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Posts Made By:
Major_victory
Forum:
Approved Plugins
04-03-2007, 18:04
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
Don't think of this as an update, I'm just releasing what is a beta version of an update. I'm going to offer very little if any support for this source as it is very hard for me to keep working on...
Forum:
Approved Plugins
03-29-2007, 19:19
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
Einimas:
Use "amx_bazooka_restrict d" to enable all modes
"amx_bazooka_restrict a" restricts normal mode
"amx_bazooka_restrict c" restricts user-guided mode
"amx_bazooka_restrict ab" restricts...
Forum:
Approved Plugins
03-29-2007, 19:13
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
<look below>
Forum:
Approved Plugins
10-02-2006, 11:58
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
that would require an entire rewrite of the plugin, something i don't have time for nor the will for. sorry.
Forum:
Approved Plugins
10-01-2006, 10:35
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
you read my mind
i've added buying ammo to the menu. you can buy 2 or 4 rockets 2 rockets cost as much as one bazooka and 4 rockets cost as much as two bazookas. I may add cvars to specify ammo...
Forum:
Scripting Help
10-01-2006, 00:23
Replies:
4
Menu to menu?
Views:
1,600
Posted By
Major_victory
Re: Menu to menu?
Create the sub menus first. add a call funtion for each, and add a handler function for each. then in your main menu use the switch statement to call the submenu like you would the first.
...
Forum:
Approved Plugins
09-30-2006, 21:50
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
you know i was thinking that maybe i should just remove the whole buymenu, i mean the only thing you can buy is a bazooka. I can also make it where if you type it more than once it just gives you...
Forum:
Approved Plugins
09-29-2006, 15:34
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
I translated that into : "Please integrate Bazooka with ingame Buy Menu"
I don't think that's possible with AMXX
also if anyone knows how to get a func_breakable's health please let me know....
Forum:
CSDM
09-29-2006, 09:31
Replies:
1,431
CSDM 2.0 (Old Version)
Views:
738,026
Posted By
Major_victory
Re: Counter-Strike Deathmatch (CSDM) - 2.00 Released!
I'd like to know if there's some way to enable or disable the use of the C4. I'm making a bazooka plugin and i've gotten some complaints that it won't work with your mod. So I was wondering if...
Forum:
Approved Plugins
09-29-2006, 09:07
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
i don't think you can, but i'll take a looksee to see if there' any workaround for now. I'll add that into the next version too.
Update News:
1. I've fixed that one bug where if you fire a user...
Forum:
Approved Plugins
09-28-2006, 13:46
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
i'll start on this again, i've been busy making a gaming website with my freainds and it's been taking up alot of my time. I'll let you guys know of any progress i make.
Forum:
Code Snippets/Tutorials
08-02-2006, 14:52
Replies:
10
Giving a model a weapon
Views:
16,734
Posted By
Major_victory
Re: Giving a model a weapon
how would you go about making the animations work? this is something i've always had problems with...
Forum:
Module Coding
08-02-2006, 14:33
Replies:
94
Module: WTF Dynamic weapons
Views:
46,273
Posted By
Major_victory
Re: Module: WTF Dynamic weapons
ok, i've been gone for a long time now and i'm still curious about this module, is there a semi-working but buggy version out that people have messed with or are we all waiting for this release to...
Forum:
Approved Plugins
08-02-2006, 14:03
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Re: Bazooka Advanced (Current Version: 1.3)
Ok peoples, i've managed to clear up quite a bit of time now so i should be able to wrok on this mod once again.
If anyone has made any coding since i've left and would like to continue the...
Forum:
Approved Plugins
03-31-2006, 18:58
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
right off the top of my head i might sya it's...
right off the top of my head i might sya it's because you're technically trying to use the C4. Deathmatch may not allow you to use C4, and may make you throw it to prevent you. I'll look into the...
Forum:
Scripting Help
03-27-2006, 17:33
Replies:
18
How to replace a weapon fire sound?
Views:
6,960
Posted By
Major_victory
i wish to change the sounds of all the players on...
i wish to change the sounds of all the players on the server without changing their original files. cause if i just put awp1.wav in their weapons folder then no matter what server they are on they...
Forum:
Scripting Help
03-27-2006, 14:59
Replies:
18
How to replace a weapon fire sound?
Views:
6,960
Posted By
Major_victory
so can anyone think of any way to replace, block,...
so can anyone think of any way to replace, block, or change an existing weapon sound? there are many threads that ask this question but noone seems to know the answer!
I think what we need here is...
Forum:
Approved Plugins
03-26-2006, 09:56
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
here kivi try this:...
here kivi try this: http://www.amxmodx.org/forums/download.php?id=8667
thx organizedKaoS, i'll get that in there soon
also i've though about that round waiting thing, i think it's a good idea nd...
Forum:
Approved Plugins
03-24-2006, 16:41
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Thanks, organizedKaoS, could you send me...
Thanks, organizedKaoS,
could you send me what you did and i'll put it in the next version.
i'm currently at a beta stage of 1.3b with trying to get the bazooka in the correct hand and also make...
Forum:
Approved Plugins
03-23-2006, 21:49
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
I don't believe it would be possible without...
I don't believe it would be possible without prethink/postthink. if it is possible thoug i'm sure it would be difficult/buggy and take up more resources.
I may be wrong however...
Forum:
Approved Plugins
03-22-2006, 22:10
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
Try setting "amx_bazooka_gib" to 0 Mike's...
Try setting "amx_bazooka_gib" to 0
Mike's plugin should do a gib death if the damage is enough, though I havn't tested this...
set "amx_bazooka_trailtime" to 0, it doesn't remove the trails...
Forum:
Approved Plugins
03-20-2006, 18:44
Replies:
155
Adds a Bazooka to CS
Views:
211,968
Posted By
Major_victory
have you been to the newer thread? If not: Go...
have you been to the newer thread?
If not:
Go to this link: http://forums.alliedmods.net/showthread.php?t=20745
If so:
Let's me know what version you have and i can help you better.
version...
Forum:
Approved Plugins
02-09-2006, 00:19
Replies:
249
Bazooka Advanced (Version 1.3d Source released)
Views:
286,294
Posted By
Major_victory
sorry i havn't posted in a while. I'm doing a mod...
sorry i havn't posted in a while. I'm doing a mod for battlefield 1942 for some friends of mine. If someone would like to take care of this plugin while i'm gone that would be nice. When i come back...
Forum:
Scripting Help
01-16-2006, 17:50
Replies:
18
How to replace a weapon fire sound?
Views:
6,960
Posted By
Major_victory
well then how do you catch such sounds? ...
well then how do you catch such sounds?
usually i can figure these things out on my own but this one is beyond me...
Forum:
Scripting Help
01-15-2006, 22:15
Replies:
18
How to replace a weapon fire sound?
Views:
6,960
Posted By
Major_victory
yeah i have engine included and the engine module...
yeah i have engine included and the engine module is running too but it still wont run the command. I have prethink working in other plugins too but for a workaround i used...
Showing results 1 to 25 of 77
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