Raised This Month: $ Target: $400
 0% 

[L4D2] Survivor Bot Controller v1.5


Post New Thread Reply   
 
Thread Tools Display Modes
Acid_Monk
Member
Join Date: Mar 2010
Old 12-13-2015 , 18:17   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #41

fresh server install (windows), only the following installed and running versus:

latest SM&MM
l4dtoolz 1.0.0.9h
downtown2 0.5.4.2
bot controller config
bot control

after map 1, back to mainmenu.. if i start the server up, and connect, i get the same spam again like above, this scavenge_position message, but at some point it will connect...
if i exec a cfg in the server console first with

map c9m1_alleys versus
sv_gametypes "versus"

to force "host_newGame" it will get the message from above only once and after map 1 i get to main menu... if i remove your plugins i don't get back to main menu, this scavenge_positon message is still there in the console once, guess this is just normal, just that it get spammed like crazy if i have your plugins active, without forcing host newGame..

yeah i just don't know... what could cause all this ? i just don't get it.. which plugins that come with sourcemod do you disable ?

this is the sever cfg used for the fresh test server and the command line used to start...

Code:
hostname "=test"              // write your server name here.
rcon_password "w00000000000t?!"     // write your rcon password here.
//z_difficulty Normal          // change your difficulty here, difficulties are Easy, Normal, Hard and Impossible.
motd_enabled 0
//sm_cvar mp_gamemode versus // Default (coop) change this to the mode you want.
//sm_cvar sb_all_bot_game 1

hostport 27015
sv_lan 0       
sv_region 255
sv_allow_lobby_connect_only 0

mp_disable_autokick 1         //(command)prevents a userid from being auto-kicked (Usage mp_diable_autokick )
sv_allow_wait_command 1        //default 1; Allow or disalow the wait command on clients connected to this server.
sv_alternateticks 0        //defulat 0; (singleplayer)If set, server only simulates entities on even numbered ticks.
sv_clearhinthistory 0        //(command)Clear memory of server side hint displayed to the player.
sv_consistency 1        //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0            //default 0; is the server pausable
sv_forcepreload 1        //default 0; Force server side preloading
sv_pure_kick_clients 0        //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0            //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
                    //If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.
sv_cheats 0
sv_steamgroup "grp ids cut out"
sv_gametypes versus

sv_voiceenable 0        //default 1; enable/disable voice comm
sv_alltalk 0            //default 0; Players can hear all other players' voice communication, no team restrictions

log off            //Creates a logfile (on | off)
sv_logecho 0            //default 0; Echo log information to the console.
sv_logfile 1        //default 1; Log server information in the log file.
sv_log_onefile 0    //default 0; Log server information to only one file.
sv_logbans 1        //default 0;Log server bans in the server logs.
sv_logflush 0        //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs        //Folder in the game directory where server logs will be stored.

//l4dtoolz etc
sm_cvar sv_maxplayers 20
sm_cvar sv_force_unreserved 1
Code:
srcds.exe -console -game left4dead2 +hostport 27015 -nohltv +exec server.cfg +map "c9m1_alleys versus"
Acid_Monk is offline
Sev
Veteran Member
Join Date: May 2010
Old 12-13-2015 , 18:21   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #42

Code:
L 12/13/2015 - 18:18:56: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 12/13/2015 - 18:18:56: [SM] Displaying call stack trace for plugin "botcontroller.smx":
L 12/13/2015 - 18:18:56: [SM]   [0]  Line 260, E:\readyup reloaded\scripting\botcontroller.sp::eventPlayerTeam()
L 12/13/2015 - 18:18:56: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 12/13/2015 - 18:18:56: [SM] Displaying call stack trace for plugin "botcontroller.smx":
L 12/13/2015 - 18:18:56: [SM]   [0]  Line 260, E:\readyup reloaded\scripting\botcontroller.sp::eventPlayerTeam()
L 12/13/2015 - 18:18:56: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 12/13/2015 - 18:18:56: [SM] Displaying call stack trace for plugin "botcontroller.smx":
L 12/13/2015 - 18:18:56: [SM]   [0]  Line 260, E:\readyup reloaded\scripting\botcontroller.sp::eventPlayerTeam()
L 12/13/2015 - 18:18:56: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 12/13/2015 - 18:18:56: [SM] Displaying call stack trace for plugin "botcontroller.smx":
L 12/13/2015 - 18:18:56: [SM]   [0]  Line 260, E:\readyup reloaded\scripting\botcontroller.sp::eventPlayerTeam()
Sev is offline
jess
Member
Join Date: Aug 2015
Location: mb
Old 12-13-2015 , 18:34   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #43

Not really sure, Acid. Seems like that may just be a SRCDS issue - You mentioned this happens with super versus; you should ask Marcus101rr (I believe he maintains it now) if he has any ideas or try posting these errors over there and seeing if anyone has seen it before; If it was occurring because of the plugin, it would be an issue that everyone else would be having on their copies as well. Sev, Kruffty, etc. The error should be patched.

My windows and linux servers are both running the default sourcemod install as well as l4dtoolz, and just my plugins, I think the same as everyone else. If you're hosting it locally, that might be the issue.
__________________
L4D2 Loot RPG
Steam

Last edited by jess; 12-13-2015 at 18:41.
jess is offline
Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 12-13-2015 , 20:00   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #44

Quote:
Originally Posted by Acid_Monk View Post
i get this

Code:
L 12/13/2015 - 12:58:57: SourceMod error session started
L 12/13/2015 - 12:58:57: Info (map "c9m1_alleys") (file "errors_20151213.log")
L 12/13/2015 - 12:58:57: [SM] Unable to load extension "left4downtown.ext": The specified module could not be found.


L 12/13/2015 - 12:58:57: [SM] Unable to load plugin "bc_config.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
edit: on my server with downtown installed or with downtown inculde removed from bc_config, i get this console log, posting not all of it, its 4 or 5 times as long but all the same log...

Code:
Client "x0x" connected (client.lan.ip:27005).
Server waking up from hibernation
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 6.939889ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.586741ms
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.470000ms
Initializing Director's script
NextBot tickrate changed from 0 (0.000ms) to 3 (0.100ms)
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 9.470997ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.504202ms
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.734528ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.551072ms
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 6.097997ms
Initializing Director's script
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.561838ms
Initializing Director's script
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 5.735218ms
Initializing Director's script
Couldn't find any entities named gascans_scavenge, which point_template temp_scavenge_items is specifying.
Couldn't find any entities named scavenge_position1, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position2, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position3, which point_template temp_position_spawner is specifying.
Couldn't find any entities named scavenge_position4, which point_template temp_position_spawner is specifying.
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 4.417469ms
Initializing Director's script
SCRIPT PERF WARNING --- "main" ran long at 1.869401ms
SCRIPT PERF WARNING --- "ScriptMode_Init" ran long at 5.472496ms
try this one https://forums.alliedmods.net/showpo...&postcount=668
Krufftys Killers is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 12-13-2015 , 20:18   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #45

I think you forgot to mention that you are running left4downtown as well. I would say that is probably the reason for the crashes.
__________________
Spirit_12 is offline
Sev
Veteran Member
Join Date: May 2010
Old 12-13-2015 , 21:56   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #46

If a player goes idle beyond 4 players, the bot does disappear. No error in the logs that clue into this, but it does happen past 4 players.
Sev is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 12-14-2015 , 02:45   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #47

Jess, I think you forgot to remove downtown include from the latest version as well.
__________________
Spirit_12 is offline
mcgill
Junior Member
Join Date: Dec 2015
Location: Spain
Old 12-14-2015 , 07:45   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #48

In the latest update when a player moves spectator, either automatically or by command, is impossible to join the game again.

Last edited by mcgill; 12-14-2015 at 07:47.
mcgill is offline
jess
Member
Join Date: Aug 2015
Location: mb
Old 12-14-2015 , 10:23   Re: [L4D2] Survivor Bot Controller v1.4.3
Reply With Quote #49

Quote:
Originally Posted by Spirit_12 View Post
Jess, I think you forgot to remove downtown include from the latest version as well.
Downtown isn't in the current version' source, as far as I'm aware.
I'll take a look at players being unable to join and bots disappearing on idle - that shouldn't happen! Glad someone knew what Acid' issue was, though! If new issues crop up while I'm investigating these, I'll add them to the list. Thanks everyone for the feedback!
__________________
L4D2 Loot RPG
Steam

Last edited by jess; 12-14-2015 at 17:42.
jess is offline
Acid_Monk
Member
Join Date: Mar 2010
Old 12-14-2015 , 13:13   Re: [L4D2] Bot Controller Framework v1.4.x
Reply With Quote #50

Quote:
Originally Posted by Krufftys Killers View Post
thanks! this fixed some things.
On the fresh server it doesn't put me back to the main menu anymore. (btw, strange thing, new versions of superversus still does it)
i get the same error log as Sev, and if i vote a new map, both my test clients got in the same team and i wasn't able to swtich one back. also it created one bot more than it was supposed to.

Last edited by Acid_Monk; 12-14-2015 at 13:24.
Acid_Monk is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode