Raised This Month: $ Target: $400
 0% 

[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)


Post New Thread Reply   
 
Thread Tools Display Modes
maRoff
Member
Join Date: Apr 2007
Location: Poland
Old 10-31-2014 , 03:36   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #421

Quote:
Originally Posted by freehugs View Post
Thanks again for all the hard work! Using the latest git repo I saw you have the ability for modular plugins. I made up a Scouts/knife round and it's working amazing!
Could you describe how you do scout/knife round?
__________________
maRoff is offline
splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 10-31-2014 , 03:46   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #422

Quote:
Originally Posted by maRoff View Post
Could you describe how you do scout/knife round?
If you look at

https://github.com/splewis/csgo-mult...kniferounds.sp

it should be pretty simple to figure it out
__________________
splewis is offline
maRoff
Member
Join Date: Apr 2007
Location: Poland
Old 10-31-2014 , 04:31   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #423

xD
I don't look at github few days.

For me, it's time to update your mod to new version thx
__________________
maRoff is offline
jad3z
Member
Join Date: Oct 2014
Location: Seychelles
Old 10-31-2014 , 11:49   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #424

Is the https://github.com/splewis/csgo-multi-1v1/releases

Always updated with the changes on the github ?
Or do i need to download the github files directly :

And compile myself with sourcemod 1.7 ?

Now im trying to wqork with the 0.5.2 zip from release page

The top 15 seems to work :


PS : can someone confirm this database setup :


When i click on a user i get this error :
Warning: mysqli_num_rows() expects parameter 1 to be mysqli_result, boolean given in /home/*/domains/*.com/public_html/stats/index.php on line 53\


multi1v1.cfg
Quote:
// This file was auto-generated by SourceMod (v1.6.2)
// ConVars for plugin "multi1v1.smx"


// Should the plugin attempt to use the auto-update plugin?
// -
// Default: "0"
sm_multi1v1_autoupdate "0"

// Should the plugin block radio commands from being broadcasted
// -
// Default: "1"
sm_multi1v1_block_radio "1"

// Should players see the guns menu automatically on their first connect?
// -
// Default: "0"
sm_multi1v1_guns_menu_first_connect "1"

// Should the lastTime field store when players connect?
// -
// Default: "0"
sm_multi1v1_record_times "1"

// Roundtime (in seconds)
// -
// Default: "30"
// Minimum: "5.000000"
sm_multi1v1_roundtime "30"

// URL to send player stats to. For example: http://csgo1v1.splewis.net/redirect_stats/. The accountID is appened to this url for each player.
// -
// Default: ""
sm_multi1v1_stats_url "http://webairw.com/stats/redirect.php?id="

// Should we use a database to store stats and preferences
// -
// Default: "0"
sm_multi1v1_use_database "1"

// Set to 1 to get info about all spawns the plugin read - useful for map creators testing against the plugin.
// -
// Default: "0"
sm_multi1v1_verbose_spawns "0"
I have been working on this for 11 days now and i am lost.
Offering 50$ if someone can help me set this all up.
Add me on skype patrick.bulgras1

Last edited by jad3z; 10-31-2014 at 12:35.
jad3z is offline
maRoff
Member
Join Date: Apr 2007
Location: Poland
Old 10-31-2014 , 19:11   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #425

version 0.5.2 is stable version, it doesn't have new features and changes.

You can compile 1.0 beta version yourself:
https://github.com/splewis/csgo-multi-1v1
with Sourcemod 1.7 but this is beta version, and maybe have some errors.

This database setup is correct for version 0.5.2
__________________
maRoff is offline
keigel2001
Member
Join Date: Oct 2014
Location: Germany
Old 10-31-2014 , 21:34   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #426

Quote:
Originally Posted by keigel2001 View Post
I have another "problem": After each map the tab-menu (scoreboard) doesn't open and it directly switches to next map. I also think, that no drops are given. It only occurs with activated plugin, so I think it's a plugin issue.
Quote:
Originally Posted by splewis View Post
Can you try removing the plugin, but executing the sourcemod/multi1v1/game_cvars.cfg on a map start and seeing if you still have the issue? It might just be a cvar in that.
You were right. It is a cvar-issue.
After some testing I figured it out:
mp_match_restart_delay must be greater than mp_win_panel_display_time to show the scoreboard at the end of map.

I have the following settings now, which are working perfect:
mp_match_restart_delay 20
mp_round_restart_delay 5
mp_win_panel_display_time 5

Maybe you should change this on github because many people were confused. It gives drops anyways but some people asked on my server...



There's another problem with unicode/utf8-characters of playernames and the database(connection). My database and the varchar-columns are utf8_general_ci and everything utf8-based. I think it's a plugin issue (not the webinterface).
__________________


Last edited by keigel2001; 10-31-2014 at 21:50.
keigel2001 is offline
jad3z
Member
Join Date: Oct 2014
Location: Seychelles
Old 11-01-2014 , 23:32   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #427

How do I use the nextmap plugin with workshop maps ?
It seems to rotate to de_dust everytime..

start.bat
Quote:
srcds -game csgo -console -ip *.*.*.* +game_type 0 +game_mode 0 +host_workshop_collection 249376192 +workshop_start_map 241267905 -authkey ***
maplist.txt
Quote:
workshop\241267905\aim_multi_v4
workshop\257199120\am_banana
workshop\300114347\am_nuke_ramp_neogear1
workshop\289465688\am_inferno_mid_neogear
workshop\255301758\am_dust2_cat
mapcycle.txt
Quote:
workshop\241267905\aim_multi_v4
workshop\257199120\am_banana
workshop\300114347\am_nuke_ramp_neogear1
workshop\289465688\am_inferno_mid_neogear
workshop\255301758\am_dust2_cat
How do i make this work with nextmap plugin?
I just want these 5 maps to be cycled, thanks in advance

PS using sourcemod 1.7 with compiled multi1v1 beta 1.0

Last edited by jad3z; 11-02-2014 at 00:27.
jad3z is offline
splewis
Veteran Member
Join Date: Feb 2014
Location: United States
Old 11-02-2014 , 03:22   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #428

Not really relevant to the plugin, but try deleting the csgo/subscrided_file_ids.txt and csgo/subscribed_collection_ids.txt
__________________
splewis is offline
jad3z
Member
Join Date: Oct 2014
Location: Seychelles
Old 11-02-2014 , 12:25   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #429

Quote:
Originally Posted by splewis View Post
Not really relevant to the plugin, but try deleting the csgo/subscrided_file_ids.txt and csgo/subscribed_collection_ids.txt
Thanks for the response, but those files does not exist in my folder structure
Anyway since it is off topic i made one for it :

https://forums.alliedmods.net/showthread.php?t=250958

Last edited by jad3z; 11-04-2014 at 07:13.
jad3z is offline
axo
Member
Join Date: Apr 2014
Old 11-03-2014 , 11:14   Re: [CS:GO] Multi-1v1 (v0.5.2, 2014-7-19)
Reply With Quote #430

"To create a MySQL user and database on the database server, you can run:
Code:
CREATE DATABASE game_servers_database;
CREATE USER 'mymulti1v1server'@'123.123.123.123' IDENTIFIED BY 'strongpassword';
GRANT ALL PRIVILEGES ON game_servers_database.* TO 'mymulti1v1server'@'123.123.123.123';
FLUSH PRIVILEGES;"

I am not quite sure how I create the database.

Where do I type those CREATE DABATASE commands and such ?

Sorry for noob question

PS: Excellent mod! Gj!
axo is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:02.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode