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SM Bullet Time(CSS/HL2DM/CSGO)


  
 
 
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Kravie
New Member
Join Date: May 2013
Old 10-02-2013 , 12:06   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #16

Quote:
Originally Posted by andi67 View Post
bt_kills_enabled "1" // Enables bt_kills for weapons
bt_kills "4" // Kills needed for enabling BT on weapons exept Knife/Grenade


Hello Andi67, i have a little Problem with your Plugin. Its working fine on almost all Events, it just bugging in the Roundend Bullettime Event, If it enter to the Bullettime Effect its play the "enter" Sound but it dont play the "exit" Sound, i tested a lot of cvar changes but the Problem keeps the Same...

I wrote you already a Private message but i think its better if i post the Problem here, so the Problem will get solved for someone who have the Same question.

Here the Config if u need:

// This file was auto-generated by SourceMod (v1.5.1)
// ConVars for plugin "disabled/ModPlugins/PublicMod/sm_bullettime1_8.smx"


// Enables BT on Admincommand.
// -
// Default: "3.0"
bt_admin_slowdowntime "3.0"

// Slowdown timescale for Bombexplode.
// -
// Default: "0.20"
bt_bomb_timescale "0.20"

// Enables BT on bomb explodes.
// -
// Default: "1"
bt_c4 "1"

// Enables/Disables Bullet Time.
// -
// Default: "1"
bt_enable "1"

// Enables BT on Knife.
// -
// Default: "1"
bt_enableweapon_knife "1"

// Enables/Disables Bullet Time Tracers.
// -
// Default: "0"
bt_enableweapontracers "0"

// Enables/Disables Tracers only in BT.
// -
// Default: "1"
bt_enableweapontracersonlyBT "1"

// Plays a sound for the focus of bullet time. If 2 it replaces the default sound rather than playing simultaneously.
// -
// Default: "2"
bt_fsound "2"

// Starts bullet time on kill with handgrenade.
// -
// Default: "1"
bt_grenade "1"

// Kills for enabling BT on weapons exept Knife/Grenade.
// -
// Default: "4"
bt_kills "4"

// Enables bt_kills for weapons.
// -
// Default: "1"
bt_kills_enabled "1"

// Life of the Beam
// -
// Default: "0.5"
bt_laser_Life "0.5"

// Width of the Beam
// -
// Default: "2.0"
bt_laser_Width "2.0"

// Amount OF Transparency In Beam
// -
// Default: "150"
bt_laser_alpha "150"

// Amount OF Blue In The Beam of Team2
// -
// Default: "200"
bt_laser_team2_blue "200"

// Amount Of Green In The Beam of Team2
// -
// Default: "25"
bt_laser_team2_green "25"

// Amount OF Red In The Beam of Team2
// -
// Default: "25"
bt_laser_team2_red "25"

// Amount OF Blue In The Beam of Team3
// -
// Default: "25"
bt_laser_team3_blue "25"

// Amount Of Green In The Beam of Team3
// -
// Default: "25"
bt_laser_team3_green "25"

// Amount OF Red In The Beam of Team3
// -
// Default: "200"
bt_laser_team3_red "200"

// Enables BT on RoundEnd.
// -
// Default: "1"
bt_roundend "1"

// How long BT should last on Roundend.
// -
// Default: "1.0"
bt_roundend_slowdownlast "1.0"

// Enables timer for Roundend to stop BT.
// -
// Default: "1"
bt_roundend_timer "1"

// Slowdown timescale for Roundend.
// -
// Default: "0.25"
bt_roundend_timescale "0.25"

// Slowdown timescale.
// -
// Default: "0.50"
bt_timescale "0.50"

// Transitions the timescales if on. If not, timescales are set directly.
// -
// Default: "1"
bt_transition "1"

// SM Bullet Time Version
// -
// Default: "1.8"
sm_bullettime_version "1.8"

Last edited by Kravie; 10-02-2013 at 12:07.
Kravie is offline
 



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