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[L4D & L4D2] MultiTanks (version 1.6)


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cigs
Senior Member
Join Date: Jul 2006
Old 02-19-2010 , 10:45   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #71

For some reason the tanks don't spawn together, or don't start running together.

Settings used:
mt_spawncheck "1.0"
mt_spawndelay "2.0"
mt_spawndelay_escape "2.0"
mt_spawntogether "1"

I thought, with these settings, that when 5 tanks are spawned that the first one would start walking when it is seen, the second tank 2 seconds later (mt_spawndelay "2.0"), etc.
Instead, all tanks are idle and all need to be seen by a survivor first before they start running off.

Any way to prevent that?
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Red Alex
Member
Join Date: Aug 2009
Old 02-20-2010 , 12:17   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #72

Hm. With spawntogether all tanks should be attack at the same time. Try reduce spawndelay.
What gamemode and game you use?
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cigs
Senior Member
Join Date: Jul 2006
Old 02-20-2010 , 12:32   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #73

It's the case in Left 4 Dead 2, and the server's always on gamemode coop.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-03-2010 , 05:06   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #74

mm, the health part is working great.
But the tanks for the 2nd rounds don't spawn. You hear the music for a second, and then it disappears..
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 03-13-2010 , 05:57   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #75

he plugin works great.... only on final chapter in Coop mode you hear a tank sound but tanks never show up so the game is stuck... and you have to kill all to restart the round...
does anyone has this or have a solution?

Danny
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 03-21-2010 , 12:23   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #76

Quote:
Originally Posted by Red Alex View Post
Hm. With spawntogether all tanks should be attack at the same time. Try reduce spawndelay.
What gamemode and game you use?
Im using coop-mode and the tanks are still NOT attacking at the same time (ONLY RARELY)

Already tried that:

// Delay between Tanks spawns
// -
// Default: "2.0"
// Minimum: "0.100000"
// Maximum: "65535.000000"
mt_spawndelay "0.100000"

and..

// Tanks spawns together?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mt_spawntogether "1"

So, its really weird, any other ideas?

Last edited by lexantis; 03-21-2010 at 12:25.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 03-29-2010 , 17:48   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #77

I have a server with 20 slots running superversus. I install the plugin MultiTanks 1.5. The HP works fine but I would like if a tank spawn every map.
Look my cfg and tell me what should I do for get 1 tank every map.

Quote:
// ==== GENERAL SETTINGS ====
// Plugin enabled?
mt_enabled "1"
// Tanks spawn auto? (DO NOT MODIFY)
mt_autospawn "1"
// Debug mode
mt_debug "1"
// Time when check that all tanks spawned
mt_spawncheck "8.0"
// Delay between Tanks spawns [normal and escape]
mt_spawndelay "2.0"
mt_spawndelay_escape "2.0"
// Tanks spawns together? [normal, final, escape]
mt_spawntogether "0"
mt_spawntogether_final "0"
mt_spawntogether_escape "0"
// Say about tank HP?
mt_tankhp_announce "1"


// ==== VERSUS SETTINGS ====
// Regular tanks [Count and Health]
mt_count_regular_versus "1"
mt_health_regular_versus "15000.0"
// Tanks on final map (Before final start!) [Count and Health]
mt_count_finale_versus "1"
mt_health_finale_versus "15000.0"
// Final tanks [Count and Health]
mt_count_finalestart_versus "1"
mt_health_finalestart_versus "15000.0"
// Final tanks (Second Wave) [Count and Health]
mt_count_finalestart2_versus "1"
mt_health_finalestart2_versus "15000.0"
// When escape start [Count and Health]
mt_count_escapestart_versus "1"
mt_health_escapestart_versus "10000.0"

Last edited by SilentBr; 03-29-2010 at 17:52.
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Htunk
Junior Member
Join Date: Jan 2010
Old 03-30-2010 , 23:15   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #78

Thank you, Red Alex. MultiTanks make 8vs8 more interesting. But I have a question. Is it possible to make Tanks spawn and attack at the same time but from different location?

"mt_spawntogether" means the time or the location?

Last edited by Htunk; 03-30-2010 at 23:42.
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Red Alex
Member
Join Date: Aug 2009
Old 03-31-2010 , 09:44   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #79

Quote:
Originally Posted by SilentBr View Post
Look my cfg and tell me what should I do for get 1 tank every map.
Plugin spawn addition tanks if first appear. For get tanks on every map just use versus_tank_chance, versus_tank_chance_finale and versus_tank_chance_intro

Quote:
Originally Posted by Htunk View Post
Thank you, Red Alex. MultiTanks make 8vs8 more interesting. But I have a question. Is it possible to make Tanks spawn and attack at the same time but from different location?

"mt_spawntogether" means the time or the location?
"mt_spawntogether" means the location, otherwise tanks spawn on director choosed location.
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Htunk
Junior Member
Join Date: Jan 2010
Old 04-01-2010 , 07:19   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #80

Thank you for answering my question. And I noticed another two things, not sure the reason.

I host a 8vs8 L4D2 server with superversus and downtown extension and force mission changer and others. Now the server often return to C1M1 after a levelchange. This problem did happen before, but not very often. I am not sure why the chance increased.

The second thing I noticed is that if one of the first two players's time is up(I set 2 tanks), and the control of the tank is given to another player, one of the tanks usually will disappear. I don't know why.

The second problem is a minor one, it doesn't really affect the whole gameplay. But the first one does, to play through a whole campaign needs a little luck now. But the MultiTanks give the game much fun, even if it caused the mapchange problem, I don't want to take it off. Any advice will be appreciated, thanks.

Last edited by Htunk; 04-01-2010 at 07:35.
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