[TF2] Freak Fortress 2


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Eggman
Senior Member
Join Date: Jan 2010
Location: Equestria
Old 04-06-2012 , 13:13   [TF2] Freak Fortress 2
#1



"It's like Christmas morning..." - Christian Brutal Sniper
In a few words:

Have you heard about Vs Saxton Hale Mode? I think all of us have.
Freak Fortress 2 is just the same 1 vs all mod, but with different Bosses, and it is also highly customizeable.
The main feature is that you can create your own bosses without editing the source code itself. It can do anyone without SourcePawn knowledge.


Main server: 217.199.218.183:27020

Requirements:Installation:
1. Install\refresh all needed extensions... Do it again...NOW
2. Remove plugin file of VS Saxton Hale Mode if it's installed (tf\addons\sourcemod\plugins\saxtonhale.smx).
3a. Install freak_fortress_2.zip (depositfiles.com, narod.ru)
3b. Do you want FF2 only for Dead Run? Forget about previous archive and install ff2_deadrun_only.zip. There is only 1 boss - Billy the Doll from 'Saw' series. Special for Dead Run.
4. If your server use FastDl make sure you have uploaded .bz2 files on your FastDl server.
Also previous version of FF2 (updated\downdates files only)
1.01,
1.02,
1.03,
1.04
1.05

Tips:
  • [ATTENTION] Ninja-Spy's taunt will make some client banned if your server is running Kigen Anti Cheat plugin. Adviced to disable KAC plugin first.
    • KAC should be disabled by FF2 now, but to be sure, do it by yourself.
  • Maps to run: practically every arena and koth map is fine to run, but I do not recommend to run it on such maps as arena_granary, cause there are high points at the boxes on the control point, which are difficult for Boss to get.
  • Do NOT load\unload\reload this plugin when map is running. Use ff2_enabled cvar.
  • There are also some vsh_ maps with random respawn points. Check this post and GameBanana section.
    • On vsh_ maps boss can play only in BLU team, but on all other maps team is chosen randomly.
  • The plugin doesn't include class restrictions, but it's recommended to limit Engineers, Spies and Pyros to 3. You can use this DJ Tsunami's Class Restrictions to do so.
  • 24-25 slots are recommended.
Cvars:

You can find all the cvars in the tf/cfg/sourcemod/FreakFortress2.cfg

ff2_announce (Default: 120) - Time between info about the mode. 0 = disable announce.
ff2_point_type 1/0 (Default: 0) - Select condition to enable point (0 - alive players, 1 - time).
ff2_point_alive (Default: 5) (for ff2_point_type 0) - Enable control points when there are X people left alive.
ff2_point_delay (Default: 6) (for ff2_point_type 1) - Additional time delay per player before point's activation.
ff2_enabled (Default: 1) - Do you really want set it to 0?
ff2_crits (Default: 1) - Can Boss get crits?
ff2_first_round (Default 0) - If it's 0, first round will be default arena.
ff2_circuit_stun (Default 2) - Short Circuit stuns Boss for N seconds (0 = disabled)
ff2_countdown (Default 120) - Starts draw game timer for N seconds when only one Boss' enemy is not dead.
ff2_spec_force_boss (Default 0) - Spectatots earns queue points and could be turned into a Boss.

Commands:

Usage: type in console, or type /command or !command in chat (for example: /ff2)

ff2 - The main menu of the mode.
ff2_hp or ff2hp - Show Boss' health.
ff2_next = ff2next = ff2_queue = ff2queue - Show the queue.
ff2_help or ff2help - Show the help about the mode.
ff2_classinfo or ff2classinfo - Show the info about changes of the current class (or about Boss)
ff2_new or ff2new - What's new?
ff2_music or ff2music - Enable\disable music of HHH.
ff2_voice or ff2voice - Enable\disable voice of Boss.
ff2_resetpoints or ff2resetpoints - Reset your queue points.

Admin Commands:

Usage: type in console, or type /command or !command in chat (for example: /ff2)
ff2_addpoints "nickname or part of it" "count of points" - Add some points to this guy.
ff2_special "Name of Boss or part of it" - Set next Boss.
ff2_stop_music - Stop Boss' music for all players.
ff2_point_enable - Force point enable.
ff2_point_disable - Force point disable.
ff2_charset "character set or part of this" - Set character set for next map

Maplist:

Maps, on which the mode will work, can be configured in addons\sourcemod\configs\freak_fortress_2\map s.cfg. You can type "FF2 mapname" to maplist or sm_nextmap to play mapname with Freak Fortress 2.
You can use it to use the same map as default arena and with the mode (for example: "arena_well" and "FF2 arena_well")
Also, if you print "all" to the file, then all maps will be with this gamemode.

FAQ:

Q: Is this plugin better than VSH?
A: It's customizable.

Q: Why convars is not changing?
A: Check and edit tf/cfg/sourcemod/FreakFortress2.cfg

Q: What's "bNextMapToFF2" file?
A: If this file exists in tf\ folder, then VSH will began. It may be used in your own plugin. For example, I'm using it to switch VSH with FF2: if file exists, then VSH will started, else FF2 will.

Q: There is some problems with doors, can it be fixed?
A: Create configs/freak_fortress_2/doors.cfg and add all needed maps to force opening the door (or "all" for all maps, which is not recommended)

Q: How to make koth_ maps work with this mod?
A: http://forums.alliedmods.net/showpos...postcount=2527

Q: I saw cp_, zf_, etc maps running VSH/FF2. How can I do it?
A: http://forums.alliedmods.net/showpos...postcount=2527 but don't forget: some maps has team_round_timer entity.
For example, this is my config for cp_redfort_b3 and all zf maps
PHP Code:
modify:
{
match:
{
"classname" "team_round_timer"
}
replace:
{
"setup_length" "10"
"timer_length" "9000"
}
}
add:
{
"classname" "tf_logic_arena"

Q: I can't see Bosses, but I see giant ERROR.
A:
a)Server uses sv_pure 2 or 1 without correct whitelist.
b1)Server uses sv_downloadurl, but there are no bz2-fileson your FTP.
b2)Server doesn't use sv_downloadurl, but has bz2-files on server itself.
c)Client set "do not download any custom files".

Q: I have a character suggestion.
A: Of course! But... do you really can not MAKE him? You probably have not seen the second post yet.

Q: How to disable gamemode's messages?
A: Set ConVar ff2_announce to 0.

Q: I have crashes after new TF2 update.
A: Update your sourcemod, and extensions.
Quote:
Originally Posted by FlaminSarge View Post
1) TF2Items crashing depends on whether the offset required to use GiveNamedItem changes. Adding *just* new items often DOESN'T make it change.
Sometimes, the crash is caused because Valve changes the way GiveNamedItem works, in which case not only the Gamedata for TF2Items has to be updated, but also the ext itself.
Q: Can you help me about something in PM?
A: video-answer

Q: How do queue points work.
A: For each played round, players gets 10 queue points. Guy(s), who has most points, will be the next Boss, and his points will be set to 0.

Extra plugins to improve the gameplay:
  1. Goomba Stomp (and little fix).
    • You must set convar goomba_dmg_add to 1500
    • You must set convar goomba_dmg_lifemultiplier to 0.
  2. Amplifier and Taunt Crits For more teamwork, or if Boss has so much HP.
  3. TF2 Third Person
  4. My Little Dispenser (ponyspenser) for lulz.
  5. Ghost Mode. You can walk, when you are dead.
  6. Coming (not) Soon: Plugin with tf_logic_vsh and other vsh\ff2-related entities. For mappers. I have no idea when it will be completed.

Natives:
[FF2] Freak Fortress 2 has very much natives and forwards for customisation and your linked plugins.
Also FF2 supports VSH natives, so, you don't should remake your plugin for FF2, if it's works with VSH.
Please use FF2_GetBossIndex(client)!=-1 and do NOT use FF2_GetBossTeam()==BossTeam, cause Seeldier can throw non-Boss players into his team.
Natives is in tf\addons\sourcemod\scripting\include\ freak_fortress_2.inc
[VSH] Natives can be used for your plugin to make links to VSH, for example: get Hale's UserId, Health, MaxHealth, Team, Special round index etc.

Customisation:
Customisation is a major objective for FF2.
All Boss' stats placed in config files (addons\sourcemod\configs\freak_fortress_2\).
All Boss' abilities placed in sub-plugins (addons\sourcemod\plugins\freaks\).
You don't need edit Freak Fortress 2 plugin to make your own Boss and abilities for Boss.
Visit 3rd post to get more.

Changelog:
1.06
  1. Fixed attributes key of weaponN block. Now 1 space needed for explode string.
  2. Disabled vote for charset when there is only 1 not hidden chatset.
  3. Fixed "Invalid key value handle 0 (error 4)" when when round starts.
  4. Fixed ammo for special_noanims.ff2\rage_new_weapon ability.
  5. Coming soon: weapon balance will be moved into config file.
1.05
  1. Added FF2_OnLoadCharacterSet forward.
  2. Added "hidden" key for charsets.
  3. Added "sound_stabbed" key for characters.
  4. Mantread stomp deals 5x damage to Boss.
  5. Minicrits will not play loud sound to all players
  6. For mappers: Add info_target with name 'hale_no_music' to prevent Boss' music.
  7. FF2 renames *.smx from plugins/freaks/ to *.ff2 by itself.
  8. Third Degree hit adds uber to healers.
  9. Fixed hard "ghost_appearation" in default_abilities.ff2.
  10. FF2FLAG_HUDDISABLED flag blocks EVERYTHING of FF2's HUD.
  11. Changed FF2_PreAbility native to fix bug about broken Boss' abilities.
1.04
  1. Seeldier's minions have protection (teleport) from pits for first 4 seconds after spawn.
  2. Seeldier's minions correctly dies when owner-Seeldier dies.
  3. Added multiplier for brave jump ability in char.configs (arg3, default is 1.0).
  4. Added config key sound_fail. It calls when Boss fails, but still alive.
  5. Fixed potential exploits associated with feign death.
  6. Added ff2_reload_subplugins command to reload FF2's subplugins.
1.03
  1. Finally fixed exploit about queue points.
  2. Fixed non-regular bug with 'UTIL_SetModel: not precached'.
  3. Fixed potential bug about reducing of Boss' health by healing.
  4. Fixed Boss' stun when round begins.
1.02
  1. Added isNumOfSpecial parameter into FF2_GetSpecialKV and FF2_GetBossSpecial natives.
  2. Added FF2_PreAbility forward. Plz use it to prevent FF2_OnAbility only.
  3. Added FF2_DoAbility native.
  4. Fixed exploit about queue points...ow wait, it done in 1.01.
  5. ff2_1st_set_abilities.ff2 sets kac_enabled to 0.
  6. FF2FLAG_HUDDISABLED flag disables Boss' HUD too.
  7. Added FF2_GetQueuePoints and FF2_SetQueuePoints natives.
  1. 1.01
  2. Fixed "classmix" bug associated with Boss' class restoring.
  3. Fixed other little bugs.
  4. Fixed bug about instant kill of Seeldier's minions.
  5. Now you can use name of Boss' file for "companion" Boss' keyvalue.
  6. Fixed exploit when dead Boss can been respawned after his reconnect.
  7. Fixed "Random" charpack, there is no vote if only one charpack.
  8. Fixed bug when boss' music have a chance to DON'T play.
  9. Fixed bug associated with ff2_enabled in cfg/sourcemod/FreakFortress2.cfg and disabling of pugin.
  10. Added rage_overlay.ff2 and special_noanims.ff2 sub-plugins.
    What's abilities contains this plugins? Read commentaries of sources.
  11. Fixed bug about Seeman's companion.
1.0 (compared with VSH v.1.38 )
  1. Boss' health is divided by 3.6 in medieval mode
  2. Restoring player's default class, after his round as a Boss
  3. Added !ff2_resetqueuepoints command (also there is admin version)
  4. Medic is credited 100% of damage done during ubercharge
  5. If map changes mid-round, queue points are not lost.
  6. Dead Ringer will not be able to be activated for 2 seconds after backstab
  7. Added ff2_spec_force_boss cvar
__________________

Last edited by Eggman; 05-26-2012 at 12:25.
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Eggman
Senior Member
Join Date: Jan 2010
Location: Equestria
Old 04-06-2012 , 13:13   Re: [TF2] Freak Fortress 2
#2

Freak Fortress 2
Meet the Freaks!


Christian Brutal Sniper:
So much blood and melee weapons!
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Bow with 9 arrows - taunt with full rage meter

Demopan:
"Stout Shako for 2 refined!"
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Charge of Targe (uses Rage meter) - reload
  4. Rage: Trage Spam + low-distance stun - taunt with full rage meter
  5. On kill: victim turns into a Stout Shako

Seeman & Seeldier:
"SEE?".
Double Trouble. These guys attacks in one round, but their HP are devided by 2.8.
Seeman's abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Explosive dance () - taunt with full rage meter
Seeldier's abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Attack of the Clones (respawn dead players as minions) + low-distance stun - taunt with full rage meter

Vagineer:
"HAMALUM"
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Uber + low-distance stun - taunt with full rage meter
  4. On kill: victim dissolves

Ninja Spy:
"I'm Ninja Spy.. AND YOU SUCK!"
His abilities:
  1. Brave Jump - right mouse button
  2. Weightdown - duck in mid-air
  3. Rage: Stun - taunt with full rage meter
  4. He has 3 lives. On "Death": Slow motion attack for 10 seconds. He can instantly move to his target by Primary Attack.


VS Saxton Hale Mode Character Set:
Players can vote for VSH charset when map ends.
You can remove it in tf\addons\sourcemod\configs\freak_fortress_2\ characters.cfg
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Last edited by Eggman; 04-06-2012 at 13:31.
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Eggman
Senior Member
Join Date: Jan 2010
Location: Equestria
Old 04-06-2012 , 13:14   Re: [TF2] Freak Fortress 2
#3

Freak Fortress 2
DIY
Make your own Boss!

Config File:

Bosses' configs placed in addons\sourcemod\configs\freak_fortress_2\ folder.

characters.cfg - this config contains character sets. Put all bosses there.

readme\example_of_boss.cfg - Example of Boss' config (based on Vagineer's config) with commentaries.

default_abilities.txt and ff2_1st_set_abilities.txt - abilities list of the same name sub-plugins.

That is all what you need in configs.

And don't forget to put configs into addons\sourcemod\configs\freak_fortress_2\ and add a new Boss to characters.cfg


Your own model and texture:

Model making for Source can not be described in one post, [SIZE=13px]May[/SIZE] Google be with you.

But there are some notes for you:
  1. Compiled model path should be in models\freak_fortress_2\your_freak\
  2. Compiled material path should be in materials\freak_fortress_2\your_freak\
  3. Don't forget $surfaceprop "flesh" key for models. Arrows will not hit player with model without this key.
  4. There is desirable to base Boss' models on a default player's model.
Your own abilities:

Although you can use the default abilities, you can also create your own. But it can't be configured, you should know some SourcePawn scripting to make it. There is also an example of how to create it.
readme\template_of_ability_subplugin.sp - you can use this template with commentaries to make your plugin with your own rages, charges etc.

Notes:
  1. If you're creating a modification of already existing ability, you should give it the same name but with postfix added (custom version of "charge_bravejump" may be called as "charge_bravejump_myedition").
  2. To check ability's presense, use StrContaint()!=-1 instead of strcmp, because StrContaint can check ability's custom versions too (look at previous tip)
    1. The only exception is that FF2_OnAbility2 requires your own ability, instead of it's custom version.
  3. Don't forget to rename compiled plugin from *.smx to *.ff2 and place into addons\sourcemod\plugins\freaks\.
  4. Please, do NOT edit freak_fortress_2.smx if you want to share your own boss or install other bosses.
    1. Also do not check boss' number, CHECK ABILITY ONLY.
  5. You don't need to use FF2_IsFF2Enabled() check if for *.ff2 sub-plugins, because it's loaded only when FF2 enabled.
  6. Please use FF2_GetBossIndex(client)!=-1 and do NOT use FF2_GetBossTeam()==BossTeam, because Seeldier can throw non-Boss players into his team.
  7. Do NOT check Boss' name. Make new ability and check it! Your ability may be needed to other Bosses.
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Last edited by Eggman; 04-13-2012 at 08:50.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 04-06-2012 , 13:15   Re: [TF2] Freak Fortress 2
#4

Community collection

Create and share your freaks and abilities.
Please, read before posting.
For freaks, please, point out their abilities in your posts and make some screenshots if there is a model.
For abilities: just a little description will be ok.
Also, I ask you to keep all updates in one post. It's easier to navigate among them. When you just updated something, post a notice in the thread and I'll put "Updated" postfix (or prefix, don't really sure what), thanks.

Bosses:
Code:
Billy the Doll by RainBolt Dash (Eggman) - Deathrun boss!
http://forums.alliedmods.net/showpos...&postcount=541
Version by RavensBro (just 1 vs all)
http://forums.alliedmods.net/showpos...&postcount=952
__________________________________________

Female Spy by Powerlord
http://forums.alliedmods.net/showpos...&postcount=437
http://forums.alliedmods.net/showpos...&postcount=519
__________________________________________

Freddy by MaloModo
http://forums.alliedmods.net/showpos...&postcount=279
Model by RavensBro
http://forums.alliedmods.net/showpos...&postcount=674
__________________________________________

GentleSpy by RainBolt Dash (Eggman) based on this
http://forums.alliedmods.net/showthr...84#post1689184
__________________________________________

Gangplank: The pirate by Torqus  
http://forums.alliedmods.net/showpos...&postcount=597

Version by RavensBro
http://forums.alliedmods.net/showpos...&postcount=845
__________________________________________

Cuddly Heavy by Torqus
http://forums.alliedmods.net/showpos...&postcount=603
__________________________________________

Painis Cupcake by Spectre143 (sounds replacement)
http://forums.alliedmods.net/showpos...&postcount=142
__________________________________________

Ass Pancakes by Spectre143
http://forums.alliedmods.net/showpos...&postcount=155 and model by RavensBro
__________________________________________

SoupCock Porkpie by Spectre143 (sounds replacement) 
http://forums.alliedmods.net/showpos...&postcount=269
__________________________________________

The Bad Ass Engineer by RavensBro and Spectre143 
http://forums.alliedmods.net/showpos...&postcount=708
__________________________________________

Bionic Commando by RavensBro and Spectre143 
http://forums.alliedmods.net/showpos...&postcount=844
__________________________________________

EP's Freaks - Updated 06-14-12
http://forums.alliedmods.net/showpos...&postcount=773
__________________________________________

Serious Sam by RavensBro
http://forums.alliedmods.net/showpos...&postcount=848
__________________________________________

Arnold by MaloModo
http://forums.alliedmods.net/showpos...&postcount=857
__________________________________________

Darthmule's Freaks - Updated 06-28-12
http://forums.alliedmods.net/showpos...&postcount=867
__________________________________________
Duke Nukem by RavensBro
http://forums.alliedmods.net/showpos...&postcount=998
__________________________________________
nope.avi's Freaks 
http://forums.alliedmods.net/showpos...postcount=1212
__________________________________________
Staregineer by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1247
__________________________________________
Sexually Challenged Spy by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1291
__________________________________________
Spyper by Mark_Snowflake 
http://forums.alliedmods.net/showpos...postcount=1308
__________________________________________
Heavy Weapons Spy by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1365
__________________________________________
William Bill Overbeck by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1402
__________________________________________
Karl Ruprecht Kroenen (KRK) by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1553
__________________________________________
The REAL Wheatley by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1602
__________________________________________
Doctor Who by nope.avi 
http://forums.alliedmods.net/showpos...postcount=1636

Sub-plugins and abilities:
Code:
Damage Tracker by MasterOfTheXP
http://forums.alliedmods.net/showthr...13#post1686513
__________________________________________

Minimalist HUD by MasterOfTheXP
http://forums.alliedmods.net/showthr...48#post1691348
__________________________________________

FF2 Saxtoner Ability Pack by Otokiru - Updated 06-14-12
http://forums.alliedmods.net/showpos...&postcount=417
__________________________________________

Boss for Admins by RainBolt Dash (Eggman)
http://forums.alliedmods.net/showthr...08#post1691208
__________________________________________

FF2 Projectile Particles by Otokiru
http://forums.alliedmods.net/showpos...&postcount=561
__________________________________________
FF2 War3 Ability Pack by Otokiru 
http://forums.alliedmods.net/showpos...postcount=1419
__________________

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Last edited by wasder; 07-08-2012 at 08:00. Reason: Added Chainsaw Billy and Duke Nukem, also some updates
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FlaminSarge
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Join Date: Jul 2010
Old 04-06-2012 , 13:30   Re: [TF2] Freak Fortress 2
#5

Reserved for beta updates. Damnit powerlord.
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I am NOT PREPARED FOR TF2 STEAMPIPE.

All plugins: Randomizer, GiveWeapon, ModelManager, BetheHorsemann, etc.
If you've added me on Steam, send me a PM here so I know who you are. YOU WILL BE FED TO JAVALIA IF YOU DO NOT, THEN PROMPTLY REMOVED.
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Dispenz0r
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Join Date: May 2011
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Old 04-06-2012 , 13:31   Re: [TF2] Freak Fortress 2
#6

I see some other people in background of the first pic...

Last edited by Dispenz0r; 04-06-2012 at 13:31.
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Powerlord
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Join Date: Jun 2008
Location: RUGC_Midwest
Old 04-06-2012 , 13:33   Re: [TF2] Freak Fortress 2
#7

I take it this mod doesn't have the Saxton Hale or Horseless Headless Horsemann Jr. bosses? :/

I'd love to try this on my own server, but I just finally got VSH set up just so and with less than 24 hours until a special event, I don't want to take a risk of breaking it.

Quote:
Originally Posted by FlaminSarge View Post
Reserved for beta updates. Damnit powerlord.
There, I moved it farther down the tree. Happy?
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My SourceMod Plugins

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I don't do private plugins, sorry.

Last edited by Powerlord; 04-06-2012 at 13:33.
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rowedahelicon
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Join Date: Feb 2011
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Old 04-06-2012 , 13:46   Re: [TF2] Freak Fortress 2
#8

Quote:
Originally Posted by Powerlord View Post
I take it this mod doesn't have the Saxton Hale or Horseless Headless Horsemann Jr. bosses? :/

I'd love to try this on my own server, but I just finally got VSH set up just so and with less than 24 hours until a special event, I don't want to take a risk of breaking it.



There, I moved it farther down the tree. Happy?

It does,

Also THANK YOU. Installing this right away.
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Powerlord
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Join Date: Jun 2008
Location: RUGC_Midwest
Old 04-06-2012 , 13:50   Re: [TF2] Freak Fortress 2
#9

Quote:
Originally Posted by rowedahelicon View Post
It does,

Also THANK YOU. Installing this right away.
I'm at work, so I can only go by the Meet the Freaks post.

Also, imgur and several other images hosts are blocked where I work, so any images that are hosted that way are invisible to me. I only assume some are in the first post, because Dispenz0r mentioned seeing "other people in background of the first pic."
__________________
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FlaminSarge
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Old 04-06-2012 , 13:56   Re: [TF2] Freak Fortress 2
#10

Anyways, I'll have a beta of the next update of FF2 for testing soon. Exploit fix and VSH1.39 changes, etc. We'll need testers before it can go public.
__________________
I am NOT PREPARED FOR TF2 STEAMPIPE.

All plugins: Randomizer, GiveWeapon, ModelManager, BetheHorsemann, etc.
If you've added me on Steam, send me a PM here so I know who you are. YOU WILL BE FED TO JAVALIA IF YOU DO NOT, THEN PROMPTLY REMOVED.
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Last edited by FlaminSarge; 04-06-2012 at 13:56.
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