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[L4D & L4D2] MultiTanks (version 1.6)


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Red Alex
Member
Join Date: Aug 2009
Old 10-05-2009 , 23:10   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #41

Quote:
Originally Posted by Visual77 View Post
I'm using the new 1.4.4 and can report that there is a bug.

When 2 tanks are being spawned, the player that takes over the first tank will take over the 2nd tank. Then the other tank dissapers and we end up with 1 tank. I have no idea why, but it happens pretty often. Is this something you can fix?
Hm... Second tank dissapear or just die? What mt_spawndelay_* and director_tank_lottery_* you use?
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Visual77
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Join Date: Jan 2009
Old 10-06-2009 , 02:11   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #42

I think he dies right off, and disaperrs. You can't see his dead body anywhere.

mt_spawndelay 0.2
director_tank_lottery_selection_time 4
director_tank_lottery_entry_time 0
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Red Alex
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Join Date: Aug 2009
Old 10-06-2009 , 03:50   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #43

Quote:
Originally Posted by Visual77 View Post
I think he dies right off, and disaperrs. You can't see his dead body anywhere.

mt_spawndelay 0.2
director_tank_lottery_selection_time 4
director_tank_lottery_entry_time 0
I am not sure, but i think it's occurs when director decide give both tank to one player. So player take over 2nd tank and first dissapear.

Try to use mt_spawndelay larger then director_tank_lottery_selection_time.
Anyway, in version 1.5 will be new spawn system. Hope that it will be fix it.
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Visual77
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Join Date: Jan 2009
Old 10-06-2009 , 09:45   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #44

How much larger? I'm trying 5 seconds now. I will report back how it goes.
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Visual77
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Join Date: Jan 2009
Old 10-07-2009 , 10:51   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #45

I haven't seen the problem, so I guess it did the trick.
I'm using mt_spawndelay 2 so the 2nd tank spawns 2 seconds after the person has taken over the first tank. Seems to not overlap that way.
Thanks.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-12-2009 , 08:04   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #46

Please I need help: I attached my current .cfg file.

I run this on a rented windows scrds, sm1.2.4. At first I set all the versus "count" cvar values to "1". Only the game tank appeared during NM-finale. Then I set all to "2". suddenly 4 tanks appeared. After this I set all count cvar values back to "1" and only this one: "mt_count_regular_versus" to 2. Now only 1 tank comes during a non finale map. Funniest thing was DA-5, the tank which appears when the plane starts... noone got it. The lottery was announcing it to every player one by one in our team, so everyone saw the "you will become tank" msg and nothing happened. I really have no understanding how this plugins works. Are there some unknown issues or is it all just the config file ?

What I want: only versus, every tank that spawns should get an additional tank independent from map or whatsoever. just a second tank. Thank you in advance!
Attached Files
File Type: cfg l4d_multitanks.cfg (1.8 KB, 256 views)
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Red Alex
Member
Join Date: Aug 2009
Old 10-12-2009 , 08:50   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #47

Quote:
Originally Posted by Skorpion1976 View Post
Please I need help: I attached my current .cfg file.

I run this on a rented windows scrds, sm1.2.4. At first I set all the versus "count" cvar values to "1". Only the game tank appeared during NM-finale. Then I set all to "2". suddenly 4 tanks appeared. After this I set all count cvar values back to "1" and only this one: "mt_count_regular_versus" to 2. Now only 1 tank comes during a non finale map. Funniest thing was DA-5, the tank which appears when the plane starts... noone got it. The lottery was announcing it to every player one by one in our team, so everyone saw the "you will become tank" msg and nothing happened. I really have no understanding how this plugins works. Are there some unknown issues or is it all just the config file ?

What I want: only versus, every tank that spawns should get an additional tank independent from map or whatsoever. just a second tank. Thank you in advance!
Do you use another plugins affecting on tanks? "[L4D] Tank Vote" for example?
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Skorpion1976
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Join Date: Jun 2009
Location: Austria
Old 10-12-2009 , 10:46   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #48

No. The only tank plugin I use would be this one.
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sikamikanico
Junior Member
Join Date: Feb 2009
Old 10-12-2009 , 15:06   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #49

Quote:
Originally Posted by Skorpion1976 View Post
Please I need help: I attached my current .cfg file.

I run this on a rented windows scrds, sm1.2.4. At first I set all the versus "count" cvar values to "1". Only the game tank appeared during NM-finale. Then I set all to "2". suddenly 4 tanks appeared. After this I set all count cvar values back to "1" and only this one: "mt_count_regular_versus" to 2. Now only 1 tank comes during a non finale map. Funniest thing was DA-5, the tank which appears when the plane starts... noone got it. The lottery was announcing it to every player one by one in our team, so everyone saw the "you will become tank" msg and nothing happened. I really have no understanding how this plugins works. Are there some unknown issues or is it all just the config file ?

What I want: only versus, every tank that spawns should get an additional tank independent from map or whatsoever. just a second tank. Thank you in advance!
i have this "4 tanks problem" too
using your plugin with zombie havok (supertank disabled)
and admin kick protection plugin
nothing else

this did not happen with the previous version of multitank, but with 1.4.4 sometimes 4 tanks spawn

but i cannot reconstruct this error, it is randomly for me
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 10-14-2009 , 07:00   Re: [L4D] MultiTanks (version 1.4.4)
Reply With Quote #50

just wondering, can u make it so it will spawn multiple witches too?
best 2-3 next to each other
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