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VSH VSH, old thread (v1.42) - Information/etc.


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Huntereb
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Join Date: Jul 2012
Old 04-23-2014 , 19:24   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4251

Hey guys, sorry if this is a stupidly obvious question. Is it possible to force the game to not switch the boss' team every couple rounds? I can't seem to find a setting for this like in FF2.
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Wliu
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Join Date: Apr 2013
Old 04-23-2014 , 19:25   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4252

Quote:
hale_force_team (Default 0) - As explained in the Tips section above, determines which team Hale is placed on. Setting this to 0 causes Hale to be on a random team UNLESS the map is a vsh_ map, in which case he is always BLU. Setting it to 1 causes it to be completely random. Setting it to 2 causes Hale to be on RED all the time, and setting it to 3 causes Hale to be on BLU all the time. The default is 0.
That what you're looking for?
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Powerlord
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Old 04-23-2014 , 19:26   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4253

Quote:
Originally Posted by Huntereb View Post
Hey guys, sorry if this is a stupidly obvious question. Is it possible to force the game to not switch the boss' team every couple rounds? I can't seem to find a setting for this like in FF2.
The hale_force_team cvar.

From its description:

0- Use plugin logic, 1- random team, 2- red, 3- blue

Note: The team switching only happens on non-vsh maps... vsh maps always use BLU for Hale.
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Last edited by Powerlord; 04-23-2014 at 19:30.
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Huntereb
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Join Date: Jul 2012
Old 04-24-2014 , 08:28   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4254

Yeah, that's what I was looking for. Thanks guys! I remember even specifically searching the config file for "Team" and I didn't seem to find anything, oh well.
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Vincentor
Junior Member
Join Date: Feb 2012
Location: Belgium
Old 04-25-2014 , 15:55   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4255

Not sure if this is the right place to post, but I've showcased some unreleased boss models of mine.

They use an outdated animbase I set up, so they'll look wonky in some cases. But whatever, they're exclusive so nobody's probably seen them before.
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nergal
Veteran Member
Join Date: Apr 2012
Old 04-25-2014 , 17:20   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4256

Quote:
Originally Posted by Vincentor View Post
Not sure if this is the right place to post, but I've showcased some unreleased boss models of mine.

They use an outdated animbase I set up, so they'll look wonky in some cases. But whatever, they're exclusive so nobody's probably seen them before.

The only good one was Snake, the rest don't even fit the idea of a boss....
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 04-25-2014 , 17:22   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4257

Those Snake animations are really well done.

Too bad about that head hitbox ;o;

Edit: Wow, that's some really nice animation work there.
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Last edited by Chdata; 04-25-2014 at 17:24.
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FlaminSarge
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Join Date: Jul 2010
Old 04-30-2014 , 02:39   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4258

Impressive animation-porting as always; you don't release these, do you? (I mean, I know of a few of the http://dl.dropboxusercontent.com/u/65113316/* links, but not too many; last I remember was Rolf).

Oh yeah, Vincentor, post about that animation... framework... thing... you had released a bit back. I'm sure a few people could use those for anim-porting.

(That'd go either in the VSH/FF2 subforum or the model manager thread; either probably works).
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Last edited by FlaminSarge; 04-30-2014 at 02:48.
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FlaminSarge
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Old 05-04-2014 , 06:37   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4259

*cough*
http://tf2.gamebanana.com/maps/180522
*cough*
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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nergal
Veteran Member
Join Date: Apr 2012
Old 05-04-2014 , 11:28   Re: VS Saxton Hale Mode, main thread (current v1.42)
#4260

Quote:
Originally Posted by FlaminSarge View Post
my server pop. hates that map, too restrictive and gives too much advantage for boss because of the lack of roomyness, ammo and health is scarce.
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