Raised This Month: $51 Target: $400
 12% 

finding adress by using cheat engine


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 04-14-2012 , 12:22   Re: finding adress by using cheat engine
Reply With Quote #11

Thanks to Dr!fter/asherkin for helping out on IRC. The actual offsets were 656 and 658. I was using decimal math in my hex calculator which caused the error.

Quote:
Originally Posted by Powerlord View Post
I assume this includes a cs_gamerules entity for the CCSGameRulesProxy class, much like TF2 has tf_gamerules entity for the CTFGameRulesProxy class.

Presumably, you can use FindEntityByClassname and SetEntProp / GetEntProp to manipulate the team scores through it directly.
The entity is a proxy and modifying it does nothing, which is why the gamerules natives were created.

Quote:
Originally Posted by GoD-Tony View Post
Is it possible to read/write to an arbitrary offset inside gamerules?
As a follow-up, there are no natives for this, but Dr!fter has a working snippet which I'll clean up and post here when I have time.

Edit: https://forums.alliedmods.net/showthread.php?t=183257
__________________

Last edited by GoD-Tony; 04-20-2012 at 04:16.
GoD-Tony is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode