Raised This Month: $ Target: $400
 0% 

[TF2-MvM] Mobile Upgrades


Post New Thread Reply   
 
Thread Tools Display Modes
pcquad
Member
Join Date: Jan 2012
Old 08-28-2012 , 11:50   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #11

Quote:
Originally Posted by nergal View Post
i like the idea, but can u make it work for non-MVM?

lol wut?
pcquad is offline
ReFlexPoison
☠☠☠
Join Date: Jul 2011
Location: ☠☠☠
Old 08-28-2012 , 12:02   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #12

Quote:
Originally Posted by nergal View Post
i like the idea, but can u make it work for non-MVM?
The MvM station only works in MvM logic maps, therefore this couldn't work.
ReFlexPoison is offline
nergal
Veteran Member
Join Date: Apr 2012
Old 08-28-2012 , 12:17   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #13

Quote:
Originally Posted by ReFlexPoison View Post
The MvM station only works in MvM logic maps, therefore this couldn't work.
mvm logic maps eh? that explains why i couldn't make engineers bi-directional teleport for payload maps work.

possible to make a plugin that forces mvm logic for any map or is that impossible?
__________________

Last edited by nergal; 08-28-2012 at 12:18.
nergal is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-28-2012 , 12:24   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #14

Quote:
Originally Posted by nergal View Post
mvm logic maps eh? that explains why i couldn't make engineers bi-directional teleport for payload maps work.

possible to make a plugin that forces mvm logic for any map or is that impossible?
There is an MvM holiday, I'm not sure what effect forcing it on using Force Holidays does.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
ReFlexPoison
☠☠☠
Join Date: Jul 2011
Location: ☠☠☠
Old 08-28-2012 , 12:32   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #15

Quote:
Originally Posted by nergal View Post
possible to make a plugin that forces mvm logic for any map or is that impossible?
I doubt it, as if you were to add mvm logic it would replace the actual map's gameplay. I couldn't imagine anything good resulting in that.

As for what Powerlord said you can try it with the holiday set-up and see what it results in but I wouldn't assume it makes the map instant MvM playable, nor completely compatible with this plug, but hey, I'm wrong a lot *-*

Last edited by ReFlexPoison; 08-28-2012 at 12:34.
ReFlexPoison is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-28-2012 , 12:56   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #16

Quote:
Originally Posted by ReFlexPoison View Post
I doubt it, as if you were to add mvm logic it would replace the actual map's gameplay. I couldn't imagine anything good resulting in that.

As for what Powerlord said you can try it with the holiday set-up and see what it results in but I wouldn't assume it makes the map instant MvM playable, nor completely compatible with this plug, but hey, I'm wrong a lot *-*
I was wondering if it would make some of the weapon attributes work. It's hard to say without testing, though.

If that is the case, any plugin can force the MvM holiday on with this code (requires a recent 1.4.5 snapshot to compile):

PHP Code:
#include <tf2>

public Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result)
{
    if (
holiday == TFHoliday_MannVsMachine)
    {
        
result true;
        return 
Plugin_Changed;
    }

    return 
Plugin_Continue;

__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 08-28-2012 at 13:05.
Powerlord is offline
GNCMatt
Member
Join Date: Apr 2009
Old 08-28-2012 , 13:27   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #17

Yea, the plugin is designed for MvM. I was curious to know what would happen in a regular game though, thanks for that.

In MvM, it looks like m_nCurrency decreases when you purchase something, even before you accept. So it might be possible to jury-rig some form of menu usage stuff, but nothing overly useful using that method, unless you could change the price of items to something unique.
__________________

Last edited by GNCMatt; 08-28-2012 at 13:57.
GNCMatt is offline
GNCMatt
Member
Join Date: Apr 2009
Old 08-28-2012 , 17:16   Re: [TF2-MvM] Dispenser Upgrade Station
Reply With Quote #18

Found a much better way to do this plugin, I must have missed it my first time around. Gonna test it a bit on my server to see the best way to do it then I'll post.

Edit: New version posted. Changed the name, added cvars, and a command. Lets people opt in to using it individually, instead of always on.
__________________

Last edited by GNCMatt; 08-28-2012 at 19:41.
GNCMatt is offline
island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 08-29-2012 , 15:57   Re: [TF2-MvM] Mobile Upgrades
Reply With Quote #19

neat plugin. installed it on 1 of my mvm servers
island55 is offline
DaBeeZy
New Member
Join Date: Aug 2012
Old 09-10-2012 , 10:39   Re: [TF2-MvM] Mobile Upgrades
Reply With Quote #20

Does it have to be the medic button?
DaBeeZy is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:45.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode