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finding adress by using cheat engine

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Old 04-14-2012 , 13:22   Re: finding adress by using cheat engine
Reply With Quote #11

Thanks to Dr!fter/asherkin for helping out on IRC. The actual offsets were 656 and 658. I was using decimal math in my hex calculator which caused the error.

Originally Posted by Powerlord View Post
I assume this includes a cs_gamerules entity for the CCSGameRulesProxy class, much like TF2 has tf_gamerules entity for the CTFGameRulesProxy class.

Presumably, you can use FindEntityByClassname and SetEntProp / GetEntProp to manipulate the team scores through it directly.
The entity is a proxy and modifying it does nothing, which is why the gamerules natives were created.

Originally Posted by GoD-Tony View Post
Is it possible to read/write to an arbitrary offset inside gamerules?
As a follow-up, there are no natives for this, but Dr!fter has a working snippet which I'll clean up and post here when I have time.


Last edited by GoD-Tony; 04-20-2012 at 05:16.
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Old 04-25-2012 , 11:00   Re: finding adress by using cheat engine
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Originally Posted by javalia View Post
8. now lets do some math. if u r not good at hex, dont worry, we have many calculators for it. just subtract m_iclip1`s adress from reserved ammo`s adress . so sentence is 0AABD92C - 0AABD9EC
This should be vice versa or get wrong result.
reserved ammo AABD9EC (179034604) - m_iclip1 AABD92C (179034412) = C0 (192)
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