Originally Posted by Bitl
It just makes it easier.
Unfortunately, making the behavior of an existing plugin easier is still duplication and is ineligible to be approved. If you add something that another plugin doesn't do already, it'll be reviewable, but it's not in its current state.
That being said, using nine individual cvars is not the best way to approach this. The best method would be to use a single cvar and assign a number to each class (1 = scout, 2 = soldier, etc).
Then you could just change the cvar to the class that you want to force.
I'm unapproving this for now, but PM me or another approver if you add something that sets this plugin apart from those that already exist.