engine_i686 ( SV_AddToResourceList )
How to add resources? ( Sounds ( weapons reload ),txt files ( messages weaponlist ) )
It is not considered as a limit 512 |
Re: engine_i686 ( SV_AddToResourceList )
It's unrelated to what you want do. This function is related to custom.hpk which is used to store other players logos in.
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Re: engine_i686 ( SV_AddToResourceList )
Arkshine,what the function pecache list, where I can add resources?
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Re: engine_i686 ( SV_AddToResourceList )
precache_*() natives.
If you question is how to avoid to hit limit of 512 items per type of files ( model/sprites, sounds and generic ), even if it's technically possible to increase it, there is no practical way. So, you should stop trying something you won't find. |
Re: engine_i686 ( SV_AddToResourceList )
I know that there is a function with PrecacheList, where you can add some resources, who are d-loaded by the client on connect from the HTTP server, I just want to to reduce sound/spritte count
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Re: engine_i686 ( SV_AddToResourceList )
Precaching is NOT about ONLY sending a file to the client.
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Re: engine_i686 ( SV_AddToResourceList )
What do you mean?
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Re: engine_i686 ( SV_AddToResourceList )
A resource file is parsed in order to retrieve informations stored and is loaded into memory. The file is sent to the client because both client/server need to load in memory such informations.
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Re: engine_i686 ( SV_AddToResourceList )
I think he has 512 limit precache problem but some sound file is unnecessary for precaching ( client_cmd(id, "spk ..."); ), I think he is asking how to make the client download these files without precaching
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Re: engine_i686 ( SV_AddToResourceList )
Brian-__-,yes.
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