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SM Bullet Time(CSS/HL2DM/CSGO)


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andi67
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Join Date: Mar 2007
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Old 09-21-2013 , 13:02   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #181

bt_kills_enabled "1" // Enables bt_kills for weapons
bt_kills "4" // Kills needed for enabling BT on weapons exept Knife/Grenade
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LioNeS
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Join Date: Oct 2009
Old 09-22-2013 , 05:54   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #182

No it does not. I would like the Bullettime is triggered every 1 kill for any player. BulletTime is triggered when a player reaches the set kills in a row.

eg if new cvar
sm_streakkill 1

Player A = 1 kill => Bullettime active
Player B = 1 kill => Bullettime active
Player A = 2nd kill => Bullettime active

The Bullettime will trigger several times in the round when the player reaches 1 kill (for example)
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andi67
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Old 09-22-2013 , 06:19   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #183

I donīt exactly understand your problem , if you want BT enabled every kill than set "bt_kills" to "1".....
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LioNeS
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Join Date: Oct 2009
Old 09-22-2013 , 06:37   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #184

Sorry I have a little difficulty with English. In this case, with "1 bt_kills"; If I kill a player, bullet time is activated. Although, if I make a second kill in the same round, it will not activate.
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andi67
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Old 09-22-2013 , 10:56   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #185

Try the attachment , should do what you want....
Attached Files
File Type: smx sm_bullettime1.8.smx (12.7 KB, 246 views)
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Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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LioNeS
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Join Date: Oct 2009
Old 09-22-2013 , 11:03   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #186

Great job, thank you very much
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MishouX
Junior Member
Join Date: Sep 2010
Old 09-25-2013 , 12:43   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #187

Hi !
With this, the bt actives every end round, I want it to be activated every kill.
Quote:
// This file was auto-generated by SourceMod (v1.5.0-dev+3842)
// ConVars for plugin "sm_bullettime1.8.smx"


// Enables BT on Admincommand.
// -
// Default: "3.0"
bt_admin_slowdowntime "3.0"

// Slowdown timescale for Bombexplode.
// -
// Default: "0.20"
bt_bomb_timescale "0.20"

// Enables BT on bomb explodes.
// -
// Default: "1"
bt_c4 "1"

// Enables/Disables Bullet Time.
// -
// Default: "1"
bt_enable "1"

// Enables BT on Knife.
// -
// Default: "1"
bt_enableweapon_knife "1"

// Enables/Disables Bullet Time Tracers.
// -
// Default: "0"
bt_enableweapontracers "0"

// Enables/Disables Tracers only in BT.
// -
// Default: "1"
bt_enableweapontracersonlyBT "1"

// Plays a sound for the focus of bullet time. If 2 it replaces the default sound rather than playing simultaneously.
// -
// Default: "2"
bt_fsound "0"

// Starts bullet time on kill with handgrenade.
// -
// Default: "1"
bt_grenade "1"

// Kills for enabling BT on weapons exept Knife/Grenade.
// -
// Default: "1"
bt_kills "1"

// Enables bt_kills for weapons.
// -
// Default: "1"
bt_kills_enabled "1"

// Life of the Beam
// -
// Default: "0.5"
bt_laser_Life "0.2"

// Width of the Beam
// -
// Default: "2.0"
bt_laser_Width "2.0"

// Amount OF Transparency In Beam
// -
// Default: "150"
bt_laser_alpha "150"

// Amount OF Blue In The Beam of Team2
// -
// Default: "200"
bt_laser_team2_blue "200"

// Amount Of Green In The Beam of Team2
// -
// Default: "25"
bt_laser_team2_green "25"

// Amount OF Red In The Beam of Team2
// -
// Default: "25"
bt_laser_team2_red "25"

// Amount OF Blue In The Beam of Team3
// -
// Default: "25"
bt_laser_team3_blue "25"

// Amount Of Green In The Beam of Team3
// -
// Default: "25"
bt_laser_team3_green "25"

// Amount OF Red In The Beam of Team3
// -
// Default: "200"
bt_laser_team3_red "200"

// Enables BT on RoundEnd.
// -
// Default: "1"
bt_roundend "1"

// How long BT should last on Roundend.
// -
// Default: "1.0"
bt_roundend_slowdownlast "1.0"

// Enables timer for Roundend to stop BT.
// -
// Default: "1"
bt_roundend_timer "2"

// Slowdown timescale for Roundend.
// -
// Default: "0.25"
bt_roundend_timescale "0.25"

// Slowdown timescale.
// -
// Default: "0.50"
bt_timescale "4"

// Transitions the timescales if on. If not, timescales are set directly.
// -
// Default: "1"
bt_transition "1"

// SM Bullet Time Version
// -
// Default: "1.8"
sm_bullettime_version "1.8"
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Kravie
New Member
Join Date: May 2013
Old 10-02-2013 , 12:06   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #188

Quote:
Originally Posted by andi67 View Post
bt_kills_enabled "1" // Enables bt_kills for weapons
bt_kills "4" // Kills needed for enabling BT on weapons exept Knife/Grenade


Hello Andi67, i have a little Problem with your Plugin. Its working fine on almost all Events, it just bugging in the Roundend Bullettime Event, If it enter to the Bullettime Effect its play the "enter" Sound but it dont play the "exit" Sound, i tested a lot of cvar changes but the Problem keeps the Same...

I wrote you already a Private message but i think its better if i post the Problem here, so the Problem will get solved for someone who have the Same question.

Here the Config if u need:

// This file was auto-generated by SourceMod (v1.5.1)
// ConVars for plugin "disabled/ModPlugins/PublicMod/sm_bullettime1_8.smx"


// Enables BT on Admincommand.
// -
// Default: "3.0"
bt_admin_slowdowntime "3.0"

// Slowdown timescale for Bombexplode.
// -
// Default: "0.20"
bt_bomb_timescale "0.20"

// Enables BT on bomb explodes.
// -
// Default: "1"
bt_c4 "1"

// Enables/Disables Bullet Time.
// -
// Default: "1"
bt_enable "1"

// Enables BT on Knife.
// -
// Default: "1"
bt_enableweapon_knife "1"

// Enables/Disables Bullet Time Tracers.
// -
// Default: "0"
bt_enableweapontracers "0"

// Enables/Disables Tracers only in BT.
// -
// Default: "1"
bt_enableweapontracersonlyBT "1"

// Plays a sound for the focus of bullet time. If 2 it replaces the default sound rather than playing simultaneously.
// -
// Default: "2"
bt_fsound "2"

// Starts bullet time on kill with handgrenade.
// -
// Default: "1"
bt_grenade "1"

// Kills for enabling BT on weapons exept Knife/Grenade.
// -
// Default: "4"
bt_kills "4"

// Enables bt_kills for weapons.
// -
// Default: "1"
bt_kills_enabled "1"

// Life of the Beam
// -
// Default: "0.5"
bt_laser_Life "0.5"

// Width of the Beam
// -
// Default: "2.0"
bt_laser_Width "2.0"

// Amount OF Transparency In Beam
// -
// Default: "150"
bt_laser_alpha "150"

// Amount OF Blue In The Beam of Team2
// -
// Default: "200"
bt_laser_team2_blue "200"

// Amount Of Green In The Beam of Team2
// -
// Default: "25"
bt_laser_team2_green "25"

// Amount OF Red In The Beam of Team2
// -
// Default: "25"
bt_laser_team2_red "25"

// Amount OF Blue In The Beam of Team3
// -
// Default: "25"
bt_laser_team3_blue "25"

// Amount Of Green In The Beam of Team3
// -
// Default: "25"
bt_laser_team3_green "25"

// Amount OF Red In The Beam of Team3
// -
// Default: "200"
bt_laser_team3_red "200"

// Enables BT on RoundEnd.
// -
// Default: "1"
bt_roundend "1"

// How long BT should last on Roundend.
// -
// Default: "1.0"
bt_roundend_slowdownlast "1.0"

// Enables timer for Roundend to stop BT.
// -
// Default: "1"
bt_roundend_timer "1"

// Slowdown timescale for Roundend.
// -
// Default: "0.25"
bt_roundend_timescale "0.25"

// Slowdown timescale.
// -
// Default: "0.50"
bt_timescale "0.50"

// Transitions the timescales if on. If not, timescales are set directly.
// -
// Default: "1"
bt_transition "1"

// SM Bullet Time Version
// -
// Default: "1.8"
sm_bullettime_version "1.8"

Last edited by Kravie; 10-02-2013 at 12:07.
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 10-02-2013 , 14:54   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #189

If I remember right there is no Sound in it in roundend but I take a Look in The next days.....
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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Kravie
New Member
Join Date: May 2013
Old 10-03-2013 , 23:56   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #190

Quote:
Originally Posted by andi67 View Post
If I remember right there is no Sound in it in roundend but I take a Look in The next days.....
Thank you Andi, i hope it dont mean too much work for you, it looking a little bit tricky :/
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