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Bazooka Advanced (Version 1.3d Source released)


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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 09-30-2006 , 21:50   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #131

you know i was thinking that maybe i should just remove the whole buymenu, i mean the only thing you can buy is a bazooka. I can also make it where if you type it more than once it just gives you ammo.

after i take care of the menus i'll release Version 1.4 which has the following things already fixed:

1. [Bugfix] If you fired a user guided rocket and it didn't blow up before the start of the next round then you couldn't fire until mapchange or plugin restart.

2. amx_bazooka_teamcolors values have changed:
0 = white
2 = team respective
3 = random

3. amx_bazooka_startarena and amx_bazooka_endarena finally work correctly.
amx_bazooka_startarena [restrict flags] [round restart]
-- restrict flags:
---- a = normal mode is blocked
---- b = heat-seeking mode is blocked
---- c = user-guided mode is blocked
---- d = no modes are blocked
-- round restart
---- (0 or less) = no round restart
---- (1 or more) = time until round restart

Example: "amx_bazooka_startarena bc 0" //enable arena and restricts heat-seeking and user-guided modes, also does not restart the round

amx_bazooka_endarena [ammo]
-- ammo:
---- (-1 or less) = Ammo is left alone for all players
---- (0 or more) = Ammo is set to this number for all players

Example: "amx_bazooka_endarena 20" //All players now have 20 rockets but Bazooka Arena is off

4. The bazooka now shows up on the correct side. (may be buggy on quick disconnect. use amx_bazooka_autohands to toggle)

5. Added amx_bazooka_autohands cvar to toggle hand correction
-- 1 = on
-- (anything but "1") = off

let me know on those menus asap!... please...

I can't wait to release
__________________
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Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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weec
Junior Member
Join Date: Jun 2004
Old 10-01-2006 , 08:07   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #132

please add function "buy ammo"
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 10-01-2006 , 10:35   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #133

you read my mind

i've added buying ammo to the menu. you can buy 2 or 4 rockets 2 rockets cost as much as one bazooka and 4 rockets cost as much as two bazookas. I may add cvars to specify ammo amounts and cost but that's iffy right now.

I'm also using the new menu system in my plugin so hopefully it won't interfere with any other plugin's menus.

I've got a couple more bugs to work out before I release though, as of now it's possible to spawn twenty bombs on the map , though you can't use twenty of them.
__________________
Games i've screwed with:
Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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weec
Junior Member
Join Date: Jun 2004
Old 10-02-2006 , 02:10   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #134

please merge bazooka with knife (not C4-bomb)
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 10-02-2006 , 11:58   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #135

that would require an entire rewrite of the plugin, something i don't have time for nor the will for. sorry.
__________________
Games i've screwed with:
Battlefield 1942, CNC Generals, Red Faction, Incoming/Incoming Forces, The Sims, Sim City 3k, Unreal Tournament, Fallout 1/2, Ragnarok, Goonzu, and CS 1.6.
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sixsicsixmaggot
Junior Member
Join Date: Jul 2006
Old 10-03-2006 , 12:41   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #136

that sounds good major good job
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PoYRaZ
Junior Member
Join Date: Oct 2006
Old 10-15-2006 , 07:15   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #137

Code:
 
//// bazooka_mod.sma
// amxmodx\scripting\include\fakemeta.inc(
15) : error 017: undefined symbol "AMXX_VERSION_NUM"
// amxmodx\scripting\include\engine.inc(16
) : error 017: undefined symbol "AMXX_VERSION_NUM"
//
// 2 Errors.
// Could not locate output file compiled\bazooka_mod.amx (compile failed).
//
// Compilation Time: 1,49 sec
// ----------------------------------------
pls help me
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weec
Junior Member
Join Date: Jun 2004
Old 10-15-2006 , 08:59   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #138

use ready plugin
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PoYRaZ
Junior Member
Join Date: Oct 2006
Old 10-16-2006 , 09:06   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #139

Quote:
Originally Posted by weec View Post
use ready plugin
it's not run
amx_plugins
...
unknown unknown unknown bazooka_mod.amxx bad load
...
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h4cx0rz
New Member
Join Date: Feb 2006
Old 10-16-2006 , 19:28   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #140

i think it bad load because of the amx update but not sure mine is not working either
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