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[INFO] Fix Models ZR For CS:GO


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Kaem
New Member
Join Date: Jun 2012
Location: 04 3F 34 3E
Old 08-27-2012 , 07:45   [INFO] Fix Models ZR For CS:GO
Reply With Quote #1

Hi all


EDIT:


DOWNLOAD LINK (FIX VERSION) + NEW SKELETON:

https://docs.google.com/uc?authuser=...xport=download

MORE INFO:

https://forums.alliedmods.net/showthread.php?t=260720

* Thanks to esco (Zombie-Hell), KyleS (PlagueFest) and more heads of communities for using our skins.
* Soon will be more skins for ZR and other Mods (BA_JAIL, FUN MAPS...) in http://mapeadores.com

Last edited by Kaem; 04-07-2015 at 04:43.
Kaem is offline
Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 08-27-2012 , 07:50   Re: [info] fix models zr for cs:go
Reply With Quote #2

downloads.txt

Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                           Downloads configuration
//
// See Download List (3.6) section in the manual for detailed info.
//
// ============================================================================
// * Each uncommented line will be used as a file path for clients to download.
// ----------------------------------------------------------------------------
// Defaults:
// ----------------------------------------------------------------------------
models/player/mapeadores/kaem/zh/zh1fix.mdl
models/player/mapeadores/kaem/zh/zh1fix.dx90.vtx
models/player/mapeadores/kaem/zh/zh1fix.vvd
models/player/mapeadores/kaem/zh/zh2fix.mdl
models/player/mapeadores/kaem/zh/zh2fix.dx90.vtx
models/player/mapeadores/kaem/zh/zh2fix.vvd
models/player/mapeadores/morell/zh/zh3fix.mdl
models/player/mapeadores/morell/zh/zh3fix.vvd
models/player/mapeadores/morell/zh/zh3fix.dx90.vtx

materials/models/player/mapeadores/kaem/zh/charple1_normal.vtf
materials/models/player/mapeadores/kaem/zh/charple1_sheet.vmt
materials/models/player/mapeadores/kaem/zh/charple1_sheet.vtf
materials/models/player/mapeadores/kaem/zh/corpse1.vtf
materials/models/player/mapeadores/kaem/zh/corpse1.vmt
materials/models/player/mapeadores/morell/zh/Zombie_Classic_sheet.vmt
materials/models/player/mapeadores/morell/zh/Zombie_Classic_sheet.vtf
materials/models/player/mapeadores/morell/zh/Zombie_Classic_sheet_normal.vtf
models.txt

Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:   Description:
// ----------------------------------------------------------------------------
// name     Name of model file, without extension.
// path     Path to model files. MUST end with "/".
// team     Model type:
//              "zombies"
//              "humans"
// access   Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.    
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"         - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
"zh1fix"
{
"name" "zh1fix"
"path" "models/player/mapeadores/kaem/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh2fix"
{
"name" "zh2fix"
"path" "models/player/mapeadores/kaem/zh/"
"team" "zombies"
"access" "public"
"group" ""
}

"zh3fix"
{
"name" "zh3fix"
"path" "models/player/mapeadores/morell/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
}
playerclasses.txt

Code:
// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:               Values:     Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                     number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default             yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                     text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path               text        Path to model to use. Relative to cstrike folder.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage             number      How much damage to do before switching alpha.
// overlay_path             text        Overlay displayed at the player.
// nvgs                     yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm               yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal     Napalm burn duration. Zombies only.
// immunity_mode            number      Sets the immunity mode.
// immunity_amount          decimal     Sets the immunity value.
// no_fall_damage           on/off      Disables fall damage.
// health                   number      How many health points to give.
// health_regen_interval    decimal     Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain       number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus               number      How many points to give per kill. Zombies only.
// speed                    decimal     The player speed.
// knockback                decimal     Force of the knockback when shot at. Zombies only.
// jump_height              decimal     Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal     Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "++HP | -Speed | -Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/kaem/zh/zh1fix.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
       // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "700"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "3"
        "jump_height"           "1.1"
        "jump_distance"         "1.2"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "--HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/kaem/zh/zh2fix.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "5.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "2000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "420"
        "knockback"             "8"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | ++Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/mapeadores/morell/zh/zh3fix.mdl"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          "overlays/zr/zvision"
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "330"
        "knockback"             "6"
        "jump_height"           "1.4"
        "jump_distance"         "1.3"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
		// Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "Fast human"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "Regular human with improved jump skills"
        
        // Model
        "model_path"            "default"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
}

Last edited by Morell; 07-16-2013 at 04:15. Reason: Updated to ZR 3.1
Morell is offline
Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 08-27-2012 , 08:48   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #3

Excellent, they look much better now. Can't wait to see some extra ones too!
Jargon is offline
Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 08-27-2012 , 09:03   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #4

Quote:
Originally Posted by Jargon View Post
Excellent, they look much better now. Can't wait to see some extra ones too!
When Valve fix the MDLViewer let's get to do more.
Morell is offline
B475K3
Member
Join Date: Aug 2012
Old 08-27-2012 , 09:18   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #5

Cheers for the fix. Agreed with Jargon lets hope that Valve get the fix!
__________________
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 08-29-2012 , 02:35   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #6

Cool!
KyleS is offline
Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 08-29-2012 , 06:29   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #7

Coming soon...

Morell is offline
homerjsimpson
BANNED
Join Date: Feb 2009
Location: https://t.me/pump_upp
Old 08-29-2012 , 15:32   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #8

Excelent work Morell ... CS GO need more skins for Zombies
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Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 08-29-2012 , 16:08   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #9

Quote:
Originally Posted by homerjsimpson View Post
Excelent work Morell ... CS GO need more skins for Zombies
Thanks but is very slow without mdlviewer...
Morell is offline
DooMka
Junior Member
Join Date: Dec 2010
Old 08-29-2012 , 17:44   Re: [INFO] Fix Models ZR For CS:GO
Reply With Quote #10

PHP Code:
L 08/30/2012 01:43:28Error log file session closed.
L 08/30/2012 01:43:28SourceMod error session started
L 08
/30/2012 01:43:28Info (map "ze_30_seconds_go_fix") (file "errors_20120830.log")
L 08/30/2012 01:43:28: [zombiereloaded.smx] [Player Classes] [Config ValidationWarningInvalid fov at index 00
L 08
/30/2012 01:43:28: [zombiereloaded.smx] [Player Classes] [Config ValidationWarningInvalid class at index 0disabled class. Class error flags8192. 
I am very sorry for the post, indicating the error was my fault that the file playerclasses.txt I changed the angle of view of a zombie

*
PHP Code:
"fov" "10" 
that led to this error

Last edited by DooMka; 08-29-2012 at 18:35.
DooMka is offline
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