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Diviara27
Senior Member
Join Date: Feb 2010
Old 07-31-2012 , 21:02   Re: [TF2] VS Saxton Hale Mode
#3161

Quote:
Originally Posted by nergal View Post
Sarge, i'd to report that there's an exploit regarding huntsman taunt and hale

When the sniper does the taunt and repeats (spams) it, hale either cannot punch or fight back in anyway possible, even when using rage.

Also, Gunslinger engineer needs a slight buff since the minisentry isn't powerful against hale.
Actually in our server he can. With correct timing he can escape with rage.
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Freak Fortress 2

VS Saxton Hale

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nergal
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Join Date: Apr 2012
Old 07-31-2012 , 21:04   Re: [TF2] VS Saxton Hale Mode
#3162

Quote:
Originally Posted by Diviara27 View Post
Actually in our server he can. With correct timing he can escape with rage.
and how small is the window of opportunity for hale to escape? usually this happens if Hale doesn't have enuf room to move.
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Powerlord
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Old 07-31-2012 , 22:47   Re: [TF2] VS Saxton Hale Mode
#3163

Quote:
Originally Posted by nergal View Post
and how small is the window of opportunity for hale to escape? usually this happens if Hale doesn't have enuf room to move.
Not sure about in VSH, but in FF2, the boss can Rage while stunned.
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nergal
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Old 08-01-2012 , 00:31   Re: [TF2] VS Saxton Hale Mode
#3164

Quote:
Originally Posted by Powerlord View Post
Not sure about in VSH, but in FF2, the boss can Rage while stunned.
same in VSH, but for some reason, when u try to punch the sniper while in first person, the fist hits him but for some strange reason, the hit doesn't register, and when i spam M1, the fist just moves rapidly in the same few positions.
if requested, i can record demo of it.
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Last edited by nergal; 08-01-2012 at 00:32.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 08-01-2012 , 01:26   Re: [TF2] VS Saxton Hale Mode
#3165

Quote:
Originally Posted by Diviara27 View Post
Thanks Powerlord for the advice. I'm adding a new hale, where do I put the teleport ability,its weapon,sounds, and the boss?
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Just some random links to random plugins,mods,etc.

Freak Fortress 2

VS Saxton Hale

Adding more soon.

Gentlemen?

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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-01-2012 , 04:28   Re: [TF2] VS Saxton Hale Mode
#3166

Even if you're in first-person, you're still stunned and can't attack. But seriously, I've gotten complaints from somebody who said I 'fixed the huntsman taunt' even though I didn't change anything, so apparently you are able to escape. If you get caught in it you deserve the humiliating death.
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Powerlord
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Old 08-01-2012 , 08:56   Re: [TF2] VS Saxton Hale Mode
#3167

Quote:
Originally Posted by Diviara27 View Post
Thanks Powerlord for the advice. I'm adding a new hale, where do I put the teleport ability,its weapon,sounds, and the boss?
It depends on the type of teleport ability (activated or not).

VSH wasn't really designed for new bosses to be added to it.
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nergal
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Join Date: Apr 2012
Old 08-01-2012 , 10:24   Re: [TF2] VS Saxton Hale Mode
#3168

Quote:
Originally Posted by Powerlord View Post
It depends on the type of teleport ability (activated or not).

VSH wasn't really designed for new bosses to be added to it.
yet ozzyfurocity and TFF have a thousand new bosses.......
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Powerlord
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Old 08-01-2012 , 10:33   Re: [TF2] VS Saxton Hale Mode
#3169

Quote:
Originally Posted by nergal View Post
yet ozzyfurocity and TFF have a thousand new bosses.......
I never said it was impossible, just not designed for it.

That's the major reason to use Freak Fortress 2 instead of Vs. Saxton Hale: FF2 is designed to to be able to add new bosses and has an entire infrastructure for it.

The downside is that FF2 and VSH are currently out of sync; FF2 is missing the VSH changes made since 1.38 (other than those ported from FF2 to VSH). I'm working on this, but large sections of the code were changed.

FF2 also has a boss jump mechanic that works a bit differently, although I've created a version of FF2's "default_abilities" subplugin that adds a ff2_oldjump cvar; this cvar will be present in FF2 1.07 and newer.
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Last edited by Powerlord; 08-01-2012 at 10:40.
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FlaminSarge
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Join Date: Jul 2010
Old 08-02-2012 , 13:39   Re: [TF2] VS Saxton Hale Mode
#3170

FF2 also uses a terrible system to load/unload bosses (last I checked). It should be using native calls and forwards instead of loading/unloading boss plugins (renaming .smx to .ff2? Seriously?).

If you want help with converting those over to properly use natives/forwards, Powerlord, that's something I'd be willing to do.

I was considering just building it into VSH.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 08-02-2012 at 13:41.
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