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[CS:GO] Deathmatch 1.5


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redf0x
AlliedModders Donor
Join Date: Jan 2013
Location: NE
Old 02-07-2013 , 20:50   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #361

Quote:
Originally Posted by Ejziponken View Post
In map/workshop you have folders with numbers.

Cope the whole workshop folder and place it in spawns. And then you copy the right spawn.txt into the right map folder.
thank you very much
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Ejziponken
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Join Date: Apr 2008
Old 02-08-2013 , 21:44   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #362

What to do when the server wont change map because the round never ends?
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cyberdeath
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Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 02-10-2013 , 21:44   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #363

Quote:
Originally Posted by Ejziponken View Post
What to do when the server wont change map because the round never ends?
Hi,

You will need to set mp_roundtime to a number. Try mp_roundtime 60

That will set it to start a new round every hour (60 minutes).

Thanks,
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cyberdeath
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Old 02-10-2013 , 21:46   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #364

Hi Snip3rUK,

Not to be a pest...but wondering when there will be an update for this plugin? I know you might think it's not needed now since CSGO supports DM...but...if you have played with CS's DM then you know this plugin is far from dead .

Thanks,
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pedrogelli
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Join Date: Feb 2013
Old 02-11-2013 , 15:23   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #365

HI, thanks for the plugin. But i'm getting this error.

L 02/11/2013 - 17:46:06: SourceMod error session started
L 02/11/2013 - 17:46:06: Info (map "de_dust") (file "errors_20130211.log")
L 02/11/2013 - 17:46:06: [SM] Unable to load plugin "deathmatch.smx": Native "BfReadString" was not found
L 02/11/2013 - 17:462: Error log file session closed.

I do not know if the file of Peace-Maker sent to this forum would solve my problem, but I tested and i the server crash on start with "missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()"

Any idea?

Thanks
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nec13
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Join Date: Feb 2013
Old 02-12-2013 , 02:03   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #366

Quote:
Originally Posted by pedrogelli View Post
HI, thanks for the plugin. But i'm getting this error.

L 02/11/2013 - 17:46:06: SourceMod error session started
L 02/11/2013 - 17:46:06: Info (map "de_dust") (file "errors_20130211.log")
L 02/11/2013 - 17:46:06: [SM] Unable to load plugin "deathmatch.smx": Native "BfReadString" was not found
L 02/11/2013 - 17:462: Error log file session closed.

I do not know if the file of Peace-Maker sent to this forum would solve my problem, but I tested and i the server crash on start with "missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()"

Any idea?

Thanks
The same problem...
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cyberdeath
Member
Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 02-13-2013 , 00:26   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #367

Quote:
Originally Posted by pedrogelli View Post
HI, thanks for the plugin. But i'm getting this error.

L 02/11/2013 - 17:46:06: SourceMod error session started
L 02/11/2013 - 17:46:06: Info (map "de_dust") (file "errors_20130211.log")
L 02/11/2013 - 17:46:06: [SM] Unable to load plugin "deathmatch.smx": Native "BfReadString" was not found
L 02/11/2013 - 17:462: Error log file session closed.

I do not know if the file of Peace-Maker sent to this forum would solve my problem, but I tested and i the server crash on start with "missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()"

Any idea?

Thanks
Quote:
Originally Posted by nec13 View Post
The same problem...
Hi,

Please see the following post by Peace-Maker...many thanks for fixing the issue!

Quote:
Originally Posted by Peace-Maker View Post
This one fixes the usermessage hooks in csgo.
Download the fixed version here:
https://forums.alliedmods.net/showpo...&postcount=338

*** BOTH LINKS BELOW TAKEN FROM POST LINKED ABOVE ***
Source (you likely do not want this): https://forums.alliedmods.net/attach...7&d=1359043119
Compile on the go from above source: http://www.sourcemod.net/vbcompiler.php?file_id=114897

Precompiled (if in doubt, download this): https://forums.alliedmods.net/attach...8&d=1359043123

Hope this helps.

Thanks,
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@ByGamesBR
New Member
Join Date: Feb 2013
Old 02-13-2013 , 13:14   Re: [CS:GO] Deathmatch 1.2
Reply With Quote #368

help como ativa o Plugin?
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VTExz
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Join Date: Feb 2013
Location: Sweden
Old 02-13-2013 , 14:53   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #369

Hm.. i have some prob's, i cant change team and teambalance wont work?

i use 8-bots, and when a human joins one bot get kicked.
But if the human disconnect the bot does not join?
-
And if there is 5humans in one team, and 1 in the other autoteambalance does not work?
And if you try to change team, u die and rejoin the same team?
-
My settings are:

*roundtime 13
*timelimit 0
*roundlimit 0

So when 13 minutes have passed, it changes map.
But the sad thing is, if all the players die's before 1 respawn in a team the server changes level :/

I kinda fixed this by adding 2more bots in both teams, but like i said. The bots does not rejoin when a player leaves, and this makes that it can be only 1 player left in a team, and if he/she dies the server changes map.
---
---
Fixed the "change team" thingy, by download unlimited teamchange plugin for Sourcemod..
But i still have this problem, when a human disconnect a bot takes his place, but the bot is dead and does not respawn. :/

Last edited by VTExz; 02-13-2013 at 15:43. Reason: Fixed one prob
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oscarkool
Junior Member
Join Date: Feb 2013
Old 02-14-2013 , 21:08   Re: [CS:GO] Deathmatch 1.5
Reply With Quote #370

I've looked high and low in this thread and I still can't give myself grenades even with sv_cheats on. What the hell am I doing wrong? My ini file has
"Grenades"
{
"incendiary" "1"
"decoy" "1"
"flashbang" "1"
"he" "1"
"smoke" "1"
}

When I give myself a nade, it just falls to the floor and disappears.

Last edited by oscarkool; 02-14-2013 at 21:16.
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