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-   -   [TF2-MvM] Mobile Upgrades (https://forums.alliedmods.net/showthread.php?t=193943)

GNCMatt 08-24-2012 02:19

[TF2-MvM] Mobile Upgrades
 
1 Attachment(s)
[TF2-MvM] Mobile Upgrades

This plugin will allow you to upgrade outside of spawn, has a few options and usages.

Usage:
Depending on the CVAR setup, you can use sm_upgrade and/or call for medic to open the upgrade window.

CVARS:
sm_mu_enabled <0/1> - Globally enable/disable the plugin. (Default 1)
sm_mu_allowmedic <0/1> - Allow calling for medic to trigger opening upgrade station if other requirements are met. (Default 1)
sm_mu_allowcommand <0/1> - Allow using sm_upgrade to trigger opening upgrade station if other requirements are met. (Default 1)
sm_mu_requiredispenser <0/1> - Only allow upgrading if near a dispenser. (Default 1)
sm_mu_requirebetweenwaves <0/1> - Only allow upgrading in-between waves. (Default 0)

Commands:
sm_upgrade - Open the upgrade window (if available).

Thanks
  • IRC people for general stuff.

Quote:

Release Notes
  • Version 1.1.0
    • Complete rewrite, uses a better method of accomplishing this.
  • Version 1.0.0
    • Initial Release


Chaosxk 08-24-2012 02:24

Re: [TF2-MvM] Dispenser Upgrade Station
 
Sup Matt, it's Tak...Nice plugin :)

liquidsystem1 08-24-2012 06:49

Re: [TF2-MvM] Dispenser Upgrade Station
 
Looks good, may test this later today when my server is live :)

Bitl 08-25-2012 02:52

Re: [TF2-MvM] Dispenser Upgrade Station
 
Why don't you make it do that you can switch from a dispenser to an upgrade station and back?

GNCMatt 08-25-2012 02:57

Re: [TF2-MvM] Dispenser Upgrade Station
 
Quote:

Originally Posted by Bitl (Post 1782082)
Why don't you make it do that you can switch from a dispenser to an upgrade station and back?

Haven't found the best way to do it yet, on the version I'm running on my server I have it toggle when you pick it up, not sure if that's a solution other people would like.

Bloody Toaster 08-25-2012 21:57

Re: [TF2-MvM] Dispenser Upgrade Station
 
Tested just now on my server, the upgrade menu shows up and I can upgrade everything but when I click accept it all goes away and credits reset. I'm not using this on an MvM map, my server only has 20 players so I can't run MvM maps, I assumed this plugin was for people who can't run MvM maps anyway. I tried updating SDKHooks to 2.1, still nothing. I'm going to try the SDKHooks beta right now.

Mitchell 08-25-2012 22:31

Re: [TF2-MvM] Dispenser Upgrade Station
 
Quote:

Originally Posted by Bloody Toaster (Post 1782832)
Tested just now on my server, the upgrade menu shows up and I can upgrade everything but when I click accept it all goes away and credits reset. I'm not using this on an MvM map, my server only has 20 players so I can't run MvM maps, I assumed this plugin was for people who can't run MvM maps anyway. I tried updating SDKHooks to 2.1, still nothing. I'm going to try the SDKHooks beta right now.

This was made for MVM that meet the requirements (I assume) is the reason you are getting those errors.

Sreaper 08-26-2012 01:52

Re: [TF2-MvM] Dispenser Upgrade Station
 
Quote:

Originally Posted by Bloody Toaster (Post 1782832)
my server only has 20 players so I can't run MvM maps

Set -maxplayers to 32?

Mitchell 08-26-2012 12:35

Re: [TF2-MvM] Dispenser Upgrade Station
 
Quote:

Originally Posted by Sreaper (Post 1782947)
Set -maxplayers to 32?

He probably rented a 20 slot server.

nergal 08-27-2012 00:52

Re: [TF2-MvM] Dispenser Upgrade Station
 
i like the idea, but can u make it work for non-MVM?


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