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Posts Made By:
Red Alex
Forum:
Plugins
03-18-2011, 12:08
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.6)
Не могу повторить такой баг. На 1.5 работало нормально? На сервере есть еще какие-нибудь плагины взаимодействующие с танками? Попробуй включить mt_debug и скинуть содержимое лога, который создаст...
Forum:
Plugins
03-18-2011, 08:39
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.6)
@Sev: 1.6 already support the L4D2 port of No Mercy and the Sacrifice.
@mikhdenis: What gamemode you use? Is any errors in sourcemod logs? Did you proper installed 1.6? (It need translations files)
Forum:
Plugins
03-16-2011, 05:04
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.6)
Version 1.6 (16.03.11)
- Fixed tank dissapears when more then one tank alive and one of them lose control
- Added tanks HUD (mt_showhud)
- Added translations
- Added tank teleport from some bad...
Forum:
Plugins
05-06-2010, 01:40
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
l4d_supertank is SuperVersus CVAR.
Forum:
Plugins
05-05-2010, 11:25
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
It does. Just set l4d_supertank to 0.
Can't confirm the tanks on the top of the map.
Forum:
Plugins
04-25-2010, 10:49
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
Yep, this bug is confirmed. Try to fix it.
After any realtime convar changes use mt_refresh command.
Forum:
Plugins
04-01-2010, 10:59
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
Plugin doesn not affect any mission changes. I have not his problem on my server with MT.
Yep, confirmed. I am working on this.
Forum:
Plugins
03-31-2010, 09:44
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
Plugin spawn addition tanks if first appear. For get tanks on every map just use versus_tank_chance, versus_tank_chance_finale and versus_tank_chance_intro
"mt_spawntogether" means the...
Forum:
Plugins
02-20-2010, 12:17
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
Hm. With spawntogether all tanks should be attack at the same time. Try reduce spawndelay.
What gamemode and game you use?
Forum:
Plugins
02-03-2010, 08:52
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
Standart value is 3000/4000/6000/8000 (Easy/Normal/Adv./Expert)
Forum:
Plugins
01-27-2010, 09:08
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
Yep. Realism using Coop settings. For Scavenge use "mt_count_scavenge" and "mt_health_scavenge".
Forum:
Plugins
01-27-2010, 04:08
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D & L4D2] MultiTanks (version 1.5)
Update:
- Left 4 Dead 2 Support added
- New spawning system
- Increased maximum tank count to 65535
- Increased maxmimum spawn delay to 65535 seconds
- Fixed bug, caused by very fast tank...
Forum:
Plugins
10-14-2009, 07:23
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4.4)
This is much easy than spawn multitanks. Is it not already done by somebody?
Forum:
Plugins
10-14-2009, 07:22
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4.4)
This is kinda strange.
Wait for version 1.5 with new spawn system and improved logs.
Forum:
Plugins
10-12-2009, 08:50
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4.4)
Do you use another plugins affecting on tanks? "[L4D] Tank Vote" for example?
Forum:
Plugins
10-06-2009, 03:50
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4.4)
I am not sure, but i think it's occurs when director decide give both tank to one player. So player take over 2nd tank and first dissapear.
Try to use mt_spawndelay larger then...
Forum:
Plugins
10-05-2009, 23:10
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4.4)
Hm... Second tank dissapear or just die? What mt_spawndelay_* and director_tank_lottery_* you use?
Forum:
Plugins
10-05-2009, 10:10
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4.3)
Hm... may be my server is slow, because Tank bot don't disconnect before TankSpawn/SetTankHP called. It's just 0.1 second. If it disconnect before, it's bad - Tank HP will be not set to proper value....
Forum:
Plugins
10-04-2009, 05:40
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4.3)
Update:
Version 1.4.3 (04.09.09)
- Fixed check for spawning additional tanks
- Reverse Instant Multiply spawn check
- Added specific isFinalMap check for l4d_garage01_alleys
Version 1.4.4...
Forum:
Plugins
10-03-2009, 01:49
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4)
This hold the number of tanks for each spawn on map in a campaign that is not the finale map
mt_count_finale_versus - Count of tanks per spawn in final map (l4d_vs_airport05_runway,...
Forum:
Plugins
10-02-2009, 11:36
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.4)
Update:
Version 1.4 (02.09.09)
- Renamed l4d_multianks.sp to l4d_multitanks.sp
- Fixed bug causes addition spawns when tank frustrated and control going to bot
- Fixed bug causes addition...
Forum:
Plugins
10-01-2009, 05:18
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.3)
No, it should not. There is check for it.
Btw, Tank_spawn event triggered on any tank control changes.
Update: Doh, this is broken in 1.3. Will be fixed in 1.4
Use cm_cvar...
Forum:
Plugins
09-23-2009, 08:58
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.3)
Ok. Will be add in version 1.4
Will be in version 2.0
Can you explane how to reproduce this bug step by step?
Forum:
Plugins
09-21-2009, 13:48
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.3)
mt_spawncheck is the time elapsed since the last attempt to spawn tank, when verifying that all the tanks were spawned. (Sometimes game can't found a place for tank). Just set it higher than...
Forum:
Plugins
09-19-2009, 09:56
Replies:
185
[L4D & L4D2] MultiTanks (version 1.6)
Views:
179,318
Posted By
Red Alex
Re: [L4D] MultiTanks (version 1.3)
Update:
Version 1.3 (19.09.09)
- Improved Debug Logs
- Added check for Instant Multi Spawns (Fixes bugs in COOP)
- Fixed some spelling errors (MatState to MapState, regual to regular)
-...
Showing results 1 to 25 of 35
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