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finding adress by using cheat engine


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GoD-Tony
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Join Date: Jul 2005
Old 04-14-2012 , 12:22   Re: finding adress by using cheat engine
Reply With Quote #11

Thanks to Dr!fter/asherkin for helping out on IRC. The actual offsets were 656 and 658. I was using decimal math in my hex calculator which caused the error.

Quote:
Originally Posted by Powerlord View Post
I assume this includes a cs_gamerules entity for the CCSGameRulesProxy class, much like TF2 has tf_gamerules entity for the CTFGameRulesProxy class.

Presumably, you can use FindEntityByClassname and SetEntProp / GetEntProp to manipulate the team scores through it directly.
The entity is a proxy and modifying it does nothing, which is why the gamerules natives were created.

Quote:
Originally Posted by GoD-Tony View Post
Is it possible to read/write to an arbitrary offset inside gamerules?
As a follow-up, there are no natives for this, but Dr!fter has a working snippet which I'll clean up and post here when I have time.

Edit: https://forums.alliedmods.net/showthread.php?t=183257
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Last edited by GoD-Tony; 04-20-2012 at 04:16.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 04-25-2012 , 10:00   Re: finding adress by using cheat engine
Reply With Quote #12

Quote:
Originally Posted by javalia View Post
8. now lets do some math. if u r not good at hex, dont worry, we have many calculators for it. just subtract m_iclip1`s adress from reserved ammo`s adress . so sentence is 0AABD92C - 0AABD9EC
This should be vice versa or get wrong result.
reserved ammo AABD9EC (179034604) - m_iclip1 AABD92C (179034412) = C0 (192)
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