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[v1.1.2, May 29] Murder mod


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 05-29-2018 , 15:51   [v1.1.2, May 29] Murder mod
Reply With Quote #1




- v1.1.2, last updated: 29 may 2018, Servers using this mod GitHub link

Murder mod for Counter-Strike 1.6. Most is ported from original Murder mod in Garry's mod. Some things are adjusted to possibilities and limititations of HL engine. Some are enhanced of my own view how game should be played.

The bystanders are innocent who walk around the map and try to survive. One of bystanders have gun to kill murderer.
The murderer is the player secretly tasked with killing every bystander without getting caught. He is able to throw his knife.

More info here.


Contents :

Requirements top

CS 1.6.
AMX Mod X 1.8.2 or higher.
Orpheu 2.3 or higher.

Commands top
  • say /open
    Opens cell doors in JailBreak maps.
  • say /rules
    Shows helpful info.


Cvars top

Murder mod is fully customizable. Look into mm_mod.cfg for more information.

API top

Fully working API included. Look into murdermod.inc file for more information.

Installation top
  1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
  2. Then unzip the content of the provided archive here in ./amxmodx/ ;
  3. Install the plugin*, restart and it's ready.

* You need to compile locally the plugin since it uses third party includes from Orpheu and my plugin.

If you don't know how to compile locally on windows :
  1. Download AMX Mod X Base for windows on the main site ;
  2. Unzip the package somewhere in a folder ;
  3. From the orpheu_base.zip package you have downloaded just before, copy the include files located in ./scripting/include/ to the folder created in 2. in ./addons/amxmodx/scripting/include/ ;
  4. Download includes folder and copy it to ./addons/amxmodx/scripting/include/ too ;
  5. Download ALL sma files and copy it in ./addons/amxmodx/scripting/ ;
  6. Now go to ./addons/amxmodx/scripting/ and click compile.exe ;
  7. You will see a new folder named "compiled" which is automatically created. ;
  8. Congratulations, you have your compiled plugin, you can install it on your server. Restart and it's ready.

Info top
  • Releasing all my mods.
  • You are able to grab knife/revolver with E (+use) button
  • If knife is lost, it will (should) be given to murderer automatically
  • After 60 seconds (defined by cvar) of inactivity murder will start to smoke
  • There are different list of names that can be used, new ones can be added as well
  • There are various radio commands that can be used for fun


Credits top
  • Original mod creator.
  • Arkshine - For topics design, code and helping in forum.
  • Everyone else who helped with code, answers, testing, suggestions.


Installation Files top

Attached Files
File Type: zip mm_resources.zip (3.72 MB, 1063 views)
File Type: zip mm_main.zip (151.9 KB, 875 views)
__________________
Finished mods:
Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
JailBreak Supreme
Survival Madness

Last edited by GuskiS; 06-02-2018 at 05:56.
GuskiS is offline
GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 05-29-2018 , 16:05   Re: [1.1.2, May 29] Murder mod
Reply With Quote #2

Change Log top

v1.1.2 -[29 may 2018]
  • Lets imagine this is initial release.
__________________
Finished mods:
Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
JailBreak Supreme
Survival Madness

Last edited by GuskiS; 05-29-2018 at 16:08.
GuskiS is offline
klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 05-29-2018 , 16:30   Re: [1.1.2, May 29] Murder mod
Reply With Quote #3

I remember playing this with a few friends on your server a couple of years ago. I loved it, it was so much fun for a while.
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 05-30-2018 , 03:59   Re: [1.1.2, May 29] Murder mod
Reply With Quote #4

It was one of the first mods I created, so the code might not look great. I decided to release this (and others) as I'm not playing CS for couple of years already.

As for fun factor, it is really fun if you have around 10 people in server, but after a while it all gets boring. That is why I created FUN server with rotating mods where people could vote what they wanted to play, not sure if you were playing at that time.
__________________
Finished mods:
Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
JailBreak Supreme
Survival Madness
GuskiS is offline
klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 05-30-2018 , 08:07   Re: [v1.1.2, May 29] Murder mod
Reply With Quote #5

I did barely, just when you started rotating mods. I actually mainly played Murder even then lol. But yes, it gets boring, we'd play for a few weeks then not play for a while IIRC.
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Last edited by klippy; 05-30-2018 at 08:08.
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SomewhereLost
AlliedModders Donor
Join Date: Mar 2014
Location: Tomorrowland
Old 05-30-2018 , 17:34   Re: [v1.1.2, May 29] Murder mod
Reply With Quote #6

I got impressed seeing that TTT is your creation too.

Any upcoming videos?
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 05-31-2018 , 02:15   Re: [v1.1.2, May 29] Murder mod
Reply With Quote #7

From my side - probably not. I don't have server, nor the people, nor the needed skills to make video.
However, if anyone wants to make a video - please do, I will post it main topic.
__________________
Finished mods:
Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
JailBreak Supreme
Survival Madness
GuskiS is offline
Rivotril
Senior Member
Join Date: Feb 2014
Location: Argentina
Old 05-31-2018 , 15:22   Re: [v1.1.2, May 29] Murder mod
Reply With Quote #8

This is basicly a Trouble in Terrorist Town but simple, right?
Rivotril is offline
klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 05-31-2018 , 18:28   Re: [v1.1.2, May 29] Murder mod
Reply With Quote #9

Quote:
Originally Posted by Rivotril View Post
This is basicly a Trouble in Terrorist Town but simple, right?
Kinda, but I find this much more fun.
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sekac
Senior Member
Join Date: Nov 2016
Old 06-01-2018 , 12:49   Re: [v1.1.2, May 29] Murder mod
Reply With Quote #10

PHP Code:
L 06/01/2018 18:47:20: [ORPHEUInvalid virtual function "CGameRules::CheckWinConditions"
L 06/01/2018 18:47:20: [AMXXDisplaying debug trace (plugin "timer_controller.amxx"version "0.0.4")
L 06/01/2018 18:47:20: [AMXXRun time error 10native error (native "OrpheuGetFunctionFromObject")
L 06/01/2018 18:47:20: [AMXX]    [0timer_controller.sma::plugin_init (line 68)
Couldn't find option(s) with such variable (name "PlayerName")

L 06/01/2018 - 18:47:23: Plugin called message_begin with an invalid message id (0).
L 06/01/2018 - 18:47:23: [AMXX] Displaying debug trace (plugin "timer_controller.amxx", version "0.0.4")
L 06/01/2018 - 18:47:23: [AMXX] Run time error 10: native error (native "message_begin")
L 06/01/2018 - 18:47:23: [AMXX]    [0] timer_controller.sma::UTIL_RoundTime (line 207)
L 06/01/2018 - 18:47:23: [AMXX]    [1] timer_controller.sma::ConsoleCommand_TimerSet (line 175)
L 06/01/2018 - 18:47:23: [AMXX]    [2] timer_controller.sma::_RoundTimerSet (line 228)
L 06/01/2018 - 18:47:23: Unhandled dynamic native error
L 06/01/2018 - 18:47:23: [AMXX] Displaying debug trace (plugin "mm_main.amxx", version "1.1.2")
L 06/01/2018 - 18:47:23: [AMXX] Run time error 10: native error (native "RoundTimerSet")
L 06/01/2018 - 18:47:23: [AMXX]    [0] mm_main.sma::set_timer (line 229)
L 06/01/2018 - 18:47:33: Plugin called message_begin with an invalid message id (0).
L 06/01/2018 - 18:47:33: [AMXX] Displaying debug trace (plugin "timer_controller.amxx", version "0.0.4")
L 06/01/2018 - 18:47:33: [AMXX] Run time error 10: native error (native "message_begin")
L 06/01/2018 - 18:47:33: [AMXX]    [0] timer_controller.sma::UTIL_RoundTime (line 207)
L 06/01/2018 - 18:47:33: [AMXX]    [1] timer_controller.sma::ConsoleCommand_TimerSet (line 175)
L 06/01/2018 - 18:47:33: [AMXX]    [2] timer_controller.sma::_RoundTimerSet (line 228)
L 06/01/2018 - 18:47:33: Unhandled dynamic native error
L 06/01/2018 - 18:47:33: [AMXX] Displaying debug trace (plugin "mm_main.amxx", version "1.1.2")
L 06/01/2018 - 18:47:33: [AMXX] Run time error 10: native error (native "RoundTimerSet")
L 06/01/2018 - 18:47:33: [AMXX]    [0] mm_main.sma::do_the_magic (line 240) 

I am using latest orpheu and amxmodx.
sekac is offline
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