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VSH VSH, old thread (v1.42) - Information/etc.


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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 04-08-2014 , 09:33   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4241

Quote:
Originally Posted by MasterOfTheXP View Post
So, lack of new features/updates, even though the plugin is working (mostly) fine = abandoned?

The code is still...not good. That's about the only real issue I can think of, and rewriting it would take quite some time. Even so, the plugin still works.
Well by abandoned I meant no active coders/supporters.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 04-08-2014 , 10:09   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4242

Flaming Sarge is active and I have no trouble with my VSH server
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-08-2014 , 16:41   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4243

Quote:
Originally Posted by hamza47sohail View Post
Well by abandoned I meant no active coders/supporters.
I'm an active supporter + coder; I purposely chose VSH instead of FF2 to make custom bosses because I have better control with VSH.

With some rewriting, VSH could go head to head again FF2.

Thing is though, Flamin' Sarge won't accept captain kinky
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Last edited by nergal; 04-11-2014 at 16:34.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 04-11-2014 , 15:29   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4244

Even I kinda support it. But bringing this up has inspired something.
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Dalix
Member
Join Date: Apr 2014
Location: Hungary
Old 04-12-2014 , 11:25   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4245

When will the new version?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-12-2014 , 11:27   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4246

At this point, I would guess whenever something breaks. Which is okay, right?
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-12-2014 , 13:24   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4247

Quote:
Originally Posted by MasterOfTheXP View Post
At this point, I would guess whenever something breaks. Which is okay, right?
whenever I feel like it, I'll try to rewrite VSH because I want to have multiplayer bosses without migrating all my vsh code to FF2.

Plus, I'm 100% sure that many others will benefit from a rewritten VSH.

(I'll be doing extensive testing on my server to make sure all is well)
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Last edited by nergal; 04-12-2014 at 13:35.
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 04-12-2014 , 16:34   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4248

Thanks Nerqal
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-12-2014 , 17:11   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4249

Quote:
Originally Posted by BBG_Theory View Post
Thanks Nerqal
i'll throw in some FF2 stuff into it as well. FF2 does have alot of necessary features that VSH should have.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-15-2014 , 03:09   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4250

Quote:
Originally Posted by Chdata View Post
https://www.youtube.com/watch?v=Kg0mO0rZSto

Touhou Hale has her as a boss too.


... Can you actually spawn the trains you see in some maps? lool
*cough*https://forums.alliedmods.net/showthread.php?p=2118651

ANYWAYS...
I'll update it when later happens. I guess. Whenever that is.
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Last edited by FlaminSarge; 04-15-2014 at 03:10.
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