Quote:
Originally Posted by FlaminSarge
The Bushwacka thing has nothing to do with first-round missing items. Errors in console probably exist showing what part of the jump is failing.
As for other weapons/etc missing first round, the TF2Attributes update should take care of it, but it shouldn't be happening anyways. Do you have the Double Regen plugin installed? I don't know how it interacts with VSH.
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no, I do not have the "double regen" plugin installed, but the very strangest phenomena occured, yesterday, after a map change to arena_lumberyard, the climbing effect worked, then after a ed_alloc crash, it didn't work again.
EDIT: the even stranger part is that the bushwacka only seems to work on valve maps, any custom map will result with the bushwacka, simply not working.....
EDIT #2: straight from console
Code:
DataTable warning: player: Out-of-range value (335.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (335.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (335.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (335.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (335.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (335.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.
what does it mean?
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