[CS:GO] Weapons, Sound and Damage (Molotov) Fixes
2 Attachment(s)
This latest build (Z:R 3.1 v5) contains fixes for knockback which you will need to adjust your zombie class knockback settings (playerclasses.txt) and/or weapon knockback settings (weapons.txt) to work out the best knockback for your server.
I've included the changed source files if anyone wants to recompile with any of their own changes. Instructions: 1. Starting a new server from scratch:
If you use your old playerclasses.txt file, Z:R will not validate any of your classes that are missing the new immunity fields and will crash! If you use old models supplied with the CS:S version of this plugin (i.e. the original ones), your server will crash! 2. Add these new cvars to your zombiereloaded.cfg: Under the "Ammo Reserve Settings" section: ammo_357sig_small_max 800 //New USP ammo_556mm_small_max 800 //New M4 ammo_357sig_min_max 800 //New CZ75a ammo_357sig_p250_max 800 //New P250/P2000 ammo changes Under the "Damage (core)" section: //Block fire damage inflicted on self or teammates // Default: "1" zr_damage_block_fire "1" //Default: "1" zr_classes_csgo_knockback_boost "[0 or 1]" I would recommend setting the above knockback boost cvar to 0 after this update (07/29/2014) as it is no longer necessary and will be removed in a future update. Changelog:
Upcoming Changes:
|
Re: [CS:GO] Weapons and Sound Fixes
Nice ! I was looking for a zmarket fix !
But it misses the Zeus restriction, is this normal? Code:
"Zeus" |
Re: [CS:GO] Weapons and Sound Fixes
I just have the Zeus turned off using a server cvar:
Cvar: mp_weapons_allow_zeus - Determines whether the Zeus is purchasable or not. |
Re: [CS:GO] Weapons and Sound Fixes
I take it this is going pretty well then? I've only noticed one boo-boo so far in the weapons.txt:
Code:
"Bizon" Code:
"Bizon" |
Re: [CS:GO] Weapons and Sound Fixes
I still have yet to try these fixes. Is it stable and how will this affect future updates for zombie reloaded?
Does it also fix this error? Player attempted to buy weapon entity "weapon_incgrenade" marked as a projectile. Check your weapon config. |
Re: [CS:GO] Weapons and Sound Fixes
That's exactly what it fixes. I've had no issues on my server for the last few weeks, players are happy that all new grenades are now available to auto-buy, in addition to all of the previous fixes.
For future updates Richard can incorporate them into the code-base, you can recompile yourself using the provided source-files, or when I update it myself I'll update this thread. Edit: Updated the first zip file, I accidentally re-added the old translation file when I fixed the weapons.txt. If you've already added it to your server, reupload weapons.txt and the zombiereloaded.phrases.txt for the v2 zip and all will be good again :) |
Re: [CS:GO] Weapons and Sound Fixes
Jargon, thank you very much for your help and this fix. I have not seen any grenade error since I installed it. Good job!
|
Re: [CS:GO] Weapons and Sound Fixes
After installing your fix the zombies started jump everytime that got damage. How do I disable this?
|
Re: Re: [CS:GO] Weapons and Sound Fixes
Quote:
EDIT: Here you go Code:
Log message |
Re: [CS:GO] Weapons and Sound Fixes
Quote:
Thank you so much Jargon. |
All times are GMT -4. The time now is 11:36. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.