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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 03-10-2014 , 23:24   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #171

Quote:
Originally Posted by fanzy View Post
Has anyone gotten the mySQL database working with the ability of grabbing the scores and hosting them online??
Currently this will lag the server on the last kill.

Quote:
Originally Posted by MOTHER View Post
Yeah sure. here is the link.

ftp://wasi.dyndns.info/Elements/2014...terrorists.log

login: anonymous(not needed most of the time)

I hosted a tournament online after i got your warmod the issue was there. At first i thought maybe a lot of plugins are clashing together but this time around i have simply warmod and country plugin and this problem persists.
Will look into this. The team names are correct for warmod just not for the server. Should be an easy fix.

Quote:
Originally Posted by redx6580 View Post
Hey, I'm having a little issue. If I /knife, it takes all the money away like it's supposed to, but say I go straight to /prac after that, it stays with no cash and just knife. What's the command I'm missing here? I went through all the cvars and this is what I put in my prac.cfg

mp_maxmoney "16000"
mp_startmoney 16000
wm_round_money 1
wm_warmup_respawn "1"
prac mode should have sv_cheats on so the Give command will work. But do a round restart as well to get the to the startmoney. {may also need to be in talking marks eg: "16000"
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MOTHER
Member
Join Date: Jun 2012
Old 03-14-2014 , 16:29   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #172

thanks. The restore score/mvp/cash plugin does not work properly. I wanted to look into the ingame builtin saving system. This was the update released a while back but shouldn't it work to restore the score and cash?

[ SERVER ADMINISTRATION ]
- Added Save/Restore of match state.
- Added convar 'mp_backup_round_file [fileprefix]' -- If set then server will save all played rounds information to files with this prefix. Backup file contains players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades and match score for first and second halves. In a case of a tournament server crash backup file can be loaded using ' mp_backup_restore_load_file'. The default is 'backup'
- Added convar 'mp_backup_round_file_last' -- Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
-Added concommand 'mp_backup_restore_list_files [number]' -- Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed (default 5).
- Added concommand 'mp_backup_restore_load_file [filename]' -- Loads the specified backup file and applies players information like KDA, MVPs, cash, kevlar, helmet, defuse kit, weapons and grenades; sets the match score for first and second half and starts next round.
- Added convar 'mp_backup_round_file_pattern,' that defines the pattern for naming backup files using tokens. Example: %prefix%_%date%_%time%_%team1%_%team2%_%map%_ round %round%_score_%score1%_%score2%.txt. The default pattern results in 'backup_roundNN.txt'
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tscmix
New Member
Join Date: Mar 2014
Old 03-18-2014 , 14:22   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #173

Installed warmod and works nicely, the only thing is that even tho all the FF and mp_friendlyfire parameters in the cfg's are set to be on, when i start warmod, this comes up

[SM] Console: Changed cvar "ff_damage_reduction_bullets" to "0".
[SM] Console: Changed cvar "ff_damage_reduction_grenade" to "0".
[SM] Console: Changed cvar "ff_damage_reduction_grenade_self" to "0".
[SM] Console: Changed cvar "ff_damage_reduction_other" to "0".

and friendly fire gets turned off, even tho all parameters in every single cfg file (in SM and Warmod) have it set to be on..

What do? :L
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 03-18-2014 , 18:09   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #174

Quote:
Originally Posted by tscmix View Post
Installed warmod and works nicely, the only thing is that even tho all the FF and mp_friendlyfire parameters in the cfg's are set to be on, when i start warmod, this comes up

[SM] Console: Changed cvar "ff_damage_reduction_bullets" to "0".
[SM] Console: Changed cvar "ff_damage_reduction_grenade" to "0".
[SM] Console: Changed cvar "ff_damage_reduction_grenade_self" to "0".
[SM] Console: Changed cvar "ff_damage_reduction_other" to "0".

and friendly fire gets turned off, even tho all parameters in every single cfg file (in SM and Warmod) have it set to be on..

What do? :L
those commands are in the ruleset_global.cfg. They should be:
Code:
ff_damage_reduction_grenade "0.85"
ff_damage_reduction_bullets "0.33"
ff_damage_reduction_other "0.4"
ff_damage_reduction_grenade_self "1"
Also the only spot for mp_friendlyfire "0" should be in the ruleset_warmup.cfg.
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tscmix
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Join Date: Mar 2014
Old 03-18-2014 , 21:30   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #175

Thanks for the fast response.

However, I checked the .cfg files you mentioned and the settings are untouched and friendlyfire is supposed to be on.

The weird thing however is that every new round these "[SM] Console: Changed cvar "ff_damage_reduction_bullets" to "0"." messages show up in chat again as if these settings get reset every match. I found a workaround having the correct parameters bound to a key, but it's a bit annoying to have chat at every round spammed with 8 of these messages, haha.

Any ideas?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 03-18-2014 , 22:16   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #176

Quote:
Originally Posted by tscmix View Post
Thanks for the fast response.

However, I checked the .cfg files you mentioned and the settings are untouched and friendlyfire is supposed to be on.

The weird thing however is that every new round these "[SM] Console: Changed cvar "ff_damage_reduction_bullets" to "0"." messages show up in chat again as if these settings get reset every match. I found a workaround having the correct parameters bound to a key, but it's a bit annoying to have chat at every round spammed with 8 of these messages, haha.

Any ideas?
Sure its not another plugin that is creating those commands? Post a SM plugins list so we can see whats going on.
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isayldz
Member
Join Date: Nov 2012
Old 03-20-2014 , 18:00   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #177

can you create sql tables to dude ?

Last edited by isayldz; 03-20-2014 at 18:00.
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isayldz
Member
Join Date: Nov 2012
Old 03-21-2014 , 05:10   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #178

pls can you tell about how we will add socket extension? if you can do tutorial video realy it will help very much.
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isayldz
Member
Join Date: Nov 2012
Old 03-21-2014 , 05:20   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #179

L 03/21/2014 - 04:24:03: Error log file session closed.
L 03/21/2014 - 04:24:03: SourceMod error session started
L 03/21/2014 - 04:24:03: Info (map "de_dust2") (file "errors_20140321.log")
L 03/21/2014 - 04:24:03: [admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins_simple.ini
L 03/21/2014 - 04:24:03: [admin-flatfile.smx] (line 39) Could not open file!
L 03/21/2014 - 04:24:09: [warmod.smx] Plug-in tEasyFTP.smx required to auto upload demos
L 03/21/2014 - 043:02: Error log file session closed.
L 03/21/2014 - 043:02: SourceMod error session started
L 03/21/2014 - 043:02: Info (map "de_dust2") (file "errors_20140321.log")
L 03/21/2014 - 043:02: [admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins_simple.ini
L 03/21/2014 - 043:02: [admin-flatfile.smx] (line 39) Could not open file!
L 03/21/2014 - 043:08: [warmod.smx] Plug-in tEasyFTP.smx required to auto upload demos
L 03/21/2014 - 05:04:15: Error log file session closed.
L 03/21/2014 - 05:04:15: SourceMod error session started
L 03/21/2014 - 05:04:15: Info (map "de_dust2") (file "errors_20140321.log")
L 03/21/2014 - 05:04:15: [admin-flatfile.smx] Error(s) detected parsing addons/sourcemod/configs/admins_simple.ini
L 03/21/2014 - 05:04:15: [admin-flatfile.smx] (line 39) Could not open file!
L 03/21/2014 - 05:04:22: [warmod.smx] Plug-in tEasyFTP.smx required to auto upload demos
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jermin
Member
Join Date: Nov 2008
Old 03-22-2014 , 13:04   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #180

How do I backup and restore match state using WarMod? Is there a menu?
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