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[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


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splewis
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Join Date: Feb 2014
Location: United States
Old 08-12-2017 , 19:56   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1311

Quote:
Originally Posted by szogun View Post
Hello
I have a small problem when I add a flag "z" to the server does not allow me to connect
That sounds completely unrelated to this plugin.
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Xyles
Junior Member
Join Date: May 2017
Location: Sweden
Old 08-18-2017 , 04:10   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1312

With the latest update the plugin that gives out the weapons does not work properly for any community. No guns are given out what so ever, not even knifes.
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gorgitko
Member
Join Date: Feb 2015
Old 08-18-2017 , 04:12   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1313

Quote:
Originally Posted by Xyles View Post
With the latest update the plugin that gives out the weapons does not work properly for any community. No guns are given out what so ever, not even knifes.
Confirmed. SM 1.8.0_5967-linux.
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Xyles
Junior Member
Join Date: May 2017
Location: Sweden
Old 08-18-2017 , 04:30   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1314

Quote:
Originally Posted by gorgitko View Post
Confirmed. SM 1.8.0_5967-linux.
Checked 20 others servers, all with the same problem, some servers the plugin doesn't even start properly so the timer of the round is off and no one gets into a team @Windows/Linux

After some research it seems the issue is within sourcemod, could be some gamedata that were changed etc, because its not only the arena plugin that is getting issues with the latest update.

Last edited by Xyles; 08-18-2017 at 04:50.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 08-18-2017 , 08:17   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1315

Server updates can break Sourcemod.

https://forums.alliedmods.net/showthread.php?t=300464
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rsg
Member
Join Date: Apr 2011
Old 08-18-2017 , 14:24   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1316

fixed
Blocked Attachments
File Type: smx multi1v1.smx
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NomisCZ
AlliedModders Donor
Join Date: Mar 2014
Location: Czech_Republic
Old 08-18-2017 , 14:26   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1317

Quote:
Originally Posted by rsg View Post
fixed
ehm ... without .sp
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BulgarPL
Member
Join Date: Dec 2015
Old 08-18-2017 , 19:31   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1318

Quote:
L 08/19/2017 - 01:279: [SM] Call stack trace:
L 08/19/2017 - 01:279: [SM] [0] TE_ReadNum
L 08/19/2017 - 01:279: [SM] [1] Line 63, ./scripting/multi1v1/mute.sp::Hook_ShotgunShot
L 08/19/2017 - 01:279: [SM] Exception reported: Temp entity property "m_iWeaponID" not found
L 08/19/2017 - 01:279: [SM] Blaming: multi1v1.smx
L 08/19/2017 - 01:279: [SM] Call stack trace:
L 08/19/2017 - 01:279: [SM] [0] TE_ReadNum
L 08/19/2017 - 01:279: [SM] [1] Line 63, ./scripting/multi1v1/mute.sp::Hook_ShotgunShot
L 08/19/2017 - 01:279: [SM] Exception reported: Temp entity property "m_iWeaponID" not found
How to fix this?
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Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 08-18-2017 , 19:44   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1319

Quote:
Originally Posted by BulgarPL View Post
How to fix this?
On "mute.sp" inside the multi1v1 folter, change this:

Code:
TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
To this:

Code:
TE_WriteNum("m_weapon", TE_ReadNum("m_weapon"));
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splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 08-18-2017 , 23:56   Re: [CS:GO] Multi-1v1 (v1.1.5, 2017-2-12)
Reply With Quote #1320

If you're having trouble with your server, you can:

- set sm_multi1v1_mute_other_arenas to 0 (cfg/multi1v1/multi1v1.cfg)
- do the edit Haullucinogenic Troll suggested and recompile: https://forums.alliedmods.net/showpo...postcount=1320
- get a compiled version of the edit from my dev builds: https://ci.splewis.net/job/csgo-mult...stStableBuild/
- or wait until I put out a new release tomorrow.
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