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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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El Diablo War3Evo
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Join Date: Jun 2013
Old 09-01-2014 , 18:46   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #161

I'm already testing this, but think it would be better if more than one server will test it.

The new Special "Miku" I added to my github version of Saxton Hale. (The version I modified was from 1.49)

https://github.com/War3Evo/Versus-Sa...e/tree/develop

This is a beta version, and I'm running it on one of my servers. It has been running for a few days now without crashing.

Please let me know if you have any bugs.


Thanks.



P.S. All the files should be on the github that is needed to run Special "Miku" including the fast download files. If a file is missing, let me know.

Full Download of the Develop branch:

https://github.com/War3Evo/Versus-Sa...ve/develop.zip
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Last edited by El Diablo War3Evo; 09-01-2014 at 18:49.
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nergal
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Join Date: Apr 2012
Old 09-13-2014 , 18:05   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #162

I think I'll try to optimize/organize the sourcecode for better readability.
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El Diablo War3Evo
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Join Date: Jun 2013
Old 09-14-2014 , 11:47   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #163

Quote:
Originally Posted by nergal View Post
I think I'll try to optimize/organize the sourcecode for better readability.

The develop branch isn't working right now at all!

Please use the master branch instead:

https://github.com/War3Evo/Versus-Sa...le/tree/master


I think this is the offical branch?

https://github.com/WildCard65/Versus-Saxton-Hale
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Last edited by El Diablo War3Evo; 09-14-2014 at 11:48.
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 09-14-2014 , 12:37   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #164

Quote:
Originally Posted by El Diablo War3Evo View Post
The develop branch isn't working right now at all!

Please use the master branch instead:

https://github.com/War3Evo/Versus-Sa...le/tree/master


I think this is the offical branch?

https://github.com/WildCard65/Versus-Saxton-Hale
The current version of VSH on my repo is 1.49 from this thread.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 09-14-2014 , 16:51   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #165

Sorry about not getting into github myself yet <.<

college sprang up again!
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XaxaXoxo
Senior Member
Join Date: Feb 2011
Old 09-16-2014 , 07:31   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #166

Quote:
L 09/16/2014 - 03:51:22: [SM] Native "SetFailState" reported: [VSH] Failed to initialize call to CTFAmmoPack::SetInitialVelocity
L 09/16/2014 - 03:51:22: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 09/16/2014 - 03:51:22: [SM] [0] Line 553, saxtonhale.sp::InitGamedata()
L 09/16/2014 - 03:51:22: [SM] [1] Line 566, saxtonhale.sp::OnPluginStart()
L 09/16/2014 - 03:51:41: [SM] Native "VSH_GetClientDamage" reported: Plugin owning this native is currently paused.
L 09/16/2014 - 03:51:41: [SM] Displaying call stack trace for plugin "vsh_improvements.smx":
L 09/16/2014 - 03:51:41: [SM] [0] Line 122, vsh_improvements.sp::Timer_Millisecond()
After today update
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darkboy245
Senior Member
Join Date: Feb 2014
Old 09-16-2014 , 13:00   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #167

Quote:
Originally Posted by XaxaXoxo View Post
After today update
Same here
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El Diablo War3Evo
Veteran Member
Join Date: Jun 2013
Old 09-16-2014 , 14:33   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #168

Quote:
Originally Posted by XaxaXoxo View Post
After today update
I currently do not have any errors like what you describe.



Where did you get vsh_improvements.sp from?


I bet you guys don't have the latest snapshot from sourcemod /metamod?

http://www.sourcemod.net/snapshots.php
http://www.sourcemm.net/snapshots

I'm using the following snapshots:

sourcemod-1.6.2-git4562-linux.tar.gz
mmsource-1.10.3-git913-linux.tar.gz

ps: don't forget to update the gamedata too!
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Last edited by El Diablo War3Evo; 09-16-2014 at 14:40.
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 09-16-2014 , 15:06   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #169

Its not a bug with Sourcemod or MetaMod
The plugin just needs a new signature for some code used by the easter bunny

And vsh_improvements is a plugin that displays the top3 damage dealers to players
It fails because it needs saxtonhale, which is paused due to a bad signature (see above)
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Windle
Member
Join Date: Feb 2014
Location: Lancashire
Old 09-16-2014 , 15:09   Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C
Reply With Quote #170

Quote:
Originally Posted by rswallen View Post
Its not a bug with Sourcemod or MetaMod
The plugin just needs a new signature for some code used by the easter bunny
So, when the plugin has its new signature (how ever that gets obtained), it will just work without any need of replacing the .smx/other files? I noticed that some servers have the VSH plugin/mod working currently.. I'm guessing this is because they have a modified .smx or something.

Last edited by Windle; 09-16-2014 at 15:11.
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