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engine_i686 ( SV_AddToResourceList )


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Bos93
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Old 10-19-2012 , 17:34   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #21

Quote:
Originally Posted by Arkshine View Post
- Most of things people think it's impossible, it's actually possible, you just need to find a way.
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PRoSToTeM@
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Location: Russia, Ivanovo
Old 10-20-2012 , 12:44   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #22

Quote:
Originally Posted by Arkshine View Post
Tried and I've downloaded 2047 weird WAV file. Weird because their size is around 10~50 bytes and does not seem to be sounds file. Do you know what is that ?
Random file generation for demonstration and files are 2048.

Quote:
Originally Posted by Arkshine View Post
I see no metamod/amxmodx, I guess it's hidden.
I don't use metamod/amxmodx.
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Arkshine
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Join Date: Oct 2005
Old 10-20-2012 , 12:50   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #23

I was going to increase the array containing the items in the engine, but if you say you don't have metamod/amxmodx ; here the question : how you do ? Either you know a trick, or you have modified the engine or something. so ?
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PRoSToTeM@
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Old 10-20-2012 , 12:55   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #24

Quote:
Originally Posted by Arkshine View Post
I was going to increase the array containing the items in the engine, but if you say you don't have metamod/amxmodx ; here the question : how you do ? Either you know a trick, or you have modified the engine or something. so ?
I have my own library in liblist.gam
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Arkshine
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Join Date: Oct 2005
Old 10-20-2012 , 13:05   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #25

So, you have a metamod-like library or whatever (doesn't matter) and you patch engine from there, right ? Or there is a tricky way to avoid to alter engine ?
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Last edited by Arkshine; 10-20-2012 at 13:06.
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Brian-__-
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Join Date: Jan 2010
Old 10-20-2012 , 13:11   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #26

I think u can use precache_generic() instend of precache_sound() if you have 512 precache limit of sounds
P.S. ONLY FOR client_cmd(id, "spk ...") FILES
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Arkshine
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Join Date: Oct 2005
Old 10-20-2012 , 13:13   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #27

You can use precache_generic(), but it's limited to 512. You have 3 arrays of 512 for sprites/models, sound and generic files.
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Bos93
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Old 10-24-2012 , 07:35   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #28

Arkshine,what's new?)
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Arkshine
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Old 10-24-2012 , 08:43   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #29

Nothing. I was waiting an answer from PRoSToTeM@ and even sent him a PM, to know what method he used to make sure I don't start a complicated way when a simple way could exist, but for some reason I'm being ignored. Since no answer, I will start what I've in my mind (I know what to do), but after I finish on what I'm working (fixing bug of a paid plugin).
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Bos93
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Old 10-24-2012 , 16:29   Re: engine_i686 ( SV_AddToResourceList )
Reply With Quote #30

Arkshine,i sent you a message.

Quote:
but for some reason I'm being ignored
Why?

I am a easy mortal? :-D
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