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VSH VSH, old thread (v1.42) - Information/etc.


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bid
Junior Member
Join Date: Nov 2012
Location: Köln
Old 11-07-2012 , 03:20   Re: [TF2] VS Saxton Hale Mode
#3531

Hi, thanks for your description. For me 1-2 more bosses are ok, so first I te=st it with VSH. When it notworks i use FF2.
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nergal
Veteran Member
Join Date: Apr 2012
Old 11-07-2012 , 10:31   Re: [TF2] VS Saxton Hale Mode
#3532

Quote:
Originally Posted by MasterOfTheXP View Post
I still dislike FF2 (I prefer having only a few bosses to play against that have easy-to-remember stats) but Powerlord is absolutely correct in that regard. Use FF2 if you're going to extensively add bosses.

Some folks such as TFF have tried to add an boatload of new bosses into VSH, and look where they ended up. They have, last I checked, what seems to be the 1.0 version of VSH with bosses and bugfixes just crammed into it. Also, 40 megabyte WAV song downloads.

But as for, "is it easy to add just one or two more bosses into VSH?" Yes, if you know what you're doing.
I'd have to say that is true, I added 2 custom hales to my copy of 1.40, now HHH dies in one stab from any knife that ISN'T stock.
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FlaminSarge
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Join Date: Jul 2010
Old 11-07-2012 , 21:32   Re: [TF2] VS Saxton Hale Mode
#3533

I'm going to eventually add forwards to add simple bosses and simple boss powers, but nothing too complex.
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FlaminSarge
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Old 11-07-2012 , 22:38   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3534

I gave the first post a nice makeover-ish thing.
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Powerlord
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Old 11-08-2012 , 09:21   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3535

Quote:
Originally Posted by FlaminSarge View Post
I gave the first post a nice makeover-ish thing.
When this board was created, it was heavily implied by psychonic that this thread (and the FF2 thread) would eventually be locked to encourage people to make new threads for their issues.

I'd heavily suggest making a new thread with the latest release (and possibly a description of the game mode).
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Last edited by Powerlord; 11-08-2012 at 09:23.
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FlaminSarge
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Old 11-08-2012 , 14:03   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3536

's only so that people stop trying to use 1.38. I'll do that later.
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Powerlord
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Old 11-08-2012 , 14:45   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3537

Has anyone using VSH 1.40 had any problems with crashes related to the Holiday Punch? One of the users testing FF2 1.07 (which imports a lot of the weapon changes from 1.40) is having crashing problems when people hit the boss with the Holiday Punch and I was wondering if it happened in VSH as well.
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FlaminSarge
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Old 11-09-2012 , 01:53   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3538

I can see if it's the RemoveCond messing up, but it shouldn't have been an issue...
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Cerise
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Join Date: Jun 2009
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Old 11-10-2012 , 11:06   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3539

Quote:
Originally Posted by Powerlord View Post
Has anyone using VSH 1.40 had any problems with crashes related to the Holiday Punch? One of the users testing FF2 1.07 (which imports a lot of the weapon changes from 1.40) is having crashing problems when people hit the boss with the Holiday Punch and I was wondering if it happened in VSH as well.
No problem at all :/

Edit: Can someone point me to the part of the code where sniper rifle would do only crit please ? I guess it was up in the 1.38 or previous version but i can't find where even when comparing 1.38 and 1.40:/
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Last edited by Cerise; 11-10-2012 at 11:49.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 11-11-2012 , 21:09   Re: VS Saxton Hale Mode, main thread (current v1.40)
#3540

I have a new VS Saxton Hale map coming along so locking this thread will probally make it harder for me to update my list unless I can get my own thread for listing VSH maps.

http://cloud-2.steampowered.com/ugc/...352FE7D58E5CE/
http://cloud.steampowered.com/ugc/92...B11F3E4778DD6/
http://cloud-2.steampowered.com/ugc/...E78319B71DEE0/
http://cloud-2.steampowered.com/ugc/...447311B7416AD/

Still a work in progress mind you.

Last edited by lionheart1066; 11-11-2012 at 21:11.
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