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[L4D2] Survivor Bot Controller v1.5


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jess
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Join Date: Aug 2015
Location: mb
Old 12-14-2015 , 15:55   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #51

Yeah, I'm working on patching up the known issues, but I have to go strictly on some reports since I don't have 4 of me to test things with, so it's really just me in the server. It would account for why I haven't seen some of these issues, though, but a fix is in development, between my fo4 and bo3 sessions :p
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Spirit_12
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Old 12-14-2015 , 16:12   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #52

Quote:
Originally Posted by jess View Post
I've been using downtown for a new feature I've been slowly implementing.
I'll take a look at players being unable to join and bots disappearing on idle - that shouldn't happen! Glad someone knew what Acid' issue was, though! If new issues crop up while I'm investigating these, I'll add them to the list. Thanks everyone for the feedback!
Personally, I think addition of Downtown would kill this framework. Downtown is buggy as hell, and it needs a lot of improvements in its core. Not to mention its really bloated, as 90% of the features are never used by server operators.

I would suggest going against that idea, but its still your call.
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Sev
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Old 12-14-2015 , 16:23   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #53

Depending on OS.

If downtown breaks due to Valve's random, wonderful updates.

The community is more likely to repair it on the Linux side of things than Windows. The last time downtown went down, it took a good while for Windows users to get a working downtown again, or one that had all the signatures that made downtown worth having.
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jess
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Old 12-14-2015 , 16:40   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #54

Nobody worry, I intend to keep this plugin dependency-free. I was originally going to incorporate some ai fixes for bots directly into it, but it requires downtown, and that's not a compromise that i would like to work with. hail linux
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Sev
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Old 12-14-2015 , 16:41   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #55

Preventing bots from healing until black and white would be neat but yeah...
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jess
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Old 12-14-2015 , 16:57   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #56

Alright, so I've found a work-around to the issue with players "taking a break" and I'll post more when I have it ready to go.
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Last edited by jess; 12-14-2015 at 17:05.
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DeathChaos25
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Join Date: Jan 2014
Location: Puerto Rico
Old 12-14-2015 , 17:03   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #57

Quote:
Originally Posted by jess View Post
So... "Take a Break" is not selectable, ever, for me, and go_away_from_keyboard doesn't do anything, so I guess I can't really troubleshoot that bug.
That's because you are the only player on the server, try creating bots without kicking the FakeClient, this should allow you to go AFK, alternatively, use SDK hooks, move to team 1 and then use SetHumanSpec, this should be a close enough simulation.
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Sev
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Old 12-14-2015 , 17:26   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #58

Quote:
Originally Posted by jess View Post
Alright, so I've found a work-around to the issue with players "taking a break" and I'll post more when I have it ready to go.
Whenever I've seen the bug, the workaround most always would use is keeping the bot, but forcing the player into spec, then forcing them to type !join or something to get back in the game to takeover their bot that's still there.

Hopefully, the fix is more evolved than that.

Fingers crossed.
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jess
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Old 12-14-2015 , 17:32   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #59

That issue has been fixed, just looking at the reported issues before posting an update.
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Last edited by jess; 12-14-2015 at 17:40.
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jess
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Old 12-14-2015 , 17:58   Re: [L4D2] Survivor Bot Controller v1.4.4
Reply With Quote #60

Alright, I've posted v1.4.4. I've tested it to make sure my bot wasn't removed - let me know how this works for everyone. If you report a bug please provide a detailed step-by-step on how to reproduce it; because i don't have any testers of my own, there are likely bugs i won't discover alone, so a step-by-step is how i can go through the code looking for the issue.
thanks for the feedback!
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