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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
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Join Date: Nov 2013
Old 01-22-2016 , 11:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1941

https://wiki.alliedmods.net/Adding_A...28SourceMod%29
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splewis
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Join Date: Feb 2014
Location: United States
Old 01-22-2016 , 18:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1942

I also seem to also be having the issue with 0.13.7 where players don't get skinned weapons from the opposite team (AK on CT). This is while running in "casual" mode, no econ extensions, with the dhooks extension.
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h3bus
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Join Date: Nov 2013
Old 01-23-2016 , 05:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Reply With Quote #1943

I've reproduced the issue in casual mode.
I guess I'll have to put back that old "faketeamswitch" method!
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h3bus
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Old 01-23-2016 , 07:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #1944

Quote:
v0.13.8 (23/01/2016):
-Restored weapons SkinTeam to allow weapon skins to work properly on casual game mode
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fragnichtnach
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Join Date: Oct 2008
Old 01-26-2016 , 10:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1945

Quote:
Originally Posted by naaaath View Post
It didn't work, we have this in our config.

Code:
"dm_filter_sounds_enabled"  "1"
"dm_filter_sounds"          "player/pl_respawn.wav, music/dominating.wav, music/revenge.wav, music/nemesis.wav"
It is not working in config deathmatch.ini!!!
If I enter into my console while i am on the server
sm_cvar "dm_filter_sounds_enabled" "1"
it is working untill mapchange.
hebus, please help here. i want automaticly disable the sounds...

by the way: big thanks for that plugin

Last edited by fragnichtnach; 01-26-2016 at 10:51.
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h3bus
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Join Date: Nov 2013
Old 01-26-2016 , 11:18   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #1946

Please send me your full deathmatch.ini file so I can test it.
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fragnichtnach
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Join Date: Oct 2008
Old 01-26-2016 , 14:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #1947

Quote:
Originally Posted by h3bus View Post
Please send me your full deathmatch.ini file so I can test it.
Okay, here it is. i hope the attachment of this post is working.

By the way: Is it possible to turn off all deathmatch-sounds and just have the sounds you have in matchmaking as well?
Attached Files
File Type: ini deathmatch.ini (54.4 KB, 132 views)
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h3bus
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Join Date: Nov 2013
Old 01-26-2016 , 15:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #1948

You've got dm_filter_sounds_enabled and dm_filter_sounds twice in your file. One is overwritting the other.
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theworm
Junior Member
Join Date: Jan 2016
Old 01-26-2016 , 20:58   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #1949

Hey man, I've got some problems getting the adverts to show up using your mod (ie advertising website etc). Also non admins cannot join the server (although that is probably not related to this)

Would appreciate some tips


deathmatch.ini is attached
Attached Files
File Type: txt file.txt (55.4 KB, 182 views)

Last edited by theworm; 01-26-2016 at 21:13.
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fragnichtnach
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Join Date: Oct 2008
Old 01-27-2016 , 01:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #1950

Quote:
Originally Posted by h3bus View Post
You've got dm_filter_sounds_enabled and dm_filter_sounds twice in your file. One is overwritting the other.
Oh, yes. Thanks a lot. The DM-spawnsound is now disabled.
Now I have only this:
Code:
                "dm_filter_sounds_enabled"  "1"
                "dm_filter_sounds"          "player/pl_respawn.wav, music/dominating.wav, music/nemesis.wav"
But there are still sounds, that I don't have in matchmaking: For example: "You got him."/ "You kill him." and the classic domination/nemesis music. Anyway to block these sounds? These should be all dominating/nemesis sounds?

Last edited by fragnichtnach; 01-27-2016 at 02:55. Reason: added some information
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