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Search: Posts Made By: Sazpaimon
Forum: Plugins 08-20-2012, 20:47
Replies: 15
Views: 14,105
Posted By Sazpaimon
Re: [TF2] MvM Slot Manager

1. Replay isn't being counted, so if you have replay enabled, the playercount is always one too high.
2. You should really consider using OnClientPreConnect instead of OnClientPreConnectEx so users...
Forum: Plugins 08-18-2012, 23:55
Replies: 19
Views: 16,676
Posted By Sazpaimon
Re: [TF2] MvM Auto-lock Server (v1.1)

It also resets currentplayers to 0 when the map changes, and doesn't increment it when the existing players rejoin.

Also OnClientPreConnectEx should be OnClientPreConnect, so users don't have to...
Forum: Unapproved Plugins 11-04-2011, 22:15
Replies: 25
Views: 36,382
Posted By Sazpaimon
Re: [TF2] Force Halloween

This plugin doesn't work, read the OP for a replacement.
Forum: Plugins 11-03-2011, 14:46
Replies: 475
Views: 266,406
Posted By Sazpaimon
Re: [TF2] Force Holidays

Yes, 3433 should fix this bug.
Forum: Plugins 11-01-2011, 12:38
Replies: 475
Views: 266,406
Posted By Sazpaimon
Re: [TF2] Force Holidays

I've tried also using tf_forced_holiday 3 and it doesn't work, halloween items can still be equipped and medkits don't change and I cant use noisemakers. Maybe tf_forced_holiday is bugged too.
Forum: Plugins 11-01-2011, 04:08
Replies: 475
Views: 266,406
Posted By Sazpaimon
Re: [TF2] Force Holidays

Does this work when there's an actual event going on? I have all the holidays set to 1, but I cannot use the birthday noisemaker.
Forum: General 11-01-2011, 03:19
Replies: 396
Views: 289,163
Posted By Sazpaimon
Re: Lysis: An experimental .smx decompiler

You don't get it, do you? The SourceMod license is clear, IF YOU DISTRIBUTE THE BINARY (SMX) VERSION OF ANY PLUGIN, YOU MUST, *MUST*, DISTRIBUTE THE SOURCE ALONG WITH IT. If you do not do this, you...
Forum: Unapproved Plugins 10-23-2011, 12:12
Replies: 50
Views: 30,723
Posted By Sazpaimon
Re: [TF2] Halloween Gift Timer

I don't think using a plugin like this would be a good idea, Valve has stated the other day on the mailing list: They didn't specify what constitutes cheating, but I wouldn't try to use any...
Forum: Plugin/Gameplay Ideas and Requests 09-12-2011, 16:15
Replies: 4
Views: 1,403
Posted By Sazpaimon
Re: Force Sudden Death on CP maps

Sudden Death Melee Redux (http://forums.alliedmods.net/showthread.php?p=624942) has a sm_forcestalemate command. You could use that plugin for that purpose and optionally strip out all the Sudden...
Forum: Plugins 09-10-2011, 13:25
Replies: 1,221
Views: 631,938
Posted By Sazpaimon
Re: [TF2] Model Manager 1.0.1 (08/17/2011)

From what I understand, the model would need to be edited to add the hat to the geometry, then recompile it.
Forum: Plugins 09-10-2011, 00:25
Replies: 1,221
Views: 631,938
Posted By Sazpaimon
Re: [TF2] Model Manager 1.0.1 (08/17/2011)

You could edit the player model to have the hat model as part of it, that would be your best bet.
Forum: Plugins 09-09-2011, 17:21
Replies: 1,221
Views: 631,938
Posted By Sazpaimon
Re: [TF2] Model Manager 1.0.1 (08/17/2011)

This can't be used for hats because Valve.
Forum: Plugins 09-08-2011, 21:14
Replies: 1,221
Views: 631,938
Posted By Sazpaimon
Forum: Plugins 09-08-2011, 16:53
Replies: 1,221
Views: 631,938
Posted By Sazpaimon
Re: [TF2] Model Manager 1.0.1 (08/17/2011)

Actually most of the mdl file research was mine (http://forums.alliedmods.net/showthread.php?p=1350200#post1350200) from back in the EM days ;) (unless they ignored my notes and did it all themselves...
Forum: Plugins 07-25-2011, 09:38
Replies: 3,002
Views: 1,495,172
Posted By Sazpaimon
Re: Sm_Skinchooser

TF2 is free.
Forum: Plugins 07-20-2011, 23:45
Replies: 3,002
Views: 1,495,172
Posted By Sazpaimon
Re: Sm_Skinchooser

It's a model replacement for Zoey in L4D. I re-rigged it for scout's bone structure. Not posting it because its buggy in the leg department, and has a few clipping issue.
Forum: Plugins 07-19-2011, 08:00
Replies: 3,002
Views: 1,495,172
Posted By Sazpaimon
Re: Sm_Skinchooser

Custom models in TF2 have been in since the 119th update back in April. That's how gamemodes like PropHunt and Vs Saxton Hale Mode are able to work. The OP just wasn't aware, apparently.
Forum: Plugins 07-18-2011, 23:31
Replies: 3,002
Views: 1,495,172
Posted By Sazpaimon
Re: Sm_Skinchooser

Ok

(On a serious note, don't use this on your tf2 servers, it does no class checking, it was just quickly hacked up to work with SetCustomModel)
Forum: VSH / Freak Fortress 07-18-2011, 10:45
Replies: 4,384
Views: 1,842,929
Posted By Sazpaimon
Re: [TF2] VS Saxton Hale Mode

Is this page already public, so anyone that uses your plugin can download the source, RIGHT NOW? Becuase if not, you are indeed in breach of the Sourcemod license.
Forum: Plugins 07-14-2011, 16:16
Replies: 5,058
Views: 2,654,200
Posted By Sazpaimon
Re: [UMC3] Ultimate Mapchooser 3.2.1 (Updated 7/4/2011)

Thanks, I was afraid my sudden onset of laziness would stop this plugin dead in my tracks.
Forum: Plugins 07-14-2011, 00:19
Replies: 5,058
Views: 2,654,200
Posted By Sazpaimon
Re: [UMC3] Ultimate Mapchooser 3.2.1 (Updated 7/4/2011)

I made a plugin for this that allows you to specify how long after a map is loaded that it can be shown again. I know next to nothing about SourcePawn and oh god this is terrible don't look. If...
Forum: Unapproved Plugins 07-10-2011, 13:35
Replies: 482
Views: 295,474
Posted By Sazpaimon
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

The problem seemed to have gone away once I installed the newest SM/MM:S snapshot, however I was able to play fine on the earlier snapshot for hours before the crashes started happening after 5-15...
Forum: Unapproved Plugins 07-09-2011, 19:41
Replies: 482
Views: 295,474
Posted By Sazpaimon
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

I'm also getting crashes, I cannot figure out where it crashes, sometimes it crashes at the start of a game, sometimes in the middle of one. It leaves simmilar backtraces each time:


#0 ...
Forum: Extensions 06-25-2011, 13:01
Replies: 1,011
Views: 389,810
Posted By Sazpaimon
Forum: Extensions 06-25-2011, 01:41
Replies: 1,011
Views: 389,810
Posted By Sazpaimon
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots

Is it supposed to be working after this? I'm still getting an error:

L 06/25/2011 - 00:23:05: [SERVER] Could not locate ConnectClient - Disabling detour
[SM] Extension cbaseserver.ext.2.ep2v.so...
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