Raised This Month: $12 Target: $400
 3% 

[CS:GO] Deathmatch 1.5


Post New Thread Reply   
 
Thread Tools Display Modes
tharlesmr
New Member
Join Date: Jun 2013
Old 06-19-2013 , 14:08   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #471

Hello everybody!

Initially I apologize for my limited knowledge ...

I need to do anything else besides extracting?

I do not see the plugin enabled when I type: "sm plugins list".

My "metamod.vdf" is updated.

Where to use the "CVARs"?

Thanks!

Last edited by tharlesmr; 06-19-2013 at 18:39.
tharlesmr is offline
GunSpeed
Member
Join Date: Oct 2010
Old 06-19-2013 , 22:07   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #472

Quote:
Originally Posted by tharlesmr View Post
Hello everybody!

Initially I apologize for my limited knowledge ...

I need to do anything else besides extracting?

I do not see the plugin enabled when I type: "sm plugins list".

My "metamod.vdf" is updated.

Where to use the "CVARs"?

Thanks!
Aside from making sure you extracted them in the right place, nothing should be wrong.

so make sure you extract them in your csgo folder where both addons and cfg folders are.

go to [YOUR Manually named CSGO Folder]/csgo/addons/sourcemod/plugins
if deathmatch.smx isn't there, then you didn't extract it in the right place.

And metamod.vdf should not be changed at all if "sm" is working from console.

Last edited by GunSpeed; 06-19-2013 at 22:07.
GunSpeed is offline
jermin
Member
Join Date: Nov 2008
Old 06-20-2013 , 12:25   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #473

Quote:
Originally Posted by Subray View Post
when you say A weapon limit of "-1" in the configuration file means unlimited.
Means that if you set it to 0 then no one will be able to use the weapon right?

Well you really cant choose them with the cvar at 0 but when you choose random weapons the weapons that are with the cvar at 0 are used anyway.

Any work arround ?
Bump!
jermin is offline
cyberdeath
Member
Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 06-29-2013 , 03:32   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #474

Quote:
Originally Posted by jermin View Post
Bump!
Hi Jermin & Subray,

One option is: you can simply disable random weapon selection.

However, the better workaround is to simply remove the weapon altogether from your deathmatch.ini file.

For example, if I wanted to remove the AK47 from both being selected and from Random, I would comment out the weapon under the Weapon { list.

Code:
 "Weapons"
 {
  "Primary"
  {
   // Weapon.         // Limit.
   // "weapon_ak47"    //  "-1"
Of course, you can also completely delete the weapon line altogether as well.

Hope this helps!
__________________
cyberdeath
GameSurge Staff
AtomicZone (azclan.net) Clan Member

cyberdeath is offline
Send a message via ICQ to cyberdeath
cyberdeath
Member
Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 06-29-2013 , 03:36   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #475

Quote:
Originally Posted by tharlesmr View Post
Hello everybody!

Initially I apologize for my limited knowledge ...

I need to do anything else besides extracting?

I do not see the plugin enabled when I type: "sm plugins list".

My "metamod.vdf" is updated.

Where to use the "CVARs"?

Thanks!
Quote:
Originally Posted by GunSpeed View Post
Aside from making sure you extracted them in the right place, nothing should be wrong.

so make sure you extract them in your csgo folder where both addons and cfg folders are.

go to [YOUR Manually named CSGO Folder]/csgo/addons/sourcemod/plugins
if deathmatch.smx isn't there, then you didn't extract it in the right place.

And metamod.vdf should not be changed at all if "sm" is working from console.
tharlesmr,

As GunSpeed suggested, you need to first ensure you have the files extracted to the proper folder. You will also need to restart your server or reload the plugins using: sm plugins refresh

If you are seeing the word "Failed" next to Deathmatch, check this thread out: http://forums.alliedmods.net/showpos...&postcount=368

Hope this helps.
__________________
cyberdeath
GameSurge Staff
AtomicZone (azclan.net) Clan Member

cyberdeath is offline
Send a message via ICQ to cyberdeath
cyberdeath
Member
Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 06-29-2013 , 03:45   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #476

Quote:
Originally Posted by ycpl75 View Post
How come I can't save spawn points configuration after adding them?

Are there maximum number of spawn points you can have?

It is for workshop installed de_dust2_se

Code:
L 06/07/2013 - 17:14:09: Info (map "workshop/125488374/de_dust2_se") (file "errors_20130607.log")
L 06/07/2013 - 17:14:09: [cssdm/dm_preset_spawns.smx] Could not find spawn point file "cfg/cssdm/spawns/csgo/workshop/125488374/de_dust2_se.txt"
L 06/07/2013 - 17:14:09: [cssdm/dm_preset_spawns.smx] Defaulting to map-based spawns!
Hi ycpl75,

This is the wrong thread to post this; however, you need to ensure that you have set proper read and write permissions to the directories and files under cfg/cssdm/spawns/ . For Windows, it's read, write, and modify. For Linux, you would be safe from having a permissions error by doing chmod +r 0777 spawns (when in cfg/cssdm).

Hope that helps.
__________________
cyberdeath
GameSurge Staff
AtomicZone (azclan.net) Clan Member

cyberdeath is offline
Send a message via ICQ to cyberdeath
jermin
Member
Join Date: Nov 2008
Old 07-01-2013 , 05:53   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #477

In FFA modes, teammates are still spawned from the same area like in team deathmatch, which results in players constantly getting killed by the teammates spawned behind.

Please fix this issue.
jermin is offline
jermin
Member
Join Date: Nov 2008
Old 07-03-2013 , 06:35   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #478

Does anyone know why killing a teammate will be recorded as three kills on the scoreboard in FFA mode?
jermin is offline
cyberdeath
Member
Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 07-03-2013 , 16:07   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #479

Quote:
Originally Posted by jermin View Post
In FFA modes, teammates are still spawned from the same area like in team deathmatch, which results in players constantly getting killed by the teammates spawned behind.

Please fix this issue.
Quote:
Originally Posted by jermin View Post
Does anyone know why killing a teammate will be recorded as three kills on the scoreboard in FFA mode?
Hi jermin,

This plugin is no longer being actively developed by the original author. If you or someone else is willing to take up sourcepawn to fix the issue, we (as a community who plays with this plugin) would be grateful.

As far as three kills in FFA mode...it might have to do with the corrections made with this plugin in conjunction with changes by Valve. I assume you have your mode set to Classic Casual, right?

Thanks,
__________________
cyberdeath
GameSurge Staff
AtomicZone (azclan.net) Clan Member

cyberdeath is offline
Send a message via ICQ to cyberdeath
jermin
Member
Join Date: Nov 2008
Old 07-03-2013 , 23:20   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #480

Quote:
Originally Posted by cyberdeath View Post
Hi jermin,
I assume you have your mode set to Classic Casual, right?
Exactly! What mode should I use instead then?
jermin is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode