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Posts Made By:
cyberdeath
Forum:
Source Servers (SRCDS)
10-18-2023, 18:38
Replies:
118
CS2 Linux Dedicated Server
Views:
65,197
Posted By
cyberdeath
Re: CS2 Linux Dedicated Server
Yes, rcon seems to be different with CS2 as opposed to CS. There are some online that I've stumbled across.
The one I currently use is: https://github.com/gorcon/rcon-cli/releases/latest
Here...
Forum:
Plugins
07-10-2014, 00:08
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
984,748
Posted By
cyberdeath
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Hello,
How do you go about adding more than one Text to be advertised after each spawn?
I have created an additional Texts called "Server Advertise" and added it to the "Welcome" under the...
Forum:
Plugins
02-23-2014, 17:08
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
984,748
Posted By
cyberdeath
Re: [CS:GO] Deathmatch Goes Advanced (v0.6.1, 2014-02-23)
Hi h3bus,
Just tried that on our server3 and have the same problems. I will PM you server information.
Thanks,
Forum:
Plugins
02-23-2014, 00:22
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
984,748
Posted By
cyberdeath
Re: [CS:GO] Deathmatch Goes Advanced (v0.6, 2014-02-22)
Hi h3bus,
I just wanted to mention that I have noticed a "bug" with your plugin that causes the server to continuously respawn players after the warmup period (never getting the chance to...
Forum:
Unapproved Plugins
07-03-2013, 16:07
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi jermin,
This plugin is no longer being actively developed by the original author. If you or someone else is willing to take up sourcepawn to fix the issue, we (as a community who plays with...
Forum:
Unapproved Plugins
06-29-2013, 03:45
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi ycpl75,
This is the wrong thread to post this; however, you need to ensure that you have set proper read and write permissions to the directories and files under cfg/cssdm/spawns/ . For...
Forum:
Unapproved Plugins
06-29-2013, 03:36
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
tharlesmr,
As GunSpeed suggested, you need to first ensure you have the files extracted to the proper folder. You will also need to restart your server or reload the plugins using: sm plugins...
Forum:
Unapproved Plugins
06-29-2013, 03:32
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi Jermin & Subray,
One option is: you can simply disable random weapon selection.
However, the better workaround is to simply remove the weapon altogether from your deathmatch.ini file.
...
Forum:
Unapproved Plugins
04-10-2013, 00:25
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi djinajlu,
Since dm_enabled is default to on (1), it is likely that the plugin did not load properly. Did you download the version that Peace-Maker modified to support ProtoBuf?
You can...
Forum:
Unapproved Plugins
04-07-2013, 17:58
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
As ocwoody suggested, visit that URL to download the version that works with the new ProtoBuf version of the CS GO server (this will fix everyone's problem with loading the plugin). You can also go...
Forum:
Unapproved Plugins
04-02-2013, 01:35
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi oppa,
You need to check permissions to the spawn points folder and set 0777. A workaround would be to manually create blank .txt files with the map names so they can be saved.
Hope this...
Forum:
Unapproved Plugins
02-24-2013, 17:10
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi dsky,
You need to be sure that the following is set up in your /csgo/cfg/deathmatch/deathmatch.ini file:
// Enable line of sight spawning. If enabled, players will be spawned at
// a point...
Forum:
Unapproved Plugins
02-16-2013, 19:22
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi oscarkool,
Be sure you have: ammo_grenade_limit_default set to a value greater than 0.
For example, if you want to be able to hold 3 HE grenades, you would type: ammo_grenade_limit_default...
Forum:
Unapproved Plugins
02-16-2013, 19:19
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi VTExz,
You need the CS:GO Bot Quota fix plugin that you can download here:
http://forums.alliedmods.net/showthread.php?p=1789713
Hope this helps :).
Forum:
Unapproved Plugins
02-13-2013, 00:26
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi,
Please see the following post by Peace-Maker...many thanks for fixing the issue!
Download the fixed version here:
https://forums.alliedmods.net/showpost.php?p=1879462&postcount=338...
Forum:
Plugins
02-11-2013, 01:10
Replies:
95
[CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Views:
173,531
Posted By
cyberdeath
Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Is this true? Just came across this plugin and planned to install...but if it is incomaptible with ProtoBuf...then it would be futile :-(.
Hopefully some good samaritan can pull the source, fix...
Forum:
Unapproved Plugins
02-10-2013, 21:46
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi Snip3rUK,
Not to be a pest...but wondering when there will be an update for this plugin? I know you might think it's not needed now since CSGO supports DM...but...if you have played with CS's...
Forum:
Unapproved Plugins
02-10-2013, 21:44
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi,
You will need to set mp_roundtime to a number. Try mp_roundtime 60
That will set it to start a new round every hour (60 minutes).
Thanks,
Forum:
Unapproved Plugins
01-21-2013, 00:55
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi M@ME,
There really isn't an easy way to do this because team balance only happens on round starts. Therefore, you might want to look on here and the plugins to see if you can find a plugin...
Forum:
Unapproved Plugins
01-06-2013, 03:22
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi Snip3rUK,
Looking forward to these updates to the plugin (and that you are trying not to use SDKHooks).
Just a quick suggestion:
For the removal of map weapons...you might want to...
Forum:
Unapproved Plugins
01-06-2013, 03:10
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi Mysteria,
First off, do you have the 1.5 version? I had this problem myself, but with an older version.
You also might want to consider executing the dm_respawn_all command.
If you...
Forum:
General
12-24-2012, 23:15
Replies:
217
Newest CS:GO update crashing with SourceMod?
Views:
78,821
Posted By
cyberdeath
Re: Newest CS:GO update crashing with SourceMod?
It's quite unfortunate that Valve would release an update without consulting with the plugin makers of one of the most popular add-ons, especially after such a significant code change. They give us...
Forum:
Plugins
12-16-2012, 23:40
Replies:
154
[CS:S+GO] RAWR : Red's Awp Wide Restriction (2.2=handling warmup)
Views:
79,720
Posted By
cyberdeath
Re: [CS:S+GO] RAWR : Red's Awp Wide Restriction (1.5=map prefix support)
Hello,
Hopefully this has not been answered somewhere else and I overlooked it...
Does your plugin work with a deathmatch plugin? Has anyone tested it? Round times are often 30-60 minutes...
Forum:
Unapproved Plugins
12-09-2012, 01:50
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi Snip3rUK,
Here is exactly what would be nice to add to this plugin: https://forums.alliedmods.net/showthread.php?t=166800
This allows for AWP control.
Also I was thinking of another...
Forum:
Unapproved Plugins
11-07-2012, 22:41
Replies:
772
[CS:GO] Deathmatch 1.5
Views:
552,132
Posted By
cyberdeath
Re: [CS:GO] Deathmatch 1.5
Hi iCr4zZy,
From what it sounds like you would like to allow for everyone to kill each other. However, you want people who kill each other to be penalized for doing so. If this is true, you...
Showing results 1 to 25 of 46
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