[TF2-MvM] Mobile Upgrades
1 Attachment(s)
[TF2-MvM] Mobile Upgrades
This plugin will allow you to upgrade outside of spawn, has a few options and usages. Usage: Depending on the CVAR setup, you can use sm_upgrade and/or call for medic to open the upgrade window. CVARS: sm_mu_enabled <0/1> - Globally enable/disable the plugin. (Default 1) sm_mu_allowmedic <0/1> - Allow calling for medic to trigger opening upgrade station if other requirements are met. (Default 1) sm_mu_allowcommand <0/1> - Allow using sm_upgrade to trigger opening upgrade station if other requirements are met. (Default 1) sm_mu_requiredispenser <0/1> - Only allow upgrading if near a dispenser. (Default 1) sm_mu_requirebetweenwaves <0/1> - Only allow upgrading in-between waves. (Default 0) Commands: sm_upgrade - Open the upgrade window (if available). Thanks
Quote:
|
Re: [TF2-MvM] Dispenser Upgrade Station
Sup Matt, it's Tak...Nice plugin :)
|
Re: [TF2-MvM] Dispenser Upgrade Station
Looks good, may test this later today when my server is live :)
|
Re: [TF2-MvM] Dispenser Upgrade Station
Why don't you make it do that you can switch from a dispenser to an upgrade station and back?
|
Re: [TF2-MvM] Dispenser Upgrade Station
Quote:
|
Re: [TF2-MvM] Dispenser Upgrade Station
Tested just now on my server, the upgrade menu shows up and I can upgrade everything but when I click accept it all goes away and credits reset. I'm not using this on an MvM map, my server only has 20 players so I can't run MvM maps, I assumed this plugin was for people who can't run MvM maps anyway. I tried updating SDKHooks to 2.1, still nothing. I'm going to try the SDKHooks beta right now.
|
Re: [TF2-MvM] Dispenser Upgrade Station
Quote:
|
Re: [TF2-MvM] Dispenser Upgrade Station
Quote:
|
Re: [TF2-MvM] Dispenser Upgrade Station
Quote:
|
Re: [TF2-MvM] Dispenser Upgrade Station
i like the idea, but can u make it work for non-MVM?
|
All times are GMT -4. The time now is 01:56. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.