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Forum: Plugin/Gameplay Ideas and Requests 08-13-2016, 05:26
Replies: 14
Views: 3,170
Posted By jess
Re: SMRPG Custom firepistol only works on those who has access

You should be returning Plugin_Continue or Plugin_Changed in the hook.
Forum: Plugin/Gameplay Ideas and Requests 02-20-2016, 01:42
Replies: 8
Views: 1,701
Posted By jess
Re: Looking for Paid Plugins

People on both sides should take precautions; Whenever I make a plugin and show it off to anyone, I do so on my own private server, so there's no confusion as to whether it works. You should verify,...
Forum: Plugins 01-14-2016, 19:19
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.5

I've decided to cancel this project. If anyone else wants to pick it up they're free to. I've attempted to correct the bugs and can't, unfortunately it's probably outside my talent range.
Forum: Plugins 01-14-2016, 03:44
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.5

i'll investigate these issues and see if i can come up with a solution or if the project will have to be scrapped.
Forum: Plugins 01-13-2016, 16:53
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

Sorry, I haven't been following the thread - I wasn't aware that anyone was using the plugin, so I had stopped development of it to focus on the [SM ANY] RPG plugin. I have z_max_player_zombies set...
Forum: Scripting 12-27-2015, 00:46
Replies: 2
Views: 1,134
Posted By jess
Forwards/Natives - Passing data via ADT_Array

Hi!

I'm currently passing data in forwards and natives, using ADT Array's, and I was wondering if there's a better way to do it / if it's a bad idea to pass data in this way, etc. As well as any...
Forum: Scripting 12-18-2015, 21:14
Replies: 14
Views: 2,113
Posted By jess
Re: Using Arrays to Hold Variables?

easier to just use an adt_array and resize it appropriately. it'll also be a lot easier to manage. thankfully, they're also one of the easiest things to learn in programming. and, there's no having...
Forum: Plugins 12-18-2015, 14:03
Replies: 19
Views: 14,955
Posted By jess
Re: [L4D2] - ready up reloaded

I'll add an option for hint text and take a look at what's going on. Thanks for the report.
Forum: Scripting 12-18-2015, 13:52
Replies: 7
Views: 1,937
Posted By jess
Re: [L4D2] Any reliable way to know where a vomitjar has exploded?

If you want to see how to do it, striker wrote Bile The World, I believe, though it uses sdkhooks to achieve the effect. I would use a trie or array to hold all biled entity id's if that's important.
Forum: Plugins 12-16-2015, 13:35
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

I'm actually still working on figuring out how I best want to do player idling, but I'll take a look at this as well! Thanks
Forum: Plugins 12-15-2015, 12:29
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

I am working on integrating the following @Sev. I don't use the forwards myself at this time, so another developer would likely have to include it. I may or may not include it as an option in sbc...
Forum: Plugins 12-15-2015, 11:39
Replies: 19
Views: 14,955
Posted By jess
Re: [L4D2] - ready up reloaded

It advertises on every players screen that ready up is in progress, so that is notice enough, for me, but server operators are free to advertise anything that they would like.

Kruffty: the error...
Forum: Plugins 12-15-2015, 11:34
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

If bc configuration is installed you can use the jointeam menu built in to rejoin or type jointeam survivor in console. Can replace survivor for infected or spectator. It overrides the gameinstructor...
Forum: Plugins 12-14-2015, 20:43
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

I've posted my own change...

Bots will no longer exist when a player goes idle - if a player goes idle in the normal method or through the "Take A Break" option in the menu, simply pressing their...
Forum: Plugins 12-14-2015, 20:21
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

Guys, if you could please use [ spoiler ] tags or attaching the log as a file, to avoid spammy posts that restrict the thread to only a few responses / page. It also makes it very difficult for me to...
Forum: Plugins 12-14-2015, 19:15
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

corrected, and posted. thanks for reminding me about that one. it was checking infected bots as well :p
Forum: Plugins 12-14-2015, 17:58
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.4

Alright, I've posted v1.4.4. I've tested it to make sure my bot wasn't removed - let me know how this works for everyone. If you report a bug please provide a detailed step-by-step on how to...
Forum: Plugins 12-14-2015, 17:32
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.3

That issue has been fixed, just looking at the reported issues before posting an update.
Forum: Plugins 12-14-2015, 16:57
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.3

Alright, so I've found a work-around to the issue with players "taking a break" and I'll post more when I have it ready to go.
Forum: Plugins 12-14-2015, 16:40
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.3

Nobody worry, I intend to keep this plugin dependency-free. I was originally going to incorporate some ai fixes for bots directly into it, but it requires downtown, and that's not a compromise that i...
Forum: Plugins 12-14-2015, 15:55
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.3

Yeah, I'm working on patching up the known issues, but I have to go strictly on some reports since I don't have 4 of me to test things with, so it's really just me in the server. It would account for...
Forum: Plugins 12-14-2015, 10:23
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.3

Downtown isn't in the current version' source, as far as I'm aware.
I'll take a look at players being unable to join and bots disappearing on idle - that shouldn't happen! Glad someone knew what...
Forum: Plugins 12-13-2015, 18:34
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Survivor Bot Controller v1.4.3

Not really sure, Acid. Seems like that may just be a SRCDS issue - You mentioned this happens with super versus; you should ask Marcus101rr (I believe he maintains it now) if he has any ideas or try...
Forum: Plugins 12-13-2015, 11:58
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Bot Controller Framework v1.4.x

These plugins require l4dt2, so if you don't have it installed properly, it'll throw errors. The spammy stuff in the second section looks completely unrelated to the plugin. I'm really not sure what...
Forum: Plugins 12-12-2015, 20:58
Replies: 84
Views: 30,069
Posted By jess
Re: [L4D2] Bot Controller Framework v1.4.x

Thanks for the info, Death! With the sigs working, everything confirmed on Windows, it would seem his issue then has to do with something else. That sucks, but it's a relief on this end.
Showing results 1 to 25 of 76

 
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