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Bazooka Advanced (Version 1.3d Source released)


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sleeperzzz
Senior Member
Join Date: Aug 2004
Location: In my bed
Old 01-05-2006 , 18:49  
Reply With Quote #91

Lol dont really care as long as we can plant again do as you like your invention your choice
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jay7
Senior Member
Join Date: Jun 2004
Old 01-24-2006 , 10:15  
Reply With Quote #92

any chance you can fix this plugin to not disable the multijump plugin.

dbmod fixed this problem with this if it will help:

//From twistedeuphoria plugin
public Prethink_Doublejump(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED

if((get_user_button(id) & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(get_user_oldbutton(id) & IN_JUMP))
{
if(jumps[id] < player_b_jumpx[id])
{
dojump[id] = true
jumps[id]++
return PLUGIN_HANDLED
}
}
if((get_user_button(id) & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumps[id] = 0
return PLUGIN_CONTINUE
}

return PLUGIN_HANDLED
}

public Postthink_Doubeljump(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED

if(dojump[id] == true)
{
new Float:velocity[3]
entity_get_vector(id,EV_VEC_velocity,velocity )
velocity[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,velocity )
dojump[id] = false
return PLUGIN_CONTINUE
}

return PLUGIN_HANDLED
}
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Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 02-04-2006 , 21:23  
Reply With Quote #93

lol, any chance someone can make this hurt monsters?
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 02-09-2006 , 00:19  
Reply With Quote #94

sorry i havn't posted in a while. I'm doing a mod for battlefield 1942 for some friends of mine. If someone would like to take care of this plugin while i'm gone that would be nice. When i come back i'll continue improving this, but for now i have lots to do.

about the monsters, it may be impossible to give damage to a monster but it may be posible to determine what type of entity it is and maybe pass a use on it or something.

thank you all for downloading the bazooka plugin,
-Major Victory
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Games i've screwed with:
Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-22-2006 , 21:54  
Reply With Quote #95

Ok....I got some things about this plugin that could be fixed. I have been using the gore plugin by mike cao and I have the correct decals.wad file. and no problems there. Whenever someone gets gibbed by a bazooka round, the words "BREAK" appear all over the gib area. Any way to get rid of the trails? Any way of making it work alongside multijump that was made by twisted? And is it possible to use a slot other than the c4? maybe a pistol slot? Thanks and great plugin all in all.
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 03-22-2006 , 22:10  
Reply With Quote #96

Quote:
Whenever someone gets gibbed by a bazooka round, the words "BREAK" appear all over the gib area.
Try setting "amx_bazooka_gib" to 0
Mike's plugin should do a gib death if the damage is enough, though I havn't tested this...

Quote:
Any way to get rid of the trails?
set "amx_bazooka_trailtime" to 0, it doesn't remove the trails but they are so shortlived that you don't see them anyways

Quote:
Any way of making it work alongside multijump that was made by twisted?
Maybe after the science fair at our school is over. i've been kinda swamped with other things lately, homework, a battlefield mod, a new map, Space Junkie 3, and... homework

Quote:
And is it possible to use a slot other than the c4? maybe a pistol slot?
I've tried putting in other slots but it caused way more problems then I wanted to fix. Don't forget if the bazooka is disabled, the T's can still select the bomb.

Thanks for downloading
-Major
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Games i've screwed with:
Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-23-2006 , 01:57  
Reply With Quote #97

Thanks for the reply....will try this out asap
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-23-2006 , 02:12  
Reply With Quote #98

O yeah...one more thing, is it possible to write this to use something other than client_PreThink/PostThink? Thanks for any answer.
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 03-23-2006 , 21:49  
Reply With Quote #99

I don't believe it would be possible without prethink/postthink. if it is possible thoug i'm sure it would be difficult/buggy and take up more resources.

I may be wrong however...
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Games i've screwed with:
Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-24-2006 , 14:59  
Reply With Quote #100

Well I got it to work using the fakemeta hooks ( Thanks to Brad and Hawk ). With fakemeta, it doesnt block twisted's multijump plugin, the two work really well together. Any way you could look over the gib code to keep it from displaying the words "BREAK" ? I really liked the gib effects on it and with it off its just not as visually exciting Thanks.
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