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engine_i686 ( SV_AddToResourceList )


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Arkshine
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Join Date: Oct 2005
Old 10-19-2012 , 17:02   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #1

Don't know, since it could be useful, quite interesting to do and because I know the trick, I guess I can make a try. Right now, I do nothing, just looking if there is an easy and obvious way or I will need to do some patch memory.
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Last edited by Arkshine; 10-19-2012 at 17:03.
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bibu
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Old 10-19-2012 , 17:09   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #2

What were does sound files? Is it the deleted post?
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Arkshine
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Join Date: Oct 2005
Old 10-19-2012 , 17:21   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #3

The deleted post was a server IP. The 2047 sounds I've downloaded are just dummy file with .wav extension. That's all.
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Bos93
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Join Date: Jul 2010
Old 10-19-2012 , 17:34   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #4

Quote:
Originally Posted by Arkshine View Post
- Most of things people think it's impossible, it's actually possible, you just need to find a way.
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Arkshine
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Join Date: Oct 2005
Old 10-20-2012 , 12:50   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #5

I was going to increase the array containing the items in the engine, but if you say you don't have metamod/amxmodx ; here the question : how you do ? Either you know a trick, or you have modified the engine or something. so ?
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 10-20-2012 , 12:55   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #6

Quote:
Originally Posted by Arkshine View Post
I was going to increase the array containing the items in the engine, but if you say you don't have metamod/amxmodx ; here the question : how you do ? Either you know a trick, or you have modified the engine or something. so ?
I have my own library in liblist.gam
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Arkshine
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Join Date: Oct 2005
Old 10-20-2012 , 13:05   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #7

So, you have a metamod-like library or whatever (doesn't matter) and you patch engine from there, right ? Or there is a tricky way to avoid to alter engine ?
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Last edited by Arkshine; 10-20-2012 at 13:06.
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Brian-__-
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Join Date: Jan 2010
Old 10-20-2012 , 13:11   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #8

I think u can use precache_generic() instend of precache_sound() if you have 512 precache limit of sounds
P.S. ONLY FOR client_cmd(id, "spk ...") FILES
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Arkshine
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Join Date: Oct 2005
Old 10-20-2012 , 13:13   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #9

You can use precache_generic(), but it's limited to 512. You have 3 arrays of 512 for sprites/models, sound and generic files.
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Bos93
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Old 10-24-2012 , 07:35   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #10

Arkshine,what's new?)
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