
[ZP] Extra Item: Unlimited Clip Info: Gives Human Unlimited clip.
[ZP] Extra Item: Multijump Info: Gives Human Multijump.
[ZP] Extra Item: MiniGun Info: Gives Human Minigun.
[ZP] Extra Item: No Recoil For Human Info: Player can shoot properly.
[ZP] Extra Item: Anti-Infection Armor Info: User get Armor.
[ZP] Extra Item: Force Field Grenade Info: Field that can force back ZM.
[ZP] Extra Item: SandBags Info: Create Sandbags to block zombies.
[ZP] Extra Item: LaserMine Info: Gives player LaserMine.
[ZP] Extra Item: Bazooka and Jetpack Info: Human gets bazooka and JP.
[ZP] Extra Item: Deadly Shot Info: All your shots are head shots.
[ZP] Extra Item: Buy Survivor/Nemesis Info: Player can buy Nem/Sur.
[ZP] Extra Item: Sawn-Off Shotgun Info: Gives powerfull shotgun.
[ZP] Extra Item: Gauss Info: One hit kill AWP.
[ZP] Extra Item: Chainsaw Info: Gives Human chainsaw weapon. (Thanks jonnzus)
[ZP] Extra Item: Nitrogen Galil Info: Human will be able to freeze Zombies. (Thanks Y060N)
[ZP] Extra Item: T-Virus Info: Infect your self. (Thanks gogicaa)
[ZP] Extra Item: Golden Shotgun Info: Give user golden shotgun.
[ZP] Extra Item: Golden AK47 Info: User gets Golden AK47.
[ZP] Extra Item: Golden Deagle Info: User gets Golden Deagle.
[ZP] Extra Item: Plasma Rifle Info: Human gets plasma launcher. (Thanks WaLkMaN and Y060N)
[ZP] Extra Item: Holy Water Gun Info: Human gets Holy Gun.
[ZP] Extra Item: Golden AWP Info: Human gets Golden weapon AWP.
[ZP] Extra Item: Pet - Bat Info: Get two ability Lower gravity and Leap jump.
[ZP] Extra Item: Gas Mask Info: User can remove Infection Bomb.
[ZP] Extra Item: At4Cs Info: Nice new weapon that can fire a rocket.
[ZP] Extra Item: Antidote Gun Info: Gun that can turn zombies in to humans

"Zombies"
[ZP] Extra Item: LaserMine Info: Gives player LaserMine.
[ZP] Extra Item: Confused Bomb Info: Human see zombies as humans
[ZP] Extra Item: Traps Info: Player can create traps.
[ZP] Extra Item: Zombie Pack Info: Zombie gets pack with abilities.
[ZP] Extra Item: Buy Survivor/Nemesis Info: Player can buy Nem/Sur.
[ZP] Extra Item: Silent FootStep Info: No footstep sound.
[ZP] Extra Item: Kill Bomb For Zombies Info: Zombies get kill bomb.
[ZP] Extra Item: Concussion Grenade Info: Make hallucinations to players.
[ZP] Extra Item: Remove Grenade Info: Removes all grenades thrown at zombie.
[ZP] Extra Item: Knife Blink Info: Fast cuting move.

Working on ZP 5.0 Addons (Tested)
"Addons"
[ZP] Addon: Infection Countdown Info: Countdown for round start.
[ZP] Addon: Infection Countdown Second Info: Second Countdown for round start.
[ZP] Addon: Laser Destroy Preventer Info: Players cant destroy lasers.
[ZP] Addon: Pmodmenu Info: Menu for gravity,speed...
[ZP] Addon: Donate Ammo Info: Donate other players ammo.
[ZP] Addon: Vip Plugin Info: Vip players have special privileges.
[ZP] Addon: Happy Hour Info: Get more ammo packs during certain hours.
[ZP] Addon: GiveAP Info: Admin can give ammo packs.
[ZP] Addon: Ultimate Bank Info: Store your ammo packs.
[ZP] Addon: AntiBlock Info: Hold E If you are stuck.
[ZP] Addon: 4.3 Menu Info: Old ZP 4.3 Menu has Unstuck.
[ZP] Addon: AmmoPacks Leader Info: Detect player with more ammo packs.
[ZP] Addon: Auto Health Info: Calculated zombie HP
[ZP] Addon: Random Lighting Info: Changes Lighting. (Thanks XINLEI)
[ZP] Addon: Quad Damage Info: Get extra damage when picked up. (Thanks XINLEI)
[ZP] Addon: Grenade Status Info: Shows grenade status. (Thanks jonnzus)
[ZP] Addon: Show Zombie HP Info: When you shot zombie hud message shows HP
[ZP] Addon: Critical Hit Info: Player can do critical hit. (Thanks Y060N)
[ZP] Addon: Custom Lighting Levels Info: Diffrent lights for every mod (Thanks Isaac999)
[ZP] Addon: Bank SQL Info: Ammo pack bank.
[ZP] Addon: Anti Camp Info: If zombie doesn't move he will starve to death.
[ZP] Addon: Poker Game Info: Play poker on you're server.
[ZP] Addon: Time Presents Info: Get presents for playing on server. (Thanks gogicaa)
[ZP] Addon: Death Sprite[v1.4] Info: When zombie dies show sprite.
[ZP] Addon: Advance Respawn On Connect Info: Respawn on connect.
[ZP] Addon: Simple AP Limit Info: Limit your AP.
[ZP] Addon: New Hud Message Info: New leader hud.
[ZP] Addon: First Blood Info: Add reward for player that kills first zombie.

Working on ZP 5.0 Zombie Classes (Tested)
[ZP] Zombie Class: BunnyHop Zombie Info: Can do bunnyHop.
[ZP] Zombie Class: Jockey Zombie Info: Can Jump on Human and do damage. (Thanks Isaac999)
[ZP] Zombie Class: Spitter Zombie Info: Can spit on humans and has dead acid.
[ZP] Zombie Class: Dummy Zombie Info: Can Create Dummy's (Thanks jonnzus)
[ZP] Zombie Class: Thermal Zombie Info: Can see through walls.
[ZP] Zombie Class: Stamper Zombie Info: Can create graves to block players.
[ZP] Zombie Class: Regeneration Zombie Info: Can regenerate HP.
[ZP] Zombie Class: Illusion Zombie Info: Can make illusions to confuse humans.
[ZP] Zombie Class: Smoker Zombie Info: Can drag players. (Thanks Isaac999)
[ZP] Zombie Class: Climb Zombie Info: Can climb wall.
[ZP] Zombie Class: Bullet Proof Zombie Info: Can only be hurt by only secondary weapons.
[ZP] Zombie Class: Rage Zombie Info: Zombie that can enter rage mod.

---------------------------------------------------------------------------------------
Zombie Plague 5.0
---------------------------------------------------------------------------------------

Gamemodes For ZP 5.0
[ZP5.0] Gamemode: Gravity Mode - Fun mode that you may like.

Addons For ZP 5.0 (Tested)
[ZP5.0] Addon: Team Semiclip Info: Won't be blocked by other players.
[ZP5.0] Addon: Military Rank System Info: Add new Rank system.
[ZP5.0] Addon: Ammo Packs Bank Info: Ammo pack bank for ZP 5.0
[ZP5.0] Addon: HumanClasses pack Info: Classes for humans.
[ZP5.0] Addon: No Knockback Engine Info: Disable knockback.
[ZP5.0] Addon: Sprinting Info: Humans get sprint.
[ZP5.0] Addon: New Infection Method Info: New type of infection.
[ZP5.0] Addon: Leeches Info: When zombie kills he gets HP.
[ZP5.0] Addon: SupplyBox Info: Creates random spawn for box with items.
[ZP5.0] Addon: Parachute Info: Gives all players parachute.
[ZP5.0] Addon: Human Classes L4D Info:Human classes from L4D.
[ZP5.0] Addon: CF Armor Info: When zombie hits humans armor goes to zero.
[ZP5.0] Addon: Blood Color Info: Change your zombies blood color.
[ZP5.0] Addon: Auto-Light Changer Info: Change map light auto.
[ZP5.0] Addon: Item limiter Info: Limit items in your extra menu.
[ZP5.0] Addon: Items Discount Info: Gives discount to items in shop.
[ZP5.0] Addon: Day-Night System Info: Makes gamemodes more realistic.
[ZP5.0] Addon: Damage Bar Info: Damage bar to double your damage.
[ZP5.0] Addon: Damage Combo Info: Add a combo of damage, you can do more damage.
[ZP5.0] Addon: Assist Reward Info: Add reward for assist.
[ZP5.0] Addon: Midnight's Darkness Info: Add darkness for 1 round.
[ZP5.0] Addon: VIP Plugin Info: Gives advantage to some players in game that you want.
[ZP5.0] Addon: C.A.T Armor System Info: Armor system so you can earn armor.
[ZP5.0] Addon: Vote Modes Info: You can vote what mode you want next.
[ZP5.0] Addon: Zombie Armor System Info: Armor system for zombies.
[ZP5.0] Addon: Zombie Life Steal Info: Heal for amount of damage you deal.
[ZP5.0] Addon: Class Limiter Info: Limit your zombie classes.
[ZP5.0] Addon: Ice Cube Info: Adds ice block model when zombie is frozen.

Extra Items For ZP 5.0 (Tested)
[ZP5.0] Extra Item: Noclip Info: Walk through Wall.
[ZP5.0] Extra Item: Deadly Shot Info: All your shots are head shots.
[ZP5.0] Extra Item: Silent FootStep Info: No footstep sound.
[ZP5.0] Extra Item: Hazmat Class + Flame Bullet Info: Cannot be burned and with flame bullets.
[ZP5.0] Extra Item: LaserMines 5.0 Info: Gives Human LaserMine. (Thanks ROKronoS)
[ZP5.0] Extra Item: Bazooka Info: Player gets bazooka.
[ZP5.0] Extra Item: Kill Bomb For Humans Info: Humans can kill zombies with a bomb
[ZP5.0] Extra Item: Incendiary Bullets Info: Gives user new type of bullets.
[ZP5.0] Extra Item: Soldier UqZ Info: Buy skills and abilities
[ZP5.0] Extra Item: Jet Pack Info: Buy JP and fly
[ZP5.0] Extra Item: Zombie Pack Info: Zombie gets pack with abilities.
[ZP5.0] Extra Item: Grenades pack Info: Buy Grenades in one buy.
[ZP5.0] Extra Item: Fire & Frost bullets Info: Freeze and burn zombies with bullets.
[ZP5.0] Extra Item: Air Strike Info: You can call an air strike.
[ZP5.0] Extra Item: Buy Darkness Info: You can buy to be dark.
[ZP5.0] Extra Item: Damage Aura Info: All in range get more damage.
[ZP5.0] Extra Item: Fast Attack Info: Attack fast with knife fo some time.
[ZP5.0] Extra Item: Zombie Revenge Info: When human kills you he will be infected.

Zombie Classes For ZP 5.0 (Tested)
[ZP5.0] Zombie Class : Burning Zombie Info: Burning Ability.
[ZP5.0] Zombie Class : Executioner Zombie Info: Fast Attack.
[ZP5.0] Zombie Class : Blink Zombie Info: Can teleport.
[ZP5.0] Zombie Class : Brute Mother Info: Can heal Other zombies.
[ZP5.0] Zombie Class : Anti Fire/Frost Info: Cant be Burn/Frozen.
[ZP5.0] Zombie Class : Power Tank Info: Can throw rocks and punches.
[ZP5.0] Zombie Class : Smoker Zombie Info: Can drag players.
[ZP5.0] Zombie Class : Dasher Zombie Info: Can dash (leap stronger).
[ZP5.0] Zombie Class : Half Blood Zombie Info: 50% damage goes to this class.
[ZP5.0] Zombie Class : Headless Zombie Info: This zombie can't be shot in the head

-----------------------------------------------------------
Tutorials For ZP 5.0
-----------------------------------------------------------
[ZP50] Admin Only Class
[ZP50] Creating a plugin that will affects player speed
[ZP50] Making extra item for ZP 5.0
[ZP50] Edit Main Menu
[ZP50] Add Limit to item
[ZP50] How to use and set zombie classes
[ZP50] Creating VIP Zombie Class
[ZP50] Creating VIP Extra Item
-----------------------------------------------------------

DeMNiX 12-29-2011 11:22

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Extra items:
[ZP] Extra Item: Sentry Guns
well...too bad that no one of scripters don't want fix this bug... :(

poliisi299 12-29-2011 12:29

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Nicee Now no need shear plugin :D

Y060N 12-29-2011 14:25

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Many thanks on this Red Zone :)

gogicaa 12-29-2011 14:32

Re: [ZP 5.0] List of working plugins from zp 4.3
 
nicee :D now there is another plugins list

XINLEI 12-29-2011 14:35

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Betten than Dias one IMO.

Counte 12-29-2011 14:37

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Nice MAN! :D Thats pluigin is very good.
Ty :D :D :D :D :D :D :D :D

XINLEI 12-29-2011 14:38

Re: [ZP 5.0] List of working plugins from zp 4.3
 
[ZP] Addon: Random Lighting
[ZP] Addon: Quad Damage (Human)

Tested And Works.

H.RED.ZONE 12-29-2011 14:41

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Thank you all (:

@XINLEI - Thanks for that ill update.

ROKronoS 12-29-2011 15:13

Re: [ZP 5.0] List of working plugins from zp 4.3
 
As I remember , I posted two or three months ago a modified version of Lasermines wich works with ZP 5.0 :P

H.RED.ZONE 12-29-2011 15:18

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by ROKronoS (Post 1621777)
As I remember , I posted two or three months ago a modified version of Lasermines wich works with ZP 5.0 :P

Tested them they work but i think laser mines 2.8 are better they dont have bugs like on end round to kill humans if they are set to killing mode.

[ZP5.0] Extra Item: LaserMines 5.0 Added (:

jonnzus 12-29-2011 18:08

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Thanks so much! :)
[ZP] Extra Item: Snark Infector works, but it just makes little errormessage to logs :p

PHP Code:


L 12
/29/2011 20:44:11Start of error session.
L 12/29/2011 20:44:11Info (map "zm_inferno") (file "addons/amxmodx/logs/error_20111229.log")
L 12/29/2011 20:44:11: [ZPInvalid Player (0)
L 12/29/2011 20:44:11: [AMXXDisplaying debug trace (plugin "zp_extra_squeakgrenade.amxx")
L 12/29/2011 20:44:11: [AMXXRun time error 10native error (native "zp_get_user_zombie")
L 12/29/2011 20:44:11: [AMXX]    [0zp_extra_squeakgrenade.sma::zp_round_started (line 361


Y060N 12-29-2011 18:22

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Tested and working:

[ZP] Extra Item: Unlimited Clip Info: Gives Human Unlimited clip.
[ZP] Extra Item: Multijump Info: Gives Human Multijump.
[ZP] Extra Item: MiniGun Info: Gives Human Minigun.
[ZP] Extra Item: Golden Ak 47 Info: Gives Human Golden AK Weapon.
[ZP] Extra Item: Anti-Infection Armor Info: User get Armor.
[ZP] Extra Item: LaserMine Info: Gives player LaserMine.
[ZP] Extra Item: Deadly Shot Info: All your shots are head shots.
[ZP] Extra Item: Buy Survivor/Nemesis Info: Player can buy Nem/Sur. (edited for only nemesis)

[ZP] Addon: Infection Countdown Info: Countdown for round start. (I have a custom one based closely to this)
[ZP] Addon: AWP Levelling Info: Making stronger your AWP by Leveling (running into a few native errors but it works)
[ZP] Addon: Happy Hour Info: Get more ammo packs during certain hours.

[ZP] Zombie Class: BunnyHop Info: Can do bunnyHop. (edited to register models correctly)
[ZP5.0] Zombie Class : Blink Zombie Info: Can teleport.

Again, fantastic list :)

H.RED.ZONE 12-29-2011 18:23

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by jonnzus (Post 1621885)
Thanks so much! :)
[ZP] Extra Item: Snark Infector works, but it just makes little errormessage to logs :p
[/php]

I tested it about 5 times on my last server one plugin overwrites it and other crashes server on round end..it needs fixing cant post it in working plugins :P

Quote:

Originally Posted by Y060N (Post 1621889)
Tested and working:

[ZP] Extra Item: Unlimited Clip Info: Gives Human Unlimited clip.
[ZP] Extra Item: Multijump Info: Gives Human Multijump.
[ZP] Extra Item: MiniGun Info: Gives Human Minigun.
[ZP] Extra Item: Golden Ak 47 Info: Gives Human Golden AK Weapon.
[ZP] Extra Item: Anti-Infection Armor Info: User get Armor.
[ZP] Extra Item: LaserMine Info: Gives player LaserMine.
[ZP] Extra Item: Deadly Shot Info: All your shots are head shots.
[ZP] Extra Item: Buy Survivor/Nemesis Info: Player can buy Nem/Sur. (edited for only nemesis)

[ZP] Addon: Infection Countdown Info: Countdown for round start. (I have a custom one based closely to this)
[ZP] Addon: AWP Levelling Info: Making stronger your AWP by Leveling (running into a few native errors but it works)
[ZP] Addon: Happy Hour Info: Get more ammo packs during certain hours.

[ZP] Zombie Class: BunnyHop Info: Can do bunnyHop. (edited to register models correctly)
[ZP5.0] Zombie Class : Blink Zombie Info: Can teleport.

Again, fantastic list :)

Thanks and does plugins are on working list did you test any plugins that are on not tested list?

Y060N 12-29-2011 18:55

Re: [ZP 5.0] List of working plugins from zp 4.3
 
No, I didn't. The force field grenade that is on the tested list doesn't work for me. Pretty sure it conflicts with the 6 nade modes plugin I have.

Still trying to find a fix for it but I have no idea how to.

H.RED.ZONE 12-29-2011 18:58

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by Y060N (Post 1621899)
No, I didn't. The force field grenade that is on the tested list doesn't work for me. Pretty sure it conflicts with the 6 nade modes plugin I have.

Still trying to find a fix for it but I have no idea how to.

I use it on my test server now it works perfect.

Isaac999 12-29-2011 21:40

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Can you test snaker's smoker, spitter and jockey please. I will love if you tested it :D

H.RED.ZONE 12-30-2011 04:28

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by Isaac999 (Post 1621978)
Can you test snaker's smoker, spitter and jockey please. I will love if you tested it :D

Ill test it tonight and tell you if it works or not (:

Isaac999 12-30-2011 06:16

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Thanks :D

jonnzus 12-30-2011 07:54

Re: [ZP 5.0] List of working plugins from zp 4.3
 
oh and btw, [ZP] Addon: Class Limiter works for me fine, im using 5.0.7

H.RED.ZONE 12-30-2011 08:19

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by jonnzus (Post 1622152)
oh and btw, [ZP] Addon: Class Limiter works for me fine, im using 5.0.7

Are you shure it gives no errors?
If it doesn't give errors i'll post it as working

jonnzus 12-30-2011 08:29

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by H.RED.ZONE (Post 1622162)
Are you shure it gives no errors?
If it doesn't give errors i'll post it as working


Pretty sure :D
error log of today :bacon:

PHP Code:

L 12/29/2011 20:44:11Start of error session.
L 12/29/2011 20:44:11Info (map "zm_inferno") (file "addons/amxmodx/logs/error_20111229.log")
L 12/29/2011 20:44:11: [ZPInvalid Player (0)
L 12/29/2011 20:44:11: [AMXXDisplaying debug trace (plugin "zp_extra_squeakgrenade.amxx")
L 12/29/2011 20:44:11: [AMXXRun time error 10native error (native "zp_get_user_zombie")
L 12/29/2011 20:44:11: [AMXX]    [0zp_extra_squeakgrenade.sma::zp_round_started (line 361)
L 12/29/2011 21:15:03Start of error session.
L 12/29/2011 21:15:03Info (map "zm_dust2") (file "addons/amxmodx/logs/error_20111229.log")
L 12/29/2011 21:15:03: [ZPInvalid Player (0)
L 12/29/2011 21:15:03: [AMXXDisplaying debug trace (plugin "zp_extra_squeakgrenade.amxx")
L 12/29/2011 21:15:03: [AMXXRun time error 10native error (native "zp_get_user_zombie")
L 12/29/2011 21:15:03: [AMXX]    [0zp_extra_squeakgrenade.sma::zp_round_started (line 361)
L 12/29/2011 21:16:30: [ZPInvalid Player (0)
L 12/29/2011 21:16:30: [AMXXDisplaying debug trace (plugin "zp_extra_squeakgrenade.amxx")
L 12/29/2011 21:16:30: [AMXXRun time error 10native error (native "zp_get_user_zombie")
L 12/29/2011 21:16:30: [AMXX]    [0zp_extra_squeakgrenade.sma::zp_round_started (line 361)
L 12/29/2011 21:17:24: [ZPInvalid Player (0)
L 12/29/2011 21:17:24: [AMXXDisplaying debug trace (plugin "zp_extra_squeakgrenade.amxx")
L 12/29/2011 21:17:24: [AMXXRun time error 10native error (native "zp_get_user_zombie")
L 12/29/2011 21:17:24: [AMXX]    [0zp_extra_squeakgrenade.sma::zp_round_started (line 361)
L 12/29/2011 22:42:16Start of error session.
L 12/29/2011 22:42:16Info (map "zm_toxic_house") (file "addons/amxmodx/logs/error_20111229.log")
L 12/29/2011 22:42:16: [ZPInvalid Player (0)
L 12/29/2011 22:42:16: [AMXXDisplaying debug trace (plugin "zp_extra_squeakgrenade.amxx")
L 12/29/2011 22:42:16: [AMXXRun time error 10native error (native "zp_get_user_zombie")
L 12/29/2011 22:42:16: [AMXX]    [0zp_extra_squeakgrenade.sma::zp_round_started (line 361)
L 12/29/2011 23:22:10Start of error session.
L 12/29/2011 23:22:10Info (map "zm_snowbase") (file "addons/amxmodx/logs/error_20111229.log")
L 12/29/2011 23:22:10: [ZPInvalid Player (0)
L 12/29/2011 23:22:10: [AMXXDisplaying debug trace (plugin "zp_extra_squeakgrenade.amxx")
L 12/29/2011 23:22:10: [AMXXRun time error 10native error (native "zp_get_user_zombie")
L 12/29/2011 23:22:10: [AMXX]    [0zp_extra_squeakgrenade.sma::zp_round_started (line 361


H.RED.ZONE 12-30-2011 08:39

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by jonnzus (Post 1622164)
Pretty sure :D
error log of today :bacon:

Ok thanks ill add it to working plugins (:

Y060N 12-30-2011 13:54

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Red Zone, I tested Gaara's AWP leveing plugin the last 2 days and it's given me HUGE error logs, same thing with the VIP subplugin of playeraura.

I have a 40 megabyte log file from the other day (LOL)

Code:

L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:02: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:02: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:02: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:02: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYAURA (line 109)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/30/2011 - 00:00:03: [AMXX]    [0] zp_extra_playeraura.sma::BUYGLOW (line 137)
L 12/30/2011 - 00:00:03: [ZP] Invalid Player (6)
L 12/30/2011 - 00:00:03: [AMXX] Displaying debug trace (plugin "zm_vip_extra_playeraura.amxx")
L 12/30/2011 - 00:00:03: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")

Same thing happens with Gaara's plugin except with the get_user_zombie native. I have all my includes, but it started lagging my server because it was trying to write so many logs at once.

Dunno if you're having the same issue but just wanted to point that out.

jonnzus 12-30-2011 14:44

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by Y060N (Post 1622302)
I have a 40 megabyte log file from the other day (LOL)

I made 1000gb error in half day when i put original jetpack and bazooka to my server x)
Server hoster didnt like it... :avast:

H.RED.ZONE 12-30-2011 14:49

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Just so you know thats bad... xD
Removed gaaras awp leveling in not working until it gets fix...

Isaac999 12-30-2011 21:23

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Hows the test for snaker's smoker, spitter and jockey...

jonnzus 12-30-2011 21:49

Re: [ZP 5.0] List of working plugins from zp 4.3
 
lol again but [ZP] Addon: Aim Info works for me :D v.5.0.7

yeah and just for help
[ZP] Addon: Aim Info
Works
[ZP] Addon: Grenade Status
Works
[ZP] Extra Item: Chainsaw
Works
[ZP] Zombie Class: Dummy Zombie

and
[ZP] Extra Item: Grenade Launcher
didnt work if i remeber right :P

H.RED.ZONE 12-30-2011 21:55

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by jonnzus (Post 1622551)
lol again but [ZP] Addon: Aim Info works for me :D v.5.0.7

2 months ago i remember it gave me run time errors about 2 times i used it on my server.Even my hoste told me to remove it..

Quote:

Originally Posted by Isaac999 (Post 1622532)
Hows the test for snaker's smoker, spitter and jockey...

Tested Jockey it works but has speed bug ill edit when i test Smoker, Spitter
And ill report back to you.

Quote:

Originally Posted by jonnzus (Post 1622551)
[ZP] Addon: Grenade Status
Works
[ZP] Extra Item: Chainsaw
Works

Thanks ill update..

Isaac999 12-30-2011 22:01

Re: [ZP 5.0] List of working plugins from zp 4.3
 
The speed bug is fixed update jockey man :up:
Also hope you test the 2 ones too :D

H.RED.ZONE 12-30-2011 22:24

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by Isaac999 (Post 1622555)
The speed bug is fixed update jockey man :up:
Also hope you test the 2 ones too :D

Added

[ZP] Zombie Class: Jockey
Thanks Isaac999

[ZP] Zombie Class: Smoker
[ZP] Zombie Class: Spitter
Tested and they work...

Isaac999 12-30-2011 22:39

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Thx too man :up: we have to support snaker's plugin, as he say in hes sig...

EDIT:

This is the best list ever :mrgreen:

sepa72 01-01-2012 18:54

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Nice work =)

Another Plugin list

Y060N 01-01-2012 20:09

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Not by me but it works - tested and working on my server with no errors. Credits to metallicawOw.

Nitrogen Galil:

PHP Code:

/*================================================================================

    [ZP] Extra Item: Nitrogen Galil
    Copyright (C) 2009 By metallicawOw #, Buenos Aires, Argentina
    
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.
    
    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.
    
    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
    
    In addition, as a special exception, the author gives permission to
    link the code of this program with the Half-Life Game Engine ("HL
    Engine") and Modified Game Libraries ("MODs") developed by Valve,
    L.L.C ("Valve"). You must obey the GNU General Public License in all
    respects for all of the code used other than the HL Engine and MODs
    from Valve. If you modify this file, you may extend this exception
    to your version of the file, but you are not obligated to do so. If
    you do not wish to do so, delete this exception statement from your
    version.
    
    Description: When you buy this item you will Frost Zombies While Shooting Them
    With your Nitrogen Galil.
    
    Changelog:
    v1.00: Creation of the plugin [24/11/09]
    v2.00: Fixed Some Bugs [6/12/09]
    v2.01: Added a Model to NG and Better Effects [6/12/09]
    v2.02: Added Frost Time in one Cvar [6/12/09]
    v2.03: Updated Some Things of Back Speed [20/12/09]
    
    ML:
    [ES] // metallicawOw #
    [EN] // metallicawOw #
    [NL] // crazyeffect
    [PL] // MmikiM
    
=================================================================================*/

#include <amxmodx>
#include <hamsandwich>
#include <zombieplague> 
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>
#include <zmvip>

//___________/ Values \___________________________________________________________________________________________
//**************************************************************************************************************************/
new gc_itemID
new bool:g_NitrogenGalil[33]
new 
g_Weapon[33
new 
g_FrozeN[33]
new 
NitrogenGalilSpr
new g_msgScreenFade
new g_iMaxPlayers
new g_HudSync
new FrostTime 
new BackSpeed1
new BackSpeed2

const UNIT_SECOND = (1<<12

//___________/ INIT \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_init()
{
    
register_plugin("[ZP] Extra Item: Nitrogen Galil""2.03""metallicawOw #")
    
    
// Cvars
    
FrostTime register_cvar("zp_ng_frost_time""5.0"// Time to Remove the Frost Effect
    
BackSpeed1 register_cvar("zp_ng_back_spd_h""240.0"// The Speed that Victim Recieve when is Human and g_FrozeN is false
    
BackSpeed2 register_cvar("zp_ng_back_spd_z""230.0"// The Speed that Victim Recieve when is Zombie and g_FrozeN is false
    
    // Message IDS
    
g_HudSync CreateHudSyncObj()
    
g_iMaxPlayers get_maxplayers()
    
g_msgScreenFade get_user_msgid("ScreenFade")
    
    
// ITEM NAME & COST
    
gc_itemID zv_register_extra_item("Nitrogen Galil""Frosting zombies"70ZV_TEAM_HUMAN)
    
    
// Events
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_event("CurWeapon""event_CurWeapon""b""1=1"
    
    
// Forwards
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
    
    
// Hams
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
    
// Lang
    
register_dictionary("nitrogen_galil.txt")
    
}

//___________/ PRECACHE \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_precache() 
{
    
// Models
    
precache_model("models/zombie_plague/v_nitrogen_galil.mdl"); 
    
    
// Sounds
    
precache_sound("warcraft3/impalehit.wav");
    
    
// Sprites
    
NitrogenGalilSpr precache_model("sprites/shockwave.spr");
}

//___________/ Client PutinServer & Disconnect\___________________________________________________________________________________________
//**************************************************************************************************************************/
public client_putinserver(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false 
}

public 
client_disconnect(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false
}

//___________/ ZP EXTRA ITEM SELECTED \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zv_extra_item_selected(playeritemid)
{
    
// check if the selected item matches any of our registered ones
    
if (itemid == gc_itemID
    {
        
client_print(playerprint_chat"%L"LANG_PLAYER"PURCHASE_NG"
        
        
g_NitrogenGalil[player] = true
        
        strip_user_weapons
(player)
        
        
give_item(player"weapon_knife")
        
        
give_item(player"weapon_galil")
        
        
cs_set_user_bpammo(playerCSW_GALIL300)  
        
        new 
gcName[32]
        
        
get_user_name(playergcNamecharsmax(gcName))
        
        
set_hudmessage(34138255, -1.00.1710.05.01.01.0, -1)
        
        
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"NOTICE_NG"gcName
    }
}

//___________/ ZP User Infected \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zp_user_infected_post(infectedinfector)
{
    if (
g_NitrogenGalil[infected])
    {
        
g_NitrogenGalil[infected] = false
    
}
}

//___________/ Event Round Start \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_round_start()
{
    for (new 
1<= g_iMaxPlayersi++)
    {
        if (!
is_user_connected(i))
            continue
        
        if (
g_NitrogenGalil[i])
        {
            
g_NitrogenGalil[i] = false
        
}
        if(
g_FrozeN[i])
        {
            
g_FrozeN[i] = false
        
}
    }
}

//___________/ TakeDamage \___________________________________________________________________________________________
//**************************************************************************************************************************/
public fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type)
{
    if(!
is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
    return 
HAM_IGNORED
    
    
// For Frost Effect Ring
    
static Float:originF[3]
    
pev(victimpev_originoriginF)
    
    
// For Frost Effect Sound
    
static originF2[3
    
get_user_origin(victimoriginF2)
        
    if (
g_NitrogenGalil[attacker] && get_user_weapon(attacker) == CSW_GALIL)
    {    
        
FrostEffect(victim)
        
        
FrostEffectRing(originF
        
        
FrostEffectSound(originF2)  
        
        
client_print(attackerprint_center"%L"LANG_PLAYER"ENEMY_FROST_NG")
    }
    else
    {
        if(
g_NitrogenGalil[attacker])
        {
            
client_print(attackerprint_center"%L"LANG_PLAYER"ONLY_NG")
        }
    }
     
    
    if(
zp_get_user_nemesis(victim))
    {
        
client_print(attackerprint_center"%L"LANG_PLAYER"NEMESIS_INMUNE_NG")
        
        return 
HAM_IGNORED
    
}
    return 
PLUGIN_HANDLED;
}

//___________/ Event Cur Weapon \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_CurWeapon(id)
{
    if (!
is_user_alive(id))
        return 
PLUGIN_CONTINUE
        
    g_Weapon
[id] = read_data(2)
    
    if(
zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
PLUGIN_CONTINUE
        
    
if(!g_NitrogenGalil[id] || g_Weapon[id] != CSW_GALIL
        return 
PLUGIN_CONTINUE
        
    entity_set_string
(idEV_SZ_viewmodel"models/zombie_plague/v_nitrogen_galil.mdl"
    
    return 
PLUGIN_CONTINUE
}

//___________/ Player Pre Think \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Forward Player PreThink
public fw_PlayerPreThink(id)
{
    
// Not alive
    
if (!is_user_alive(id))
        return;
        
    
// Set Player MaxSpeed
    
if (g_FrozeN[id]) 
    {
        
set_pev(idpev_velocityFloat:{0.0,0.0,0.0}) // stop motion
        
set_pev(idpev_maxspeed1.0// prevent from moving
    
}
    else 
    {
        if(!
zp_get_user_zombie(id))
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed1)) // Change this in Cvar if you Want
        
}
        else
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed2)) // Change this in Cvar if you Want
        
}
    }
}  
    
//___________/ Effects \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Frost Effect
public FrostEffect(id)
{
    
// Only effect alive unfrozen zombies
    
if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_FrozeN[id])
    return;
    
    
message_begin(MSG_ONE_UNRELIABLEg_msgScreenFade_id)
    
write_short(UNIT_SECOND*1// duration
    
write_short(UNIT_SECOND*1// hold time
    
write_short(0x0000// fade type
    
write_byte(0// red
    
write_byte(50// green
    
write_byte(200// blue
    
write_byte(100// alpha
    
message_end()
    
    
// Light blue glow while frozen
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell0100200kRenderNormal25)
    
#else
    
fm_set_rendering(idkRenderFxGlowShell0100200kRenderNormal25)
    
#endif
    
    
g_FrozeN[id] = true
    set_task
(get_pcvar_float(FrostTime), "RemoveFrost"id// Time to Remove Frost Effect 
}

// Frost Effect Sound
public FrostEffectSound(iOrigin[3])
{
    new 
Entity create_entity("info_target")
    
    new 
Float:flOrigin[3]
    
IVecFVec(iOriginflOrigin)
    
    
entity_set_origin(EntityflOrigin)
    
    
emit_sound(EntityCHAN_WEAPON"warcraft3/impalehit.wav"VOL_NORMATTN_NORM0PITCH_NORM)
    
    
remove_entity(Entity)
}

// Frost Effect Ring
FrostEffectRing(const Float:originF3[3])
{
    
// Largest ring
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF30)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF3[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF3[2]+100.0// z axis
    
write_short(NitrogenGalilSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(41// red
    
write_byte(138// green
    
write_byte(255// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
}

// Remove Frost Effect
public RemoveFrost(id)
{
    
// Not alive or not frozen anymore
    
if (!is_user_alive(id) || !g_FrozeN[id])
        return;
    
    
// Unfreeze
    
g_FrozeN[id] = false;
    
    
// Remove glow
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id])
    
#else
    
fm_set_rendering(id)
    
#endif
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entityfx kRenderFxNone255255255render kRenderNormalamount 16)
{
    static 
Float:color[3]
    
color[0] = float(r)
    
color[1] = float(g)
    
color[2] = float(b)
    
    
set_pev(entitypev_renderfxfx)
    
set_pev(entitypev_rendercolorcolor)
    
set_pev(entitypev_rendermoderender)
    
set_pev(entitypev_renderamtfloat(amount))



H.RED.ZONE 01-01-2012 21:41

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by Y060N (Post 1623413)
Not by me but it works - tested and working on my server with no errors. Credits to metallicawOw.

You posted plugin for vip..

Can you test this if it works but not for vip only normal players...

PHP Code:

#include <amxmodx>
#include <hamsandwich>
#include <zombieplague> 
#include <fakemeta>
#include <cstrike>
#include <engine>
#include <fun>


//___________/ Values \___________________________________________________________________________________________
//**************************************************************************************************************************/
new gc_itemID
new bool:g_NitrogenGalil[33]
new 
g_Weapon[33
new 
g_FrozeN[33]
new 
NitrogenGalilSpr
new g_msgScreenFade
new g_iMaxPlayers
new g_HudSync
new FrostTime 
new BackSpeed1
new BackSpeed2

const UNIT_SECOND = (1<<12

//___________/ INIT \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_init()
{
    
register_plugin("[ZP] Extra Item: Nitrogen Galil""2.03""metallicawOw #")
    
    
// Cvars
    
FrostTime register_cvar("zp_ng_frost_time""5.0"// Time to Remove the Frost Effect
    
BackSpeed1 register_cvar("zp_ng_back_spd_h""240.0"// The Speed that Victim Recieve when is Human and g_FrozeN is false
    
BackSpeed2 register_cvar("zp_ng_back_spd_z""230.0"// The Speed that Victim Recieve when is Zombie and g_FrozeN is false
    
    // Message IDS
    
g_HudSync CreateHudSyncObj()
    
g_iMaxPlayers get_maxplayers()
    
g_msgScreenFade get_user_msgid("ScreenFade")
    
    
// ITEM NAME & COST
    
gc_itemID zp_register_extra_item("Nitrogen Galil"70ZP_TEAM_HUMAN)
    
    
// Events
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
register_event("CurWeapon""event_CurWeapon""b""1=1"
    
    
// Forwards
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
    
    
// Hams
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
    
// Lang
    
register_dictionary("nitrogen_galil.txt")
    
}

//___________/ PRECACHE \___________________________________________________________________________________________
//**************************************************************************************************************************/
public plugin_precache() 
{
    
// Models
    
precache_model("models/zombie_plague/v_nitrogen_galil.mdl"); 
    
    
// Sounds
    
precache_sound("warcraft3/impalehit.wav");
    
    
// Sprites
    
NitrogenGalilSpr precache_model("sprites/shockwave.spr");
}

//___________/ Client PutinServer & Disconnect\___________________________________________________________________________________________
//**************************************************************************************************************************/
public client_putinserver(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false 
}

public 
client_disconnect(id)
{
    
g_NitrogenGalil[id] = false
    g_FrozeN
[id] = false
}

//___________/ ZP EXTRA ITEM SELECTED \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zv_extra_item_selected(playeritemid)
{
    
// check if the selected item matches any of our registered ones
    
if (itemid == gc_itemID
    {
        
client_print(playerprint_chat"%L"LANG_PLAYER"PURCHASE_NG"
        
        
g_NitrogenGalil[player] = true
        
        strip_user_weapons
(player)
        
        
give_item(player"weapon_knife")
        
        
give_item(player"weapon_galil")
        
        
cs_set_user_bpammo(playerCSW_GALIL300)  
        
        new 
gcName[32]
        
        
get_user_name(playergcNamecharsmax(gcName))
        
        
set_hudmessage(34138255, -1.00.1710.05.01.01.0, -1)
        
        
ShowSyncHudMsg(0g_HudSync"%L"LANG_PLAYER"NOTICE_NG"gcName
    }
}

//___________/ ZP User Infected \___________________________________________________________________________________________
//**************************************************************************************************************************/
public zp_user_infected_post(infectedinfector)
{
    if (
g_NitrogenGalil[infected])
    {
        
g_NitrogenGalil[infected] = false
    
}
}

//___________/ Event Round Start \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_round_start()
{
    for (new 
1<= g_iMaxPlayersi++)
    {
        if (!
is_user_connected(i))
            continue
        
        if (
g_NitrogenGalil[i])
        {
            
g_NitrogenGalil[i] = false
        
}
        if(
g_FrozeN[i])
        {
            
g_FrozeN[i] = false
        
}
    }
}

//___________/ TakeDamage \___________________________________________________________________________________________
//**************************************************************************************************************************/
public fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type)
{
    if(!
is_user_connected(attacker) || !is_user_connected(victim) || zp_get_user_nemesis(victim) || attacker == victim || !attacker)
    return 
HAM_IGNORED
    
    
// For Frost Effect Ring
    
static Float:originF[3]
    
pev(victimpev_originoriginF)
    
    
// For Frost Effect Sound
    
static originF2[3
    
get_user_origin(victimoriginF2)
        
    if (
g_NitrogenGalil[attacker] && get_user_weapon(attacker) == CSW_GALIL)
    {    
        
FrostEffect(victim)
        
        
FrostEffectRing(originF
        
        
FrostEffectSound(originF2)  
        
        
client_print(attackerprint_center"%L"LANG_PLAYER"ENEMY_FROST_NG")
    }
    else
    {
        if(
g_NitrogenGalil[attacker])
        {
            
client_print(attackerprint_center"%L"LANG_PLAYER"ONLY_NG")
        }
    }
     
    
    if(
zp_get_user_nemesis(victim))
    {
        
client_print(attackerprint_center"%L"LANG_PLAYER"NEMESIS_INMUNE_NG")
        
        return 
HAM_IGNORED
    
}
    return 
PLUGIN_HANDLED;
}

//___________/ Event Cur Weapon \___________________________________________________________________________________________
//**************************************************************************************************************************/
public event_CurWeapon(id)
{
    if (!
is_user_alive(id))
        return 
PLUGIN_CONTINUE
        
    g_Weapon
[id] = read_data(2)
    
    if(
zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
PLUGIN_CONTINUE
        
    
if(!g_NitrogenGalil[id] || g_Weapon[id] != CSW_GALIL
        return 
PLUGIN_CONTINUE
        
    entity_set_string
(idEV_SZ_viewmodel"models/zombie_plague/v_nitrogen_galil.mdl"
    
    return 
PLUGIN_CONTINUE
}

//___________/ Player Pre Think \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Forward Player PreThink
public fw_PlayerPreThink(id)
{
    
// Not alive
    
if (!is_user_alive(id))
        return;
        
    
// Set Player MaxSpeed
    
if (g_FrozeN[id]) 
    {
        
set_pev(idpev_velocityFloat:{0.0,0.0,0.0}) // stop motion
        
set_pev(idpev_maxspeed1.0// prevent from moving
    
}
    else 
    {
        if(!
zp_get_user_zombie(id))
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed1)) // Change this in Cvar if you Want
        
}
        else
        {
            
set_pev(idpev_maxspeedget_pcvar_float(BackSpeed2)) // Change this in Cvar if you Want
        
}
    }
}  
    
//___________/ Effects \___________________________________________________________________________________________
//**************************************************************************************************************************/
// Frost Effect
public FrostEffect(id)
{
    
// Only effect alive unfrozen zombies
    
if (!is_user_alive(id) || !zp_get_user_zombie(id) || g_FrozeN[id])
    return;
    
    
message_begin(MSG_ONE_UNRELIABLEg_msgScreenFade_id)
    
write_short(UNIT_SECOND*1// duration
    
write_short(UNIT_SECOND*1// hold time
    
write_short(0x0000// fade type
    
write_byte(0// red
    
write_byte(50// green
    
write_byte(200// blue
    
write_byte(100// alpha
    
message_end()
    
    
// Light blue glow while frozen
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell0100200kRenderNormal25)
    
#else
    
fm_set_rendering(idkRenderFxGlowShell0100200kRenderNormal25)
    
#endif
    
    
g_FrozeN[id] = true
    set_task
(get_pcvar_float(FrostTime), "RemoveFrost"id// Time to Remove Frost Effect 
}

// Frost Effect Sound
public FrostEffectSound(iOrigin[3])
{
    new 
Entity create_entity("info_target")
    
    new 
Float:flOrigin[3]
    
IVecFVec(iOriginflOrigin)
    
    
entity_set_origin(EntityflOrigin)
    
    
emit_sound(EntityCHAN_WEAPON"warcraft3/impalehit.wav"VOL_NORMATTN_NORM0PITCH_NORM)
    
    
remove_entity(Entity)
}

// Frost Effect Ring
FrostEffectRing(const Float:originF3[3])
{
    
// Largest ring
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF30)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF3[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF3[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF3[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF3[2]+100.0// z axis
    
write_short(NitrogenGalilSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(41// red
    
write_byte(138// green
    
write_byte(255// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
}

// Remove Frost Effect
public RemoveFrost(id)
{
    
// Not alive or not frozen anymore
    
if (!is_user_alive(id) || !g_FrozeN[id])
        return;
    
    
// Unfreeze
    
g_FrozeN[id] = false;
    
    
// Remove glow
    #if defined HANDLE_MODELS_ON_SEPARATE_ENT
    
fm_set_rendering(g_ent_playermodel[id])
    
#else
    
fm_set_rendering(id)
    
#endif
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entityfx kRenderFxNone255255255render kRenderNormalamount 16)
{
    static 
Float:color[3]
    
color[0] = float(r)
    
color[1] = float(g)
    
color[2] = float(b)
    
    
set_pev(entitypev_renderfxfx)
    
set_pev(entitypev_rendercolorcolor)
    
set_pev(entitypev_rendermoderender)
    
set_pev(entitypev_renderamtfloat(amount))
}  [/
CODE


Y060N 01-01-2012 21:58

Re: [ZP 5.0] List of working plugins from zp 4.3
 
I did post the VIP plugin but it should be the same, no? As long as it works for VIP's it should work for all players.

H.RED.ZONE 01-01-2012 22:42

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Quote:

Originally Posted by Y060N (Post 1623459)
I did post the VIP plugin but it should be the same, no? As long as it works for VIP's it should work for all players.

Still need to test i cant post it..can you test it im busy or ill test it later...

Y060N 01-01-2012 23:33

Re: [ZP 5.0] List of working plugins from zp 4.3
 
I have it tested under my VIP plugin. The only difference is that it's renamed. It works fine on my server with no errors.

H.RED.ZONE 01-01-2012 23:50

Re: [ZP 5.0] List of working plugins from zp 4.3
 
1 Attachment(s)
Posted:
Working [ZP] Extra Item: Nitrogen Galil

H.RED.ZONE 01-03-2012 10:51

Re: [ZP 5.0] List of working plugins from zp 4.3
 
Update: 0.9 --> 1.0

Tested:
[ZP] Zombie Class: Thermal Zombie Info: Can see through walls.
[ZP] Zombie Class: Stamper Info: Can create graves to block players.

Removed:
[ZP] Zombie Class: Smoker --> not working (Has lot of errors, and crashes server.

Added:
New plugins to test list.


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