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[CS:GO] Deathmatch 1.5


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Snip3rUK
Member
Join Date: Jul 2012
Plugin ID:
3072
Plugin Version:
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Unapprover:
    Reason for Unapproving:
    Plugin removed.
    Old 07-08-2012 , 16:48   [CS:GO] Deathmatch 1.5
    Reply With Quote #1

    Plugin is no longer supported.

    Alternatives:

    Last edited by Snip3rUK; 06-13-2014 at 12:13.
    Snip3rUK is offline
    lonely_tramp
    Junior Member
    Join Date: May 2011
    Old 07-09-2012 , 11:55   Re: [CS:GO] Deathmatch 1.0
    Reply With Quote #2

    Thanks!
    lonely_tramp is offline
    ltgenkd
    AlliedModders Donor
    Join Date: Sep 2008
    Old 07-09-2012 , 22:19   Re: [CS:GO] Deathmatch 1.0
    Reply With Quote #3

    Works great here thanks.

    Last edited by ltgenkd; 07-09-2012 at 22:19.
    ltgenkd is offline
    coolzie
    Junior Member
    Join Date: Jul 2012
    Old 07-15-2012 , 02:49   Re: [CS:GO] Deathmatch 1.1
    Reply With Quote #4

    Awesome plugin, thank you for sharing!
    coolzie is offline
    Useless
    Member
    Join Date: Jun 2012
    Old 07-15-2012 , 09:46   Re: [CS:GO] Deathmatch 1.1
    Reply With Quote #5

    It can not go to the server for more than 10 players
    gamemodes.txt and *.kv files are corrected.

    P.S. really want to FFA

    Last edited by Useless; 07-15-2012 at 09:54.
    Useless is offline
    Snip3rUK
    Member
    Join Date: Jul 2012
    Old 07-15-2012 , 15:50   Re: [CS:GO] Deathmatch 1.1
    Reply With Quote #6

    The plugin has nothing to do with the number of real spawn points per map. It simply creates fake points and teleports you to one at random on spawn. The plugin is not your problem therefore.

    - Check gamemodes.txt and that "maxplayers" is set to 30 for each map.
    - Delete or modify any *.kv files in the maps folder that may be overriding map settings.
    - Finally, I'm told, some stock maps support 30 players while others only support 10. Many have had success using the Spawn Tools 7 plugin to add spawn points, available at http://forums.alliedmods.net/showthread.php?t=115496.

    As for FFA mode, I'm not sure exactly how that would work, but I will look into it. I think CSSDM has a FFA mode.
    Snip3rUK is offline
    NissassA
    New Member
    Join Date: Mar 2010
    Old 07-16-2012 , 11:56   Re: [CS:GO] Deathmatch 1.1
    Reply With Quote #7

    Thank you this also works great with css if u change deathmatch.ini to css weapons
    Attached Files
    File Type: ini deathmatch.ini (1.7 KB, 1774 views)
    NissassA is offline
    saulstari
    Member
    Join Date: Jan 2006
    Old 08-04-2012 , 04:44   Re: [CS:GO] Deathmatch 1.2
    Reply With Quote #8

    thank you,

    anyway to disable round-end?
    saulstari is offline
    Snip3rUK
    Member
    Join Date: Jul 2012
    Old 08-05-2012 , 23:28   Re: [CS:GO] Deathmatch 1.2
    Reply With Quote #9

    Round end from what? Timer? Is there not a way to disable it through default commands?
    mp_timelimit, mp_roundtime, etc.
    Snip3rUK is offline
    minimoney1
    SourceMod Donor
    Join Date: Dec 2010
    Old 08-06-2012 , 01:52   Re: [CS:GO] Deathmatch 1.2
    Reply With Quote #10

    Quote:
    Originally Posted by saulstari View Post
    thank you,

    anyway to disable round-end?
    sm_cvar mp_ignore_round_win_conditions 1
    in server.cfg or any other cfg
    minimoney1 is offline
    Reply


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