Raised This Month: $ Target: $400
 0% 

[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Plugin ID:
4279
Plugin Version:
2.0.7
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Setup system for pug-type games, including 10mans / gathers
    Old 02-27-2015 , 22:36   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
    Reply With Quote #1

    Quote:
    Originally Posted by splewis View Post
    That's a good question - I'm guessing they probably don't. Generally my plugins don't work well with late-loading. (which is a sacrifice I'm willing to make, frankly)

    Edit: now that I think about it, I could probably just read the file in OnPluginStart and write it out every so often and it should be fine still. The issue was just the re-importing of the file over the existing data structure.
    We played a game but there was a CS:GO update tonight which caused a server restart before it could save the stats on map change.
    I think the stats should be saved whenever a match is finished, and also if a match ends improperly (such as .endgame) then any recorded stats for that match should be discarded.

    EDIT:

    Played another after the update. Everything ran smoothly with stats. I changed the map and checked the rws file and all of our stats are in there.
    Hopefully when they save on match end there won't be any issues anymore.
    __________________
    No private work or selling mods.
    Quote:
    Originally Posted by xPaw View Post
    I love you exolent!

    Last edited by Exolent[jNr]; 02-28-2015 at 00:24.
    Exolent[jNr] is offline
    Exolent[jNr]
    Veteran Member
    Join Date: Feb 2007
    Location: Tennessee
    Old 03-02-2015 , 10:21   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
    Reply With Quote #2

    Just wanted to restate this since there are still issues with stats not saving since it only saves on map change.

    Quote:
    Originally Posted by Exolent[jNr] View Post
    I think the stats should be saved whenever a match is finished, and also if a match ends improperly (such as .endgame) then any recorded stats for that match should be discarded.
    Also, players would like to see their RWS so a command like sm_rws or sm_stats would be helpful.
    And to be able to specify another player in the server like if I wanted to see yours: sm_rws splewis
    __________________
    No private work or selling mods.
    Quote:
    Originally Posted by xPaw View Post
    I love you exolent!
    Exolent[jNr] is offline
    splewis
    Veteran Member
    Join Date: Feb 2014
    Location: United States
    Old 03-02-2015 , 12:20   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
    Reply With Quote #3

    Quote:
    Originally Posted by Exolent[jNr] View Post
    Just wanted to restate this since there are still issues with stats not saving since it only saves on map change.



    Also, players would like to see their RWS so a command like sm_rws or sm_stats would be helpful.
    And to be able to specify another player in the server like if I wanted to see yours: sm_rws splewis
    At that point it sounds like they want an actual stats system, not a purposefully simple, rough approximation meant to attempt an autobalance of teams.
    __________________

    Last edited by splewis; 03-02-2015 at 12:20.
    splewis is offline
    Exolent[jNr]
    Veteran Member
    Join Date: Feb 2007
    Location: Tennessee
    Old 03-02-2015 , 12:33   Re: [CS:GO] Pug Setup (v1.3.3, 2015-2-22)
    Reply With Quote #4

    Quote:
    Originally Posted by splewis View Post
    At that point it sounds like they want an actual stats system, not a purposefully simple, rough approximation meant to attempt an autobalance of teams.
    They aren't asking for full stats on anything, only their saved RWS.
    Once they know it exists, they start wanting to know and get competitive about it.
    __________________
    No private work or selling mods.
    Quote:
    Originally Posted by xPaw View Post
    I love you exolent!
    Exolent[jNr] is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 19:03.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode