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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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Billboard
Junior Member
Join Date: Aug 2014
Old 01-20-2015 , 16:21   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #131

Got an issue I came across.
Sometimes, almost at random, when the bomb was planted or when a round would end in the warmup, the setup would reset making me have to type .setup again.
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Grandmaster
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Join Date: Jan 2015
Old 01-22-2015 , 17:04   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #132

I installed the latest version that you have under development (pugsetup-43.zip) and I received:

L 01/22/2015 - 21:51:23: [SM] Unable to load plugin "pugsetup_practicemode.smx": Native "ArrayList.ArrayList" was not found
L 01/22/2015 - 21:51:23: [SM] Unable to load plugin "pugsetup_teamlocker.smx": Native "ConVar.IntValue.get" was not found
L 01/22/2015 - 21:51:23: [SM] Unable to load plugin "pugsetup.smx": Native "Menu.Menu" was not found

does it requires the new sourcemod?

Regards,
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splewis
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Join Date: Feb 2014
Location: United States
Old 01-22-2015 , 17:20   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #133

Quote:
Originally Posted by Grandmaster View Post
I installed the latest version that you have under development (pugsetup-43.zip) and I received:

L 01/22/2015 - 21:51:23: [SM] Unable to load plugin "pugsetup_practicemode.smx": Native "ArrayList.ArrayList" was not found
L 01/22/2015 - 21:51:23: [SM] Unable to load plugin "pugsetup_teamlocker.smx": Native "ConVar.IntValue.get" was not found
L 01/22/2015 - 21:51:23: [SM] Unable to load plugin "pugsetup.smx": Native "Menu.Menu" was not found

does it requires the new sourcemod?

Regards,
https://github.com/splewis/csgo-pug-...d#installation
Quote:
As of 1.3.0, sourcemod 1.7 is required.

Yes.


Quote:
Originally Posted by Billboard View Post
Got an issue I came across.
Sometimes, almost at random, when the bomb was planted or when a round would end in the warmup, the setup would reset making me have to type .setup again.
If you can find a way to reproduce it, let me know. I've never experienced that issue.
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Last edited by splewis; 01-22-2015 at 17:21.
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mumixam
Junior Member
Join Date: Jan 2015
Old 01-22-2015 , 22:38   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #134

Has anyone ran into a issue with 5v5, random teams, on current map where after everyone readys up it says its going to start a map vote and nothing happens

running 1.3.0-dev-19 and sm 1.7.0-dev+5126 on linux

Last edited by mumixam; 01-22-2015 at 22:44.
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splewis
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Join Date: Feb 2014
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Old 01-22-2015 , 23:55   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #135

Quote:
Originally Posted by mumixam View Post
Has anyone ran into a issue with 5v5, random teams, on current map where after everyone readys up it says its going to start a map vote and nothing happens

running 1.3.0-dev-19 and sm 1.7.0-dev+5126 on linux
Thanks, that is exactly the kind of bug report I wanted to get when I setup automated builds!

It should be fixed now (by https://github.com/splewis/csgo-pug-...efcf5f9300fbd8), so builds 47+ should work at http://ci.splewis.net/job/csgo-pug-setup/
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mumixam
Junior Member
Join Date: Jan 2015
Old 01-22-2015 , 23:58   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #136

Quote:
Originally Posted by splewis View Post
Thanks, that is exactly the kind of bug report I wanted to get when I setup automated builds!

It should be fixed now (by https://github.com/splewis/csgo-pug-...efcf5f9300fbd8), so builds 47+ should work at http://ci.splewis.net/job/csgo-pug-setup/

ok nice ill try it out, i upgraded to 45 tonight without luck also i noticed the option for recording gotv demos in gone which i liked

Last edited by mumixam; 01-23-2015 at 00:01.
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splewis
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Join Date: Feb 2014
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Old 01-23-2015 , 00:05   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #137

Quote:
Originally Posted by mumixam View Post
ok nice ill try it out, i upgraded to 45 tonight without luck also i noticed the option for recording gotv demos in gone which i liked
So that was a confusing issue for me, I personally didn't want it in the menu - but I could imagine others did.

So I created 2 sets of cvars for each possible setup option:
- the default setting (see https://github.com/splewis/csgo-pug-...gsetup.sp#L172)
- whether the setting should be changeable or not (see https://github.com/splewis/csgo-pug-...gsetup.sp#L190)

If the setting isn't changeable, then it doesn't show up in the menu at all.

So you can set sm_pugsetup_autorecord_option to 1 to get it back in the menu.

I thought 0 was a better default since I wanted less things in the menu by default, and though that was the option that would be changed the least often.
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mumixam
Junior Member
Join Date: Jan 2015
Old 01-23-2015 , 00:12   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #138

oh ill just use the cvar then aslong as it just record the pugs only, i dont want random demos of aim maps, etc

also i loaded 47 but still seem to be getting that issue this shows up in error log
Quote:
L 01/22/2015 - 23:50:02: [pugsetup.smx] Unexpected map type in MapSetup=0
it seems to randomly work sometimes and not other times

Last edited by mumixam; 01-23-2015 at 00:19.
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splewis
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Join Date: Feb 2014
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Old 01-23-2015 , 00:28   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #139

Quote:
Originally Posted by mumixam View Post
oh ill just use the cvar then aslong as it just record the pugs only, i dont want random demos of aim maps, etc

also i loaded 47 but still seem to be getting that issue this shows up in error log
L 01/22/2015 - 23:50:02: [pugsetup.smx] Unexpected map type in MapSetup=0

it seems to randomly work sometimes and not other times
It does a tv_record when the lo3 starts, and a tv_stoprecord when it's over, so it should do that just fine to leave it on

You can try 48+ now if you want, hopefully I've handled it correctly now. The addition of the default settings made it so clients wouldn't always actually select an option in the setup menu like in the previous versions, so it messed up some logic.
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Last edited by splewis; 01-23-2015 at 00:28.
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mumixam
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Join Date: Jan 2015
Old 01-23-2015 , 02:09   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #140

ok just loaded and tested 48 with 2 people and it worked fine for 3 different maps

also it seems that other users see the setup menu after someone triggers it. do only users with mapchange see that? is there a option to hide that?

btw thanks for your quick replies and patches

Last edited by mumixam; 01-23-2015 at 02:14.
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