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[L4D2] Survivor Bot Controller v1.5


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jess
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Join Date: Aug 2015
Location: mb
Old 12-12-2015 , 13:18   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #31

I'm not too sure what to say regarding this...
It's interesting that it happens to other versions of SuperVersus as well, since bots are created and managed completely differently in this plugin versus it. I also have a dev server running the plugin, and I test things like this to make sure it doesn't happen - You could join the server and note it doesn't happen. I draw a conclusion from that, which is the issue is likely related to another plugin or to an extension that you're running.

I have just now, however, uploaded a patch adding an extra first aid kit option, as well as patching a bug mcgill mentioned.
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Acid_Monk
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Old 12-12-2015 , 13:31   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #32

ill test again, i already tried and removed all other plugins except yours and Left4Fix, still got back to main menu after map 1... i have a second server installation without Left4Fix, but some other differences like different map changer, also got back to main menu after map 1.

btw, windows server
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jess
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Old 12-12-2015 , 13:45   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #33

Edit:

I've found a few issues on the windows server, I'm running tests through local hosting, and will post a fix when I've found one.
Also, yeah, I set my server to maxplayers 32 on the command line. I don't like to force commands in my plugins that many server companies restrict.
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Last edited by jess; 12-12-2015 at 14:19.
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mcgill
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Location: Spain
Old 12-12-2015 , 14:09   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #34

It seems that the bug of the bot will not Disappears is solved, although I'm testing it hot, do not restart the server. thanks for that.

extra kits is a great idea, I saw it, but I forgot to mention it.
Regarding the groups server browser, there is no problem with my method?

Pd:my server also runs on Linux

Last edited by mcgill; 12-12-2015 at 14:10.
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jess
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Location: mb
Old 12-12-2015 , 17:33   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #35

Alright, I've uploaded new versions of the files. If a signature changes in the future, it'll SetFailState. Windows signatures have been updated.
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DeathChaos25
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Join Date: Jan 2014
Location: Puerto Rico
Old 12-12-2015 , 20:36   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #36

Strange, I run a local SRCDS Windows server to test everything and I had not noticed any bugs aside from the outdated sigs I had pointed out earlier, do note that I do not run superversus nor any other survivor management plugin, I made one using the framework and everything was working as intended, including bots being removed as the player leaves, nor do I experience any crashes on map change.
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Last edited by DeathChaos25; 12-12-2015 at 20:36.
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jess
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Old 12-12-2015 , 20:58   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #37

Thanks for the info, Death! With the sigs working, everything confirmed on Windows, it would seem his issue then has to do with something else. That sucks, but it's a relief on this end.
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Krufftys Killers
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Old 12-13-2015 , 06:37   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #38

got this error L 12/13/2015 - 05:252: SourceMod error session started
L 12/13/2015 - 05:252: Info (map "c5m1_waterfront") (file "errors_20151213.log")
L 12/13/2015 - 05:252: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 12/13/2015 - 05:252: [SM] Displaying call stack trace for plugin "botcontroller.smx":
L 12/13/2015 - 05:252: [SM] [0] Line 260, E:\readyup reloaded\scripting\botcontroller.sp::eventPla yerTeam()
L 12/13/2015 - 05:252: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
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Acid_Monk
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Old 12-13-2015 , 07:01   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #39

i get this

Code:
L 12/13/2015 - 12:58:57: SourceMod error session started
L 12/13/2015 - 12:58:57: Info (map "c9m1_alleys") (file "errors_20151213.log")
L 12/13/2015 - 12:58:57: [SM] Unable to load extension "left4downtown.ext": The specified module could not be found.


L 12/13/2015 - 12:58:57: [SM] Unable to load plugin "bc_config.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
edit: on my server with downtown installed or with downtown inculde removed from bc_config, i get this console log, posting not all of it, its 4 or 5 times as long but all the same log...

Code:
Client "x0x" connected (client.lan.ip:27005).
Server waking up from hibernation
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 6.939889ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.586741ms
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.470000ms
Initializing Director's script
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 9.470997ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.504202ms
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.734528ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.551072ms
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 6.097997ms
Initializing Director's script
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.561838ms
Initializing Director's script
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 5.735218ms
Initializing Director's script
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.417469ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.869401ms
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 5.472496ms

Last edited by Acid_Monk; 12-13-2015 at 07:24.
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jess
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Join Date: Aug 2015
Location: mb
Old 12-13-2015 , 11:58   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #40

These plugins require l4dt2, so if you don't have it installed properly, it'll throw errors. The spammy stuff in the second section looks completely unrelated to the plugin. I'm really not sure what section to post a question like that in, though. But, DeathChaos25 and I have both tested it on Windows servers and it works. Other than a fresh install of your server, I don't know what to really say, there.
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