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[v2.5.2, March 19] Trouble in Terrorist Town mod


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darkheman
Member
Join Date: Feb 2011
Old 05-25-2014 , 18:02   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #41

Quote:
Originally Posted by GuskiS View Post
Change ttt_ar_warnings_players cvar. It sets the minimum players needed to punish them.
Also, does /tttwarns work for you? If not, ttt_ar_on must be set to 1.
Else, you could change ttt_ar_warnings_punish to set different punish types.

If nothing helps, look if plugin is running by writing amx_plugins in server/your console.
Btw, if you change ttt_ar_on values, make sure you change map or it won't work.
it makes me an error with the antiretry plugin ive complied it successfully and put it again and it dosent run it.. have no idea why..
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asdfdsdf
AlliedModders Donor
Join Date: Aug 2010
Location: Belgium
Old 05-27-2014 , 12:23   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #42

I finnaly managed to join the seerver but i have alot of errors and the shop when i type /buy it doesnt work how can i make it work or enable it thx in advance

PHP Code:
L 05/27/2014 18:18:17: [AMXXRun time error 10 (plugin "ttt_items_base.amxx") (native "ArrayPushArray") - debug not enabled!
L 05/27/2014 18:18:17: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes).
L 05/27/2014 18:18:17Unhandled dynamic native error
L 05
/27/2014 18:18:17: [AMXXRun time error 10 (plugin "ttt_item_c4.amxx") (native "ttt_buymenu_add") - debug not enabled!
L 05/27/2014 18:18:17: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes).
L 05/27/2014 18:18:17Invalid array handle provided (0)
L 05/27/2014 18:18:17: [AMXXRun time error 10 (plugin "ttt_items_base.amxx") (native "ArrayPushArray") - debug not enabled!
L 05/27/2014 18:18:17: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes).
L 05/27/2014 18:18:17Unhandled dynamic native error
L 05
/27/2014 18:18:17: [AMXXRun time error 10 (plugin "ttt_item_deathstation.amxx") (native "ttt_buymenu_add") - debug not enabled!
L 05/27/2014 18:18:17: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes).
L 05/27/2014 18:18:17Invalid array handle provided (0)
L 05/27/2014 18:18:17: [AMXXRun time error 10 (plugin "ttt_items_base.amxx") (native "ArrayPushArray") - debug not enabled!
L 05/27/2014 18:18:17: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes).
L 05/27/2014 18:18:17Unhandled dynamic native error
L 05
/27/2014 18:18:17: [AMXXRun time error 10 (plugin "ttt_item_defarmor.amxx") (native "ttt_buymenu_add") - debug not enabled!
L 05/27/2014 18:18:17: [AMXXTo enable debug modeadd "debug" after the plugin name in plugins.ini (without quotes).
L 05/27/2014 18:18:17Invalid array handle provided (0)
L 05/27/2014 18:18:17: [AMXXRun time error 10 (plugin "ttt_items_base.amxx") (native "ArrayPushArray") - debug not enabled!
L 05/27/2014 18:18:17: [AMXXTo enable debug mode
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Flick3rR
Veteran Member
Join Date: Feb 2014
Location: Bulgaria, Stara Zagora
Old 05-27-2014 , 12:28   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #43

Add debug after plugin name in plugins.ini, so we can see where the error is. Would be quite easier.
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 05-27-2014 , 18:35   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #44

Also, make sure you haven't changed the order of files provided from my package.
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asdfdsdf
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Join Date: Aug 2010
Location: Belgium
Old 05-27-2014 , 18:48   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #45

Ok thx works fine now
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tanayraj
Member
Join Date: Sep 2011
Location: India
Old 05-30-2014 , 02:43   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #46

Please upload the latest version with all bug fixes and can you compile it to a single sma?
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Last edited by tanayraj; 05-30-2014 at 02:44.
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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 05-30-2014 , 13:43   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #47

Guskis, there are other ways to make Traitors more visible for eachother instead of glow (with addfulltopack)

Like a trail that follows player (thats sent to all traitors), or a round circle around them. Cus I think its needed to make them a bit more vissible. When u start a battle, and more players come, u just shoot them all, you dont have the time to checkout if its traitor or not, its a life or die situation!
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saithan
New Member
Join Date: Apr 2011
Old 06-02-2014 , 14:53   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #48

Hello, i have a lil problem, everytime map changed, after few seconds my server crashed, is that mod compatible with 6132 engine? only run without problem on dust2


Plus: i have no problem with v2.3.0, this error appear only with lastets v2.3.3


Last edited by saithan; 06-02-2014 at 18:47.
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 06-03-2014 , 14:31   Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Reply With Quote #49

Pushed a little update, didn't have a lot of time because of exams and fixing bugs in MurderMod.

Quote:
Originally Posted by tanayraj View Post
Please upload the latest version with all bug fixes and can you compile it to a single sma?
Uploaded the latest. But I won't make it in one file, that would be the same if you would ask ZP to be made in one file... It is easier to maintain the code and check for errors.

Quote:
Originally Posted by Xalus View Post
Guskis, there are other ways to make Traitors more visible for eachother instead of glow (with addfulltopack)

Like a trail that follows player (thats sent to all traitors), or a round circle around them. Cus I think its needed to make them a bit more vissible. When u start a battle, and more players come, u just shoot them all, you dont have the time to checkout if its traitor or not, its a life or die situation!
Added something similar to what you suggested. With TE_BEAMCYLINDER, but I couldn't find a way to make a static ring around players, now it is pulsating.

Quote:
Originally Posted by saithan View Post
Hello, i have a lil problem, everytime map changed, after few seconds my server crashed, is that mod compatible with 6132 engine? only run without problem on dust2


Plus: i have no problem with v2.3.0, this error appear only with lastets v2.3.3

I don't know what's the problem, maybe some files are corrupt or something. I'm using latest beta build on my linux server and everything is working fine with last version. Make sure you have files ordered in the same order as in my package(in plugins-ttt.ini).
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JailBreak Supreme
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Last edited by GuskiS; 06-03-2014 at 17:31.
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jingojang
Senior Member
Join Date: Feb 2010
Location: The Moon
Old 06-03-2014 , 15:48   Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Reply With Quote #50

Quote:
Originally Posted by GuskiS
Pushed a little update, didn't have a lot of time because of exams and fixing bugs in MurderMod.
Did you create a MurderMod aswell?
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