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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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splewis
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Join Date: Feb 2014
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Old 12-27-2014 , 18:43   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #111

Quote:
Originally Posted by hatch View Post
i would like to thank you for this mod, this is very good and intuitive. just played a match with it and wanted to ask something:

you have the command ".rand" to select a random captain, but can you not make it so that it will select 2 captains by random automatically without having to type .rand. or you can make them knife it out for captain? is there a cvar i can set so it will always pick random captains?


EDIT:

1. Cant it be set so that it will always be set to the same .setup options, bcz when you do .endgame, it turns off pub system and you have to do .setup again to start it.
2. can you set it to turn off (.endgame) when everyone has left the server and also when the match is ended. reason i ask for this is because when the match ends, new people cannot join the server from browser list. they need to connect via console, until i go and do .endgame from server console
All 3 of those have been implemented for the next version.
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hatch
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Old 12-28-2014 , 01:31   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #112

when will the next version be released?
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splewis
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Old 12-29-2014 , 00:45   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #113

Quote:
Originally Posted by hatch View Post
when will the next version be released?
I'd estimate in a few weeks.
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Exolent[jNr]
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Old 01-14-2015 , 23:03   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #114

I installed 1.2.0 on my server and had a few issues with the plugin. Overall it's simple and nice.

1. The captain command is wrongly documented. Documentation shows sm_captain while it's really sm_capt. Took me a few minutes to figure out, but still.

2. When captains are choosing (we do 5v5 so 10 people), the 10th person is not chosen for the team. They are stuck in spectator and the match tries to start 4v5. We had to remedy this by forcing it to end, letting the spectator join the proper team, and then setup the match as if it's manual teams and current map. This is quite a big issue.

Overall we really enjoyed the plugin. First game we had captains went into 2OT, and we usually never have OT so that was pretty fun. If #2 could be fixed, that'd be fantastic.
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Originally Posted by xPaw View Post
I love you exolent!
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splewis
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Old 01-15-2015 , 17:50   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #115

Quote:
Originally Posted by Exolent[jNr] View Post
I installed 1.2.0 on my server and had a few issues with the plugin. Overall it's simple and nice.

1. The captain command is wrongly documented. Documentation shows sm_captain while it's really sm_capt. Took me a few minutes to figure out, but still.

2. When captains are choosing (we do 5v5 so 10 people), the 10th person is not chosen for the team. They are stuck in spectator and the match tries to start 4v5. We had to remedy this by forcing it to end, letting the spectator join the proper team, and then setup the match as if it's manual teams and current map. This is quite a big issue.

Overall we really enjoyed the plugin. First game we had captains went into 2OT, and we usually never have OT so that was pretty fun. If #2 could be fixed, that'd be fantastic.
The 1.2 readme says sm_capt: https://github.com/splewis/csgo-pug-....2.0/README.md

(The next version has both sm_capt and sm_captain anyway)

Do you have error logs from 2? The plugin has been used hundreds of times by other people and nobody has ever had that issue afaik.
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Last edited by splewis; 01-15-2015 at 17:51.
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Exolent[jNr]
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Old 01-16-2015 , 10:03   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #116

This is the only error that was found.

Code:
L 01/13/2015 - 19:32:19: SourceMod error session started
L 01/13/2015 - 19:32:19: Info (map "de_dust2") (file "errors_20150113.log")
L 01/13/2015 - 19:32:19: [SM] Native "CS_SwitchTeam" reported: Client index 11 is not valid
L 01/13/2015 - 19:32:19: [SM] Displaying call stack trace for plugin "pugsetup.smx":
L 01/13/2015 - 19:32:19: [SM]   [0]  Line 83, csgo/addons/sourcemod/scripting/pugsetup/generic.sp::SwitchPlayerTeam()
L 01/13/2015 - 19:32:19: [SM]   [1]  Line 114, csgo/addons/sourcemod/scripting/pugsetup/captainpickmenus.sp::PlayerMenuHandler()
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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splewis
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Old 01-16-2015 , 13:59   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #117

Quote:
Originally Posted by Exolent[jNr] View Post
This is the only error that was found.

Code:
L 01/13/2015 - 19:32:19: SourceMod error session started
L 01/13/2015 - 19:32:19: Info (map "de_dust2") (file "errors_20150113.log")
L 01/13/2015 - 19:32:19: [SM] Native "CS_SwitchTeam" reported: Client index 11 is not valid
L 01/13/2015 - 19:32:19: [SM] Displaying call stack trace for plugin "pugsetup.smx":
L 01/13/2015 - 19:32:19: [SM]   [0]  Line 83, csgo/addons/sourcemod/scripting/pugsetup/generic.sp::SwitchPlayerTeam()
L 01/13/2015 - 19:32:19: [SM]   [1]  Line 114, csgo/addons/sourcemod/scripting/pugsetup/captainpickmenus.sp::PlayerMenuHandler()

i think the issue was that the player disconnected and reconnected then during the picking. (I'll see if I can fix that, though)
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Exolent[jNr]
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Old 01-17-2015 , 23:02   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #118

Quote:
Originally Posted by splewis View Post
i think the issue was that the player disconnected and reconnected then during the picking. (I'll see if I can fix that, though)
That must've been it because we were able to pick full teams and play without any issues.

Also, one thing I noticed is that when captains were picking, a person switched teams that wasn't picked. So it looked like they were picked when they really weren't, which made it a bit confusing. If team switching could be blocked during the picking process, that would be good.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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splewis
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Old 01-17-2015 , 23:10   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #119

Quote:
Originally Posted by Exolent[jNr] View Post
That must've been it because we were able to pick full teams and play without any issues.

Also, one thing I noticed is that when captains were picking, a person switched teams that wasn't picked. So it looked like they were picked when they really weren't, which made it a bit confusing. If team switching could be blocked during the picking process, that would be good.
Yup, the next version has natives/forwards galore and one of the optional plugins will be one that locks teams when the game is live: https://github.com/splewis/csgo-pug-..._teamlocker.sp

Though I'm wondering if I should just merge it into the main plugin now.
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Exolent[jNr]
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Old 01-17-2015 , 23:12   Re: [CS:GO] Pug Setup (v1.2.1, 2014-8-1)
Reply With Quote #120

Quote:
Originally Posted by splewis View Post
Yup, the next version has natives/forwards galore and one of the optional plugins will be one that locks teams when the game is live: https://github.com/splewis/csgo-pug-..._teamlocker.sp

Though I'm wondering if I should just merge it into the main plugin now.
I read about it disabling when live. Does that also include before it is live when captains are picking players?

EDIT:

Nevermind, I found it does in the source. I'll be sure to enable that plugin!
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Quote:
Originally Posted by xPaw View Post
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Last edited by Exolent[jNr]; 01-17-2015 at 23:14.
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