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[TF2] Unusual effects 2.19 SQL (21/12/2015)


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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 04-13-2013 , 09:49   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #101

@ Nergal,

Got the same problem here.... It changes the weapons.txt instead of just adding stuff.....
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Hilikus
Member
Join Date: Feb 2013
Old 04-15-2013 , 23:39   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #102

Its perm for me, but sometimes changing the effect seem to crash server, especially when a new player starts using
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VintageEpicFail
Senior Member
Join Date: Feb 2012
Location: Straya
Old 04-16-2013 , 06:07   Re: [TF2] Unusuals effects
Reply With Quote #103

Quote:
Originally Posted by Mr. Man View Post
Oh... God. It has begun. Is it possible to remove particle attachments to hats? I'd prefer not to give my donors that as an incentive since... I have morals?

PS: For those of you who don't like the inherent particle names and can't tell them apart, I've renamed them in the code snippet here:

Code:
PanelEffect(iClient)
{
	new Handle:UnusualMenu = CreateMenu(UnusualMenuAnswer);
	SetMenuTitle(UnusualMenu, "Select Unusual Effect");

	AddMenuItem(UnusualMenu, "1", "Particle 1 (Red)");
	AddMenuItem(UnusualMenu, "2", "Flying Bits");
	AddMenuItem(UnusualMenu, "3", "Nemesis Burst (Blue)");
	AddMenuItem(UnusualMenu, "4", "Community Sparkle");
	AddMenuItem(UnusualMenu, "5", "Holy Glow");
	AddMenuItem(UnusualMenu, "6", "Green Confetti");
	AddMenuItem(UnusualMenu, "7", "Purple Confetti");
	AddMenuItem(UnusualMenu, "8", "Haunted Ghost");
	AddMenuItem(UnusualMenu, "9", "Green Energy Plasma");
	AddMenuItem(UnusualMenu, "10", "Purple Energy Plasma");
	AddMenuItem(UnusualMenu, "11", "Circling TF Logo");
	AddMenuItem(UnusualMenu, "12", "Massed Flies");
	AddMenuItem(UnusualMenu, "13", "Burning Flame (Red)");
	AddMenuItem(UnusualMenu, "14", "Burning Flame (Blue)");
	AddMenuItem(UnusualMenu, "15", "Searing Plasma");
	AddMenuItem(UnusualMenu, "16", "Vivid Plasma");
	AddMenuItem(UnusualMenu, "17", "Sunbeams");
	AddMenuItem(UnusualMenu, "18", "Circling Peace Sign");
	AddMenuItem(UnusualMenu, "19", "Circling Heart");
	AddMenuItem(UnusualMenu, "20", "Stamp Pin");
	AddMenuItem(UnusualMenu, "28", "Pipe Smoke");
	AddMenuItem(UnusualMenu, "29", "Stormy Storm");
	AddMenuItem(UnusualMenu, "30", "Blizzardy Storm");
	AddMenuItem(UnusualMenu, "31", "Nuts and Bolts");
	AddMenuItem(UnusualMenu, "32", "Orbiting Planets");
	AddMenuItem(UnusualMenu, "33", "Orbiting Fire");
	AddMenuItem(UnusualMenu, "34", "Bubbling");
	AddMenuItem(UnusualMenu, "35", "Smoking");
	AddMenuItem(UnusualMenu, "36", "Steaming");
	AddMenuItem(UnusualMenu, "37", "Orbiting Flaming Lantern");
	AddMenuItem(UnusualMenu, "38", "Cloudy Moon");
	AddMenuItem(UnusualMenu, "39", "Cauldron Bubbles");
	AddMenuItem(UnusualMenu, "40", "Orbiting Eerie Fire");
	AddMenuItem(UnusualMenu, "43", "Knifestorm");
	AddMenuItem(UnusualMenu, "44", "Misty Skull");
	AddMenuItem(UnusualMenu, "45", "Harvest Moon");
	AddMenuItem(UnusualMenu, "46", "It's a Secret to Everybody");
	AddMenuItem(UnusualMenu, "47", "Stormy 13th Hour");

	SetMenuExitButton(UnusualMenu, true);
	DisplayMenu(UnusualMenu, iClient, MENU_TIME_FOREVER);
}
Copy and preplace the codes with this in the .sp file and recompile.
I tried doing this and when I tried to compile this error came up;

Code:
Your plugin failed to compile! Read the errors below:
SourcePawn Compiler 1.4.0
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

/home/groups/sourcemod/upload_tmp/php0OpFFg.sp(6) : fatal error 120: cannot read from file: "morecolors"

Compilation aborted.
1 Error.

Last edited by VintageEpicFail; 04-16-2013 at 06:22.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 04-16-2013 , 12:51   Re: [TF2] Unusuals effects
Reply With Quote #104

Quote:
Originally Posted by VintageEpicFail View Post
I tried doing this and when I tried to compile this error came up;

Code:
Your plugin failed to compile! Read the errors below:
SourcePawn Compiler 1.4.0
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC

/home/groups/sourcemod/upload_tmp/php0OpFFg.sp(6) : fatal error 120: cannot read from file: "morecolors"

Compilation aborted.
1 Error.
You can't compile it on the webcompiler as it needs the file "moorecolors.inc". You'll need to download that file and compile it on your PC.
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VintageEpicFail
Senior Member
Join Date: Feb 2012
Location: Straya
Old 04-16-2013 , 17:05   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #105

Yeah, I tried compiling on my pc and it just said "Could not compile: 8 errors"

Edit: Attached image of error (blanked out the folders before scripting)
Attached Thumbnails
Click image for larger version

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Last edited by VintageEpicFail; 04-17-2013 at 02:00.
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-17-2013 , 13:58   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #106

CAUTION: Only use this plugin if you are not using TF2items to modify weapon attributes.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 04-17-2013 , 17:34   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #107

Quote:
Originally Posted by nergal View Post
CAUTION: Only use this plugin if you are not using TF2items to modify weapon attributes.
Or just make them write to separate files. It's how we run it on our one.

Last edited by Snaggle; 04-17-2013 at 17:35.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 04-18-2013 , 01:23   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #108

where does this plugin store what members have selected? How can one purge this data? Even with this plugin removed, the selections that members made in the past are persistant and the effect still continues to be on the weapon. How does one totally wipe this away?
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Snaggle
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Join Date: Jul 2010
Location: England
Old 04-18-2013 , 08:11   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #109

Quote:
Originally Posted by BBG_Theory View Post
where does this plugin store what members have selected? How can one purge this data? Even with this plugin removed, the selections that members made in the past are persistant and the effect still continues to be on the weapon. How does one totally wipe this away?
It saves it to your tf2items.weapons.txt located in addons\sourcemod\configs
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BBG_Theory
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Join Date: Oct 2010
Location: NC USA
Old 04-18-2013 , 09:57   Re: [TF2] Unusuals effects 2.00 (01/14/2013)
Reply With Quote #110

nvm

Last edited by BBG_Theory; 04-28-2013 at 20:19.
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