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Bazooka Advanced (Version 1.3d Source released)


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subject2chg
Junior Member
Join Date: Apr 2006
Old 05-19-2006 , 14:32   error
Reply With Quote #111

Quote:
Welcome to the AMX Mod X 1.70-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team

/home/users/amxmodx/tmp3/phpCpSuQW.sma(93) : fatal error 100: cannot read from file: "entity_maths"

Compilation aborted.
1 Error.
Could not locate output file /home/groups/amxmodx/public_html/websc3/phpCpSuQW.amx (compile failed).


68828 successful compiles to date.
36681 failed compiles to date.
Old compiler: 101980 compiles before decommission.
This tool by: David "BAILOPAN" Anderson.
also the screenshots don't work
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 05-19-2006 , 19:38  
Reply With Quote #112

As the error says, you need to download entity_maths.inc and put it in your amxmodx/scripting/includes folder
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subject2chg
Junior Member
Join Date: Apr 2006
Old 05-20-2006 , 01:13   ugh
Reply With Quote #113

i tried doing that.. still wont compile
all i wanted to do is to change
#define CZERO 1
thats it..
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ChoLo
Member
Join Date: Mar 2006
Old 05-20-2006 , 11:51  
Reply With Quote #114

when i try to use it.. it wont shoot... lol no clue why not but it wont
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 05-21-2006 , 15:26  
Reply With Quote #115

Quote:
Originally Posted by ChoLo
when i try to use it.. it wont shoot... lol no clue why not but it wont
If you fire a userguided one and it remains alive after the round ends, it won't let you fire any more bazookas till map change.
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Boby360
Junior Member
Join Date: May 2006
Old 05-31-2006 , 16:54  
Reply With Quote #116

iv tryed and tryed 2 get this plugin 2 work.. im real new with AMXX but its practicly AMX.. iv applied the .sma and .amxx in proper folders iv applied the rar properly i have added .amxx file into plugins.ini for AMXX it dident work so i compiled the .sma and then applied that .amxx still getting bad load.. am i messed? or the config? lol
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lmxru
New Member
Join Date: Jun 2005
Old 06-20-2006 , 20:21  
Reply With Quote #117

About the known error (user guided rockets not exploding before round is over), is it possible to restart the plugin without restarting the server? Ive been on servers with this mod before without an admin, or without the server being restarted, so im assuming that they restarted the plugin every round or something around those lines.
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 06-20-2006 , 20:41  
Reply With Quote #118

you cant restart a plugin without changing the map
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sixsicsixmaggot
Junior Member
Join Date: Jul 2006
Old 07-05-2006 , 19:11   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #119

hey i got everything to work sept when you die you still dont keep the same rockets you already had before you died even tho i have cvar "amx_bazooka_dropping 1" and i cant get ultimated ammo/start with bazooka to work either ("amx_bazooka_arena 1") anyone know what im doing wrong? this is how my cvars for it is
"amx_bazooka_dropping 1"
"amx_bazooka_ammo 3"
"amx_bazooka_arena 1
"amx_bazooka_cost 1000"
"amx_bazooka_buyable 1"
"amx_bazooka_damageradius 350"
"amx_bazooka_trailtime 20"
"amx_bazooka_velocity 700"
"amx_bazooka_teamcolors 1"
"amx_bazooka_gib 1"
"amx_bazooka_maxdamage 150"
"amx_bazooka_restrict bc"
"amx_bazooka_reloadtime 2.5"
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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 08-02-2006 , 14:03   Re: Bazooka Advanced (Current Version: 1.3)
Reply With Quote #120

Ok peoples, i've managed to clear up quite a bit of time now so i should be able to wrok on this mod once again.

If anyone has made any coding since i've left and would like to continue the project with me or on their own please let know. As far as i know the last person to contribute to coding was organizedKaoS with the fakemeta hooks.

I'm currently working on the plugin again and trying to remove some bugs iv'e found/created

it's great to be back!
-Major
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